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Project to test the calibration of cameras inside Unity3D.

Using OpenCVSharp wrapper to use the OpenCV libraries, as this wrapper supports Mono. The wrapper requires the x86/vc11 dlls. This can be added to the Windows PATH variable.

Some of this code was adapted from the opencvsharp camera calibration example: https://github.com/shimat/opencvsharp/blob/master/sample/CStyleSamplesCS/Samples/CalibrateCamera.cs

The Python code was extracted from Relax's rotation matrix code: http://svn.gna.org/svn/relax/1.3/maths_fns/rotation_matrix.py

Textures are CC:

http://like-a-texture.deviantart.com/art/wooden-plank-180163110 http://like-a-texture.deviantart.com/art/the-very-flat-brick-wall-180353705

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Unfinished: Using OpenCVSharp to calibrate a camera in Unity.

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