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Loading non-vanilla world objects too early can cause us to do stuff like loading graphics or accessing defs too early. This can cause bugs and errors in mods, so I've delayed patching of those objects using LongEventHandler.ExecuteWhenFinished.

This is fixing the same issue as #526, but the fix is much simpler and cleaner.

Loading non-vanilla world objects too early can cause us to do stuff like loading graphics or accessing defs too early. This can cause bugs and errors in mods, so I've delayed patching of those objects using `LongEventHandler.ExecuteWhenFinished`.
@SokyranTheDragon SokyranTheDragon added fix Fixes for a bug or desync. 1.6 Fixes or bugs relating to 1.6 (Not Odyssey). labels Jan 20, 2026
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1.6 Fixes or bugs relating to 1.6 (Not Odyssey). fix Fixes for a bug or desync.

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