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✨ collect scene nodes recursively #217
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This function is lacking documentation, which is my fault. It should mention that this function roughly follows the
gltf::Scene::nodesfunction.I think what we need here is a new
pub recursive_nodes_in_scene(&self, scene_index: usize) -> impl Iterator<Item = &GltfNode>, and maybe we should renamenodes_in_scenetoroot_nodes_in_scene.