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As documented here, Persona 5 Strikers will crash on Intel 12th gen and newer CPUs due to E-Cores conflicting with its DRM, Denuvo.

So I created a patch that limits the game to using P-Cores on Intel CPUs of Alder Lake generation or newer. I tried to implement it using WINE_CPU_TOPOLOGY, but the game exhibits the same behavior with that. So instead, I set the game to use taskset for this and it allows the game to not crash during the initial loading screen.

The game still freezes after that due to missing video codecs, but when I tested this in GE-Proton, it worked on my laptop using an Intel Core i9 14900HX. So I think this patch can serve as a first step to fixing this game under regular Proton.

Paul Gofman and others added 30 commits July 17, 2025 18:13
To keep SDL 2.30 old behavior until we start supporting it.

CW-Bug-Id: #23185
WideCharToMultiByte does not null terminate if a null character is not
included in the input length.

CW-Bug-Id: #24534
@Plagman Plagman force-pushed the bleeding-edge branch 24 times, most recently from 650dd0c to f341b2f Compare January 24, 2026 08:03
@Plagman Plagman force-pushed the bleeding-edge branch 6 times, most recently from bdea005 to b531c1a Compare January 27, 2026 03:22
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10 participants