Simple program which integrates DFG for split sum IBL approximation and saves calculated LUT as CSV or 2D DDS texture (RGBA_F32 and RG_16F). For more details see "Real Shading in Unreal Engine 4" by Brian Karis.
This repository was archived by the owner on Dec 22, 2020. It is now read-only.
forked from knarkowicz/IntegrateDFG
-
Notifications
You must be signed in to change notification settings - Fork 0
bonizz/IntegrateDFG
Folders and files
| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
Repository files navigation
About
DFG LUT generator
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- C++ 96.1%
- C 3.9%