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World Explorer

water reflection and refraction
Terrain material water reflection and refraction
Night with pbr and lights PBR

🎯 Project Goals

  • PBR.
  • Frustum Culling (GPU driven / Compute Shaders).
  • Instancing (Indirect rendering).
  • Full Featured Water Object.
  • Lights (Directional and Point).
  • Scene Graph.
  • Node and Skeletal Animations.
  • Screen Space Reflection.
  • Ambient Occlusion.
  • Bloom.
  • Particle system.
  • Lod Meshes.
  • Async Resource Loader.
  • Volumetric Clouds and Fogs.

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My sandbox for learning and implementing graphics programming techniques and game developement

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