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Original file line number Diff line number Diff line change
Expand Up @@ -1939,7 +1939,7 @@ partial class Parts
Fragment = new FragmentDef // Formerly known as Shrapnel. Spawns specified ammo fragments on projectile death (via hit or detonation).
{
AmmoRound = "LBXCluster_Fragment", // AmmoRound field of the ammo to spawn.
Fragments = 4, // Number of projectiles to spawn.
Fragments = 6, // Number of projectiles to spawn.
Degrees = 9f, // Cone in which to randomize direction of spawned projectiles.
Reverse = false, // Spawn projectiles backward instead of forward.
DropVelocity = true, // fragments will not inherit velocity from parent.
Expand All @@ -1959,8 +1959,8 @@ partial class Parts
PointAtTarget = false, // Start fragment direction pointing at Target
PointType = Lead, // Point accuracy, Direct (straight forward), Lead (always fire), Predict (only fire if it can hit)
DirectAimCone = 15f, //Aim cone used for Direct fire, in degrees
GroupSize = 4, // Number of spawns in each group
GroupDelay = 4, //5 Delay between each group.
GroupSize = 6, // Number of spawns in each group
GroupDelay = 3, //5 Delay between each group.
},
},
Pattern = new PatternDef
Expand Down