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I got no clue if this is right at all 😭

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Newcoolboys commented Jan 25, 2025

tested 🙌🙌
works as intended

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@Sandertv Sandertv left a comment

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Most of this looks good. Just have another look at Brush.Use(), which doesn't currently work properly with the world transactions.

@Newcoolboys Newcoolboys changed the title Updated update to 0.10 Jan 26, 2025
brush/brush.go Outdated
var bb = cube.Box(-0.125, -0.125, -0.125, 0.125, 0.125, 0.125)

func (b Brush) Use(p *player.Player) {
func (b Brush) Use(p *player.Player, h *world.EntityHandle) {
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This is still not right. Brush.Use() is being called on another goroutine which invalidates *player.Players. Don't pass the player to this function, only pass the handle. You can retrieve the player in the transaction by asserting e: p := e.(*player.Player)

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2 participants