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bramgrooten/README.md

Hi there ๐Ÿ‘‹

I'm a PhD candidate in deep RL and robotics at the TU Eindhoven (the Netherlands ๐Ÿ‡ณ๐Ÿ‡ฑ). I've interned at Sony AI, working on generalization in the Gran Turismo team. During my research visit at the University of Alberta, I investigated the use of RL on the UR5 robotic arm. Links to some of my projects:

  • ๐Ÿ’ก Filtering noisy inputs with dynamic sparse training: ANF
  • ๐ŸŽ๏ธ Driving >100 unseen cars robustly in Gran Turismo 7: SPARC
  • ๐Ÿฆพ Masking distractions on the UR5 robotic arm: MaDi
  • ๐Ÿ”ญ In 2026, I'll be a postdoc in the AMOR/e lab with prof. Joaquin Vanschoren
  • ๐Ÿ”— More at bramgrooten.nl

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  1. sparc sparc Public

    [AAAI 2026 Oral] Code for the oral paper "Out-of-Distribution Generalization with a SPARC: Racing 100 Unseen Vehicles with a Single Policy"

    Python 8

  2. mask-distractions mask-distractions Public

    [AAMAS 2024] Code for the paper "MaDi: Learning to Mask Distractions for Generalization in Visual Deep RL"

    Python 25 4

  3. automatic-noise-filtering automatic-noise-filtering Public

    [AAMAS 2023] Code for the paper "Automatic Noise Filtering with Dynamic Sparse Training in Deep Reinforcement Learning"

    Python 12

  4. DeepRL-for-Hanabi DeepRL-for-Hanabi Public

    [ALA 2022] Analyzing the Deep RL algorithms SPG, VPG, PPO on the cooperative card game Hanabi.

    Python 5 3

  5. neurotrails neurotrails Public

    Codebase of the paper "NeuroTrails: Training with Dynamic Sparse Heads as the Key to Effective Ensembling"

    Python 6

  6. Tetris Tetris Public

    Built our own version of Tetris in C++

    C++ 1