fix(measure): measure line should be absolutely positioned#751
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wallw-dev wants to merge 1 commit intongageoint:masterfrom
Open
fix(measure): measure line should be absolutely positioned#751wallw-dev wants to merge 1 commit intongageoint:masterfrom
wallw-dev wants to merge 1 commit intongageoint:masterfrom
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swtyler
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Oct 9, 2019
…phere:upscanMerge to master * commit 'b5a11fbd35933af4f203e8844b99f3c4f3ca1962': fix(CSVExport): Prevent hidden columns from being included in export test(cypress): Reduces size of server responses feat(compiler): upgrade compiler and library and fix errors fix(csv): Use custom checkbox in CSV export options. feat(datebinmethod): Add Month of Year test(cypress): Removes reserved character from fixture filenames
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This accurately depicts what is being measured, but the user interaction in 3D with terrain is not ideal. The mouse cursor is almost always disjoint from the line being drawn. Should 3D/terrain measurements switch to straight line distance and use the exact coordinate ( |
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That's possible but we'll need to update the measurement as the terrain is loaded and each vertex is moved due to |
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Measure lines should be drawn on the mean ellipsoid surface since that is where the calculation is occurring. If we want the line clamped to terrain then we will need to pull the highest quality meshes that intersect the line, clamp the line, and calculate distance from that.