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ps2-controller

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The project focused on running 3D ray tracing graphics on a Cyclone III FPGA, developed using Quartus 13.1. It involved designing a custom picoRISC CPU based on RISC-V, which executed assembler code with a custom instruction set. The system included a GPU for VGA output, SDRAM communication module (within the GPU), and a PS/2 keyboard controller.

  • Updated Dec 1, 2025
  • C++

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