Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
146 changes: 110 additions & 36 deletions Data/Audio.sbc
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Sounds>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
Expand All @@ -9,47 +10,48 @@
<Category>BLOCK</Category>
<MaxDistance>1000</MaxDistance>
<Volume>1</Volume>
<Loopable>true</Loopable>
<Loopable>true</Loopable>
<SoundLimit>4</SoundLimit>
<Waves>
<Wave Type="D3">
<Wave Type="D3">
<Start>Audio\RealBlockGravityGenLoop3d.wav</Start>
</Wave>
</Waves>
</Sound>
<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>DefenseShieldsSS</SubtypeId>
</Id>
<Category>BLOCK</Category>
<MaxDistance>1000</MaxDistance>
<Volume>1</Volume>
<Loopable>true</Loopable>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>DefenseShieldsSS</SubtypeId>
</Id>
<Category>BLOCK</Category>
<MaxDistance>1000</MaxDistance>
<Volume>1</Volume>
<Loopable>true</Loopable>
<SoundLimit>4</SoundLimit>
<Waves>
<Wave Type="D3">
<Start>Audio\RealBlockGravityGenLoop3d.wav</Start>
</Wave>
</Waves>
</Sound>
<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>DefenseShieldsST</SubtypeId>
</Id>
<Category>BLOCK</Category>
<MaxDistance>1000</MaxDistance>
<Volume>1</Volume>
<Loopable>true</Loopable>
<Waves>
<Wave Type="D3">
<Start>Audio\RealBlockGravityGenLoop3d.wav</Start>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>DefenseShieldsST</SubtypeId>
</Id>
<Category>BLOCK</Category>
<MaxDistance>1000</MaxDistance>
<Volume>1</Volume>
<Loopable>true</Loopable>
<SoundLimit>4</SoundLimit>
<Waves>
<Wave Type="D3">
<Start>Audio\RealBlockGravityGenLoop3d.wav</Start>
</Wave>
</Waves>
</Sound>

<Waves>
<Wave Type="D3">
<Start>Audio\RealBlockGravityGenLoop3d.wav</Start>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
Expand All @@ -62,12 +64,12 @@
<Volume>1</Volume>
<SoundLimit>4</SoundLimit>
<Waves>
<Wave Type="D2"> <!-- Stereo -->
<Wave Type="D2"> <!-- Stereo -->
<Start>Audio\ShieldStart_3d.wav</Start>
<Loop>Audio\ShieldLoop_3d.wav</Loop>
<End>Audio\ShieldEnd_3d.wav</End>
</Wave>
<Wave Type="D3"> <!-- Mono -->
<Wave Type="D3"> <!-- Mono -->
<Start>Audio\ShieldStart_2d.wav</Start>
<Loop>Audio\ShieldLoop_2d.wav</Loop>
<End>Audio\ShieldEnd_2d.wav</End>
Expand All @@ -90,6 +92,7 @@
</Wave>
</Waves>
</Sound>

<Sound>
<!-- The shield's field cannot form when in contact with a solid body. -->
<Id>
Expand All @@ -105,6 +108,7 @@
</Wave>
</Waves>
</Sound>

<Sound>
<!-- Shield has overloaded, restarting in 20 seconds. -->
<Id>
Expand All @@ -120,6 +124,7 @@
</Wave>
</Waves>
</Sound>

<Sound>
<!-- Shield was EMPed, restarting in 60 seconds. -->
<Id>
Expand All @@ -135,6 +140,7 @@
</Wave>
</Waves>
</Sound>

<Sound>
<!-- Shield remodulating, restarting in 5 seconds. -->
<Id>
Expand All @@ -150,6 +156,7 @@
</Wave>
</Waves>
</Sound>

<Sound>
<!-- Emitter does not have line of sight, shield offline. -->
<Id>
Expand All @@ -165,6 +172,7 @@
</Wave>
</Waves>
</Sound>

<Sound>
<!-- Insufficient Power, shield is failing. -->
<Id>
Expand All @@ -180,5 +188,71 @@
</Wave>
</Waves>
</Sound>
</Sounds>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>ArcShieldHitFX</SubtypeId>
</Id>
<Category>Particle</Category>
<MaxDistance>300</MaxDistance>
<UpdateDistance>120</UpdateDistance>
<Volume>3.0</Volume>
<PreventSynchronization>0</PreventSynchronization>
<SoundLimit>4</SoundLimit>
<Waves>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v601.wav</Start>
</Wave>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v602.wav</Start>
</Wave>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v603.wav</Start>
</Wave>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v604.wav</Start>
</Wave>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v605.wav</Start>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>RealShieldHitFX</SubtypeId>
</Id>
<Category>R_Particle</Category>
<MaxDistance>300</MaxDistance>
<UpdateDistance>120</UpdateDistance>
<Volume>3.0</Volume>
<VolumeVariation>0.1</VolumeVariation>
<PitchVariation>25</PitchVariation>
<ModifiableByHelmetFilters>true</ModifiableByHelmetFilters>
<PreventSynchronization>0</PreventSynchronization>
<SoundLimit>4</SoundLimit>
<RealisticFilter>realShipFilter</RealisticFilter>
<RealisticVolumeChange>0.8</RealisticVolumeChange>
<Waves>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v601.wav</Start>
</Wave>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v602.wav</Start>
</Wave>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v603.wav</Start>
</Wave>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v604.wav</Start>
</Wave>
<Wave Type="D3">
<Start>Audio\Particle\ShieldHit_v605.wav</Start>
</Wave>
</Waves>
</Sound>

</Sounds>
</Definitions>
74 changes: 0 additions & 74 deletions Data/Audio_ShieldFX.sbc

This file was deleted.

37 changes: 37 additions & 0 deletions Data/BlockVariantGroups.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<BlockVariantGroups>

<BlockVariantGroup>
<Id Type="MyObjectBuilder_BlockVariantGroup" Subtype="ShieldEmitterGroup" />
<Icon>Textures\GUI\Icons\Cubes\ShipShield_Icon.dds</Icon>
<DisplayName>DisplayName_EmitterL</DisplayName>
<Description>Description_Emitter</Description>
<Blocks>
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="EmitterL" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="EmitterS" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="EmitterST" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="EmitterLA" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="EmitterSA" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="SmallEnhancer" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="LargeEnhancer" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="SmallShieldModulator" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="LargeShieldModulator" />
<Block Type="MyObjectBuilder_OxygenGenerator" Subtype="DSSupergen" />
</Blocks>
</BlockVariantGroup>

<BlockVariantGroup>
<Id Type="MyObjectBuilder_BlockVariantGroup" Subtype="ShieldControlGroup" />
<Icon>Textures\Icons\DS_Control_Block.dds</Icon>
<DisplayName>DisplayName_DSControlLarge</DisplayName>
<Description>Description_DSControl</Description>
<Blocks>
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="DSControlLarge" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="DSControlTable" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="DSControlSmall" />
</Blocks>
</BlockVariantGroup>

</BlockVariantGroups>
</Definitions>
Loading