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Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ partial class Parts {
{
RateOfFire = 600, // Set this to 3600 for beam weapons. This is how fast your Gun fires.
BarrelsPerShot = 1, // How many muzzles will fire a projectile per fire event.
TrajectilesPerBarrel = 8, // Number of projectiles per muzzle per fire event.
TrajectilesPerBarrel = 12, // Number of projectiles per muzzle per fire event.
SkipBarrels = 0, // Number of muzzles to skip after each fire event.
ReloadTime = 30, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
MagsToLoad = 1, // Number of physical magazines to consume on reload.
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Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ partial class Parts
AmmoMagazine = "K_Hydra", // SubtypeId of physical ammo magazine. Use "Energy" for weapons without physical ammo.
AmmoRound = "BFG", // Name of ammo in terminal, should be different for each ammo type used by the same weapon. Is used by Shrapnel.
HybridRound = true, // Use both a physical ammo magazine and energy per shot.
EnergyCost = 0.008f, // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
EnergyCost = 0.012f, // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
BaseDamage = 16500f, // Direct damage; one steel plate is worth 100.
Mass = 100f, // In kilograms; how much force the impact will apply to the target.
Health = 0, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.
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