Releases: SerumColor/ColorizingDMD
v3.17.1
v3.17.0
Bug fix: In comparison mode, while pressing the mouse button to design the mask in rectangle or magic wand mode, the white overlay mask was not in the correct zoom
Small feature added: While in the Ingame Tester, if you enter a frame # (the number of the frame in your project) in the edit box showed below and press "Search next", it will go through all the frames loaded in the tester (from the current one and looping when reaching the end) to search if it is present. Checking the "with mask" checkbox is making it take into account the mask associated with the frame, if unchecked, the full frame pixel-per-pixel comparison is performed regardless if the frame has a mask or not. Useful if you want to find a frame in a dump.

v3.16.1
v3.16.0
v3.15.1
v3.15.0
Minor features:
- When using "Auto Copy", the number of modified frames is shown after the operation
- A new button "DYN>STAT" has been added in colorization mode: it copies the dynamic content to the static one then empties the dynamic masks (=removes any dynamic content). The dynamic color sets are not modified.
v3.14.3
v3.14.2
Bug fixes:
- CDMD crashing when using the button for deleting the same frames for the selected frames when one of the deleted frames is the last one
- When UNDO-ing after deleting frames, sometimes the sections were not pointing to the right frame anymore
- When modifying color rotations, the names of the color sets was corrupted
v3.14.1
v3.14.0
New features for the sprites:
- (red frame) The sprites can be dynamically colorized exactly like for the frames. You only have 9 sets available. Use the right mouse button to design the mask to be dynamically colorized
- (green frame) The sprites can be detected in shape mode like for the frames. Just check this box if this sprite must be detected this way.
New feature for the ingame tester:
- New button to jump to the next unidentified frame (serum.dll returning -1) for this frame


