An implementation of various cloth simulation models. The work was originally done as a master's thesis. The documents provided in the repo explain the mathematics and show results.
- Use Visual Studio 2017
- Get version 3.2.1 of Falcor
- Place this repository in "Samples" directory
- Get version 3.3 of Eigen and place it in "Externals" folder of this repository
- Falcor (https://github.com/NVIDIAGameWorks/Falcor)
- Eigen (https://gitlab.com/libeigen/eigen)
- HalfEdge (https://github.com/yig/halfedge)