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Sep 4, 2025
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| if (rect.X < left) | ||
| rect.X = left; | ||
| else if(rect.Right > right) | ||
| rect.X -= rect.Right - right; | ||
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| if (rect.Top > top) | ||
| rect.Y -= rect.Top - top; | ||
| else if (rect.Bottom < bottom) | ||
| rect.Y -= rect.Bottom - bottom; |
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There is a function that does exactly the same ImRectUtility.Clamp, although its naming kind of misleading.
| var rect = new ImRect(position.x, gui.Style.Tooltip.AboveCursor ? position.y : position.y - height, width, height); | ||
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| // fit rect to screen | ||
| var bounds = gui.Canvas.ScreenRect; |
Owner
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It's preferably to use Canvas.SafeScreenRect for this case.
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excellent to know - I will modify the changes when I can and ping you when it's ready |
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tooltips had a habit of easily flowing off-screen, so I added a naive approach to making sure that doesnt happen (assuming they fit within the confines of the screen in the first place)