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Original file line number Diff line number Diff line change
Expand Up @@ -2409,10 +2409,10 @@ partial class Parts
ByBlockHit = new ByBlockHitDef
{
Enable = true,
Radius = 5f, // Meters
Damage = 24000f, // Damages 4 blocks
Depth = 2f, // Max depth of AOE effect, in meters. 0=disabled, and AOE effect will reach to a depth of the radius value
MaxAbsorb = 6000f, // Soft cutoff for damage, except for pooled falloff. If pooled falloff, limits max damage per block.
Radius = 3.5f, // Meters
Damage = 20000f, // Damages 4 blocks
Depth = 1f, // Max depth of AOE effect, in meters. 0=disabled, and AOE effect will reach to a depth of the radius value
MaxAbsorb = 5000f, // Soft cutoff for damage, except for pooled falloff. If pooled falloff, limits max damage per block.
Falloff = Pooled, //.NoFalloff applies the same damage to all blocks in radius
//.Linear drops evenly by distance from center out to max radius
//.Curve drops off damage sharply as it approaches the max radius
Expand Down