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tessapower/README.md

Hey, my name is Tessa.

I’m a computer graphics software engineer. I like building things from scratch, just to see if I can.

You can learn more about my experience on my website, follow my technical learning journey on my blog, and explore my projects below.

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  1. pathtracer pathtracer Public

    Real-time path tracer using DirectX 12 compute shaders.

    C

  2. tattler tattler Public

    A lightweight D3D12 profiler that captures a short window of GPU activity on demand, then presents the results in a standalone viewer.

    C

  3. video-stabilizer video-stabilizer Public

    Video stabilizer that utilizes the SIFT feature detection technique combined with the RANSAC algorithm.

    C++ 7

  4. hydraulic-erosion hydraulic-erosion Public

    Real-time, interactive 3D hydraulic erosion simulator built with Three.js, WebGL, and Typescript.

    TypeScript 1

  5. sfx sfx Public

    A playground for building WebGL shaders.

    TypeScript

  6. 3dgs-viewer 3dgs-viewer Public

    A simple Godot tool for loading and visualizing 3D Gaussian Splat point cloud data.

    GDScript 8 1