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Original file line number Diff line number Diff line change
Expand Up @@ -164,13 +164,13 @@ internal class PointAdditions : MySessionComponentBase
["Flechette_DoubleBarrel"] = 200,
["Nariman_Dart_Turret"] = 245,
["Counter_Battery"] = 250,
["ArcStrike_Torp_Launcher"] = 275,
["SolHyp_ArcStrike_Torp"] = 275,
["Meson3_Turret"] = 300,
["Meson5_Turret"] = 600,
["PSP"] = 500,
["MagnaPulse_Gen"] = 400,
["SolHyp_Magnetic_Coilgun"] = 450,
["WCSentry_Hangar"] = 1000,
["WCSentry_Hangar"] = 650,



Expand Down Expand Up @@ -461,7 +461,7 @@ internal class PointAdditions : MySessionComponentBase
["HAS_Alecto"] = 400,
["HAS_Assault"] = 250,
["HAS_Nyx"] = 200,
["HAS_Mammon"] = 400,
["HAS_MammonMK2"] = 400,

["K_SA_Launcher_VIV"] = 350,
["K_SA_Launcher_VI"] = 350,
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Original file line number Diff line number Diff line change
Expand Up @@ -1462,7 +1462,7 @@ partial class Parts
EnergyCost = 0.01f, // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
BaseDamage = 1f, // Direct damage; one steel plate is worth 100.
Mass = 50f, // In kilograms; how much force the impact will apply to the target.
Health = 0, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.
Health = 30, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.
BackKickForce = 0f, // Recoil.
DecayPerShot = 0f, // Damage to the firing weapon itself.
HardPointUsable = false, // Whether this is a primary ammo type fired directly by the turret. Set to false if this is a shrapnel ammoType and you don't want the turret to be able to select it directly.
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Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ internal Parts()
// Enable your definitions using the follow syntax:
// PartDefinitions(Your1stDefinition, Your2ndDefinition, Your3rdDefinition);
// PartDefinitions includes both weapons and phantoms
PartDefinitions(Hexcannon);
PartDefinitions(Hexcannon,HakkeroBeam);

}
}
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>20InchTwin</SubtypeId>
</Id>
<DisplayName>[FAS] Sovreign</DisplayName>
<DisplayName>[FAS] Sovereign</DisplayName>
<Description>
[Turret Range: 7000]
[Reload: 8 Seconds/Barrel]
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