sequence_puzzle_object: Fix collision layers #1823
Merged
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Previously this StaticBody2D had its collision_layer and collision_mask
both set to the default, 1 (i.e. "players"). This caused the guards in
stealth_sequence_combo to detect and attack rocks, without any success.
Fix the collision_layer to 5 ("walls"), which matches the non-musical
rock, and unset collision_mask (the rock does not detect collisions).
Fix the same thing in the Champ copy of this scene.
Also fix many other objects that had default collision layers.
Resolves #1822