Fix menu/camera input conflict and move light position to Light menu#10
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Fix menu/camera input conflict and move light position to Light menu#10
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Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
…et, add outfit/weapon selectors, optimize UI rendering Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
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changed the title
[WIP] Add Lua-based Photo Mode with object camera and dynamic light
Add Lua Photo Mode (Object Camera) module
Feb 20, 2026
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Copilot
AI
changed the title
Add Lua Photo Mode (Object Camera) module
Fix menu/camera input conflict and move light position to Light menu
Feb 21, 2026
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Description of pull request
Menu navigation and camera/player movement keys were processed simultaneously every freeze tick, causing inputs to fight (e.g. arrow keys triggering both menu selection and camera orbit).
Input separation
LOOKkey toggles between modes (always available)INVENTORYexits Photo Mode (moved fromHandleMenuInputtoOnFreezeso it's always available)Light position moved to Light menu
CTRL_LIGHTcontrol mode from Camera menu (was confusing indirection)UpdateLightManualControls()— light positioning is now via menu buttons + the existing Source selector (Manual/Follow Camera/Follow Lara)Other changes from prior commits
SwapSkinnedMesh/UnswapSkinnedMesh)uiDirtyflag (not every frame)ClearAllKeys()at start of OnFreeze to prevent gameplay input leakthrough✨ Let Copilot coding agent set things up for you — coding agent works faster and does higher quality work when set up for your repo.