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NewGameModal + GameEndModal #304
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LuisW04
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TODO Functionality is not yet implemented.
- added some EvE-states - added some EvE-mutations - added EvEtrue (which provides a limiter-implementation) - added EvEfalse Engine vs. Engine mode is now usable :)
Changes: - Startgame-button now overwrites variant in store - EvE-Engines now play on the specific variant - EvE-Engines now play different, wether the game is a 960 game or not - PvE should be available again :)
tested popup for PvP, PvE, EvE and games outside of NewGameButton. Tested win/draw/loss/scenario
removed PvE settings from the settings tab and all functionality in SettingsTab that was connected to it. Added a close button instead
buttons are now clickable and don´t overlap
GameEndModal and StartGameModal now support dark mode.
pgn browser is now removed from the left side of the gui and made accessible via a new button. the pgn browser itself might not work properly and needs to be fixed
- added isPlayerTurn() and boardPointerEvents to ChessGround.vue to block mouse input when it is not the players turn - fixed EvE not working in AnalysisHead
- limiter for PvE-engine is now working - disabled engine-arrows, which showed the best move in current position
An import was missing, it probably got lost during merging
- moved the data of the NewGameModal to store.js - resetAllSettings now resets the data of the NewGameModal
- fixed the bug where playing EvP then PvE causes the engine to play a move for the player - this might have fixed the EvE bug too
The "Start Game" button of the StartGameModal gets disabled when for one of the participating Engines no Engine is selected. A little message next to the button informs the player of the reason.
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Purpose
Pre-merge TODOs and Checks