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2 changes: 1 addition & 1 deletion Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -662,7 +662,7 @@
<PreventSynchronization>10</PreventSynchronization>
<DynamicMusicCategory>HeavyFight</DynamicMusicCategory>
<DynamicMusicAmount>3</DynamicMusicAmount>
<Volume>2</Volume>
<Volume>1</Volume>
<Loopable>false</Loopable>
<Waves>
<Wave Type="D3">
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Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,7 @@ partial class Parts
},
Shields = new ShieldDef
{
Modifier = 1200f, // Multiplier for damage against shields.
Modifier = 3600f, // Multiplier for damage against shields.
Type = Heal, // Damage vs healing against shields; Default, Heal
BypassModifier = 0.25f, // If greater than zero, the percentage of damage that will penetrate the shield.
},
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Original file line number Diff line number Diff line change
Expand Up @@ -571,7 +571,7 @@ partial class Parts
{
Enable = true,
Radius = 1f, // Radius of AOE effect, in meters.
Damage = 1f,
Damage = 100f,
Depth = 1f, // Max depth of AOE effect, in meters. 0=disabled, and AOE effect will reach to a depth of the radius value
MaxAbsorb = 0f, // Soft cutoff for damage, except for pooled falloff. If pooled falloff, limits max damage per block.
Falloff = Pooled, //.NoFalloff applies the same damage to all blocks in radius
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Original file line number Diff line number Diff line change
Expand Up @@ -297,7 +297,7 @@ partial class Parts
},
AmmoGraphics = new GraphicDef
{
ModelName = "\\Models\\Ammo\\Expanse-Torpedo",
ModelName = "\\Models\\Ammo\\Expanse-Torpedo-Smol",
VisualProbability = 1f,
ShieldHitDraw = false,
Particles = new AmmoParticleDef
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