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Releases: peterix/OpenTitus

v0.8.2

11 Jul 22:43

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What's Changed

  • Added ~2 seconds of invincibility after being hit like in the Amiga version.
  • Fullscreen can be toggled from the Options menu now.
  • Fixed unlocking of levels.
  • Split up input modes for gamepads.
    • Classic mode treats the analog stick as a joystick and has only one button for 'action'.
    • Modern mode treats the analog stick as a direction and has dedicated buttons for crouch, jump and action.
      The direction control lets you go up and down ladders, and crawl/crouch on top of a ladder no longer goes down the ladder.
      Throw aiming is also improved (if you aim more up than to the sides, you toss things up in the air).
      Basically, it lets you do more things the original game didn't.
  • Reimplemented cheats (if you build patch and build the game yourself)

Full Changelog: v0.8.1...v0.8.2

v0.8.1

05 Jul 16:35

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What's Changed

  • Added window icon
  • Added executable icon on Windows

Full Changelog: v0.8.0...v0.8.1

v0.8.0

05 Jul 13:08

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What's Changed

  • First release since the fork was created!
  • Updated the game to SDL3.
  • The game now automatically scales up to the size of the window or screen and switches between fullscreen and window flawlessly.
  • Replaced the code word checkpoint system with level select.
    • Once you find the padlock in the level, you can start in that level.
    • This still shows up as 'Password' in the menu (WIP).
  • Pressing escape no longer quits the game immediately.
    • This honestly made it unplayable...
    • Now it opens up a pause menu where you can Continue / Change options / Quit.
  • Implemented smooth horizontal scrolling.
  • Added basic gamepad support (WIP).
  • Added Amiga music (WIP).
  • Rewrote the game in zig.
    • This shouldn't have too much of an effect, but the code is easier to work with.

New Contributors

Full Changelog: https://github.com/peterix/OpenTitus/commits/v0.8.0