Irony Mod Manager is a moddable, high‑performance mod manager primarily focused on Paradox games (e.g., Stellaris, EU4, HOI4). It replaces the built‑in Paradox launchers with something faster, more reliable, and actually aware of how mods interact with each other.
Always download the latest version here:
👉 Latest Irony Mod Manager Release
Full documentation is available on the project Wiki:
The Wiki covers:
- Installation and basic usage
- Supported games
- Load order, conflict resolution and advanced features
- Troubleshooting and known issues
All instructions below are for Windows and Visual Studio 2022.
- Windows
- Visual Studio 2022 with the .NET 8 workload
- Git
- Command line (CMD or PowerShell)
Make sure the .NET 8 SDK workload is installed.
git clone https://github.com/bcssov/IronyModManager.git
cd IronyModManagercmd\build-tools.batIrony uses a newer CWTools build than the public NuGet package.
-
Create a folder for local NuGet packages, for example:
C:\Users\username\code\LocalNuGet -
Download and unzip the private CWTools build:
CWTools.Irony-Private.0.4.0-alpha8
into that folder. -
(Optional) Add the LocalNuGet folder as a package source:
Visual Studio → Tools → NuGet Package Manager → Package Manager Settings → Package Sources.
Create a folder:
C:\Users\username\code\IronyModManager\keys
Open the Visual Studio Developer Command Prompt and run:
sn -k Irony-Main.snk
sn -k Irony-Plugin.snk
sn -p Irony-Main.snk Irony-Main-Public.snk
sn -p Irony-Plugin.snk Irony-Plugin-Public.snkCopy:
Irony-Main-Public.snkIrony-Plugin-Public.snk
into:
.\src\IronyModManager.DI
CWTools depends on FSharp.Core v4.7.0.
In Visual Studio:
- Right‑click IronyModManager.Parser
- Select Manage NuGet Packages
- Install FSharp.Core 4.7.0
Build once and let Visual Studio restore dependencies automatically.
Visual Studio → Build → Rebuild Solution.
Set IronyModManager as the Startup Project → press F5.
If everything is configured correctly, Irony Mod Manager will launch.
Special thanks to tboby for extending the CWTools API for Irony:
CWTools on GitHub
Thanks also to all early adopters and testers for their continued feedback and support.