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1 change: 0 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@ cmake_minimum_required(VERSION 3.16)
project(FantasyLifeI-ModLoader LANGUAGES CXX C)

set(VERSION 1.00)
option(MLDEBUG "Enable ModLoader debug code" ON)

add_subdirectory(DllProxy)
add_library(${PROJECT_NAME} SHARED)
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1 change: 0 additions & 1 deletion include/API/Entities/Player/Player.hpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@

#ifndef PLAYER_HPP_
#define PLAYER_HPP_

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6 changes: 3 additions & 3 deletions include/Offset.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#pragma once

#define GOBJECTS_OFFSET 0xCB0C7F0
#define GNAMES_OFFSET 0xCA55A40
#define GWORLD_OFFSET 0xCC8C678
#define GOBJECTS_OFFSET 0xC5EF470
#define GNAMES_OFFSET 0xC5386C0
#define GWORLD_OFFSET 0xC76F2F8
9 changes: 1 addition & 8 deletions include/SDK.h
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,6 @@
#include "SDK/ACLPlugin.h"
#include "SDK/ActorLayerUtilities.h"
#include "SDK/ActorSequence.h"
#include "SDK/AdvancedWidgets.h"
#include "SDK/GameplayTags.h"
#include "SDK/GameplayTasks.h"
#include "SDK/NavigationSystem.h"
Expand All @@ -80,7 +79,6 @@
#include "SDK/AudioCapture.h"
#include "SDK/AudioLinkEngine.h"
#include "SDK/AudioSynesthesia.h"
#include "SDK/AudioWidgets.h"
#include "SDK/AutomationUtils.h"
#include "SDK/AvfMediaFactory.h"
#include "SDK/CharamakeBoneModify.h"
Expand Down Expand Up @@ -154,10 +152,10 @@
#include "SDK/GooglePAD.h"
#include "SDK/KawaiiPhysics.h"
#include "SDK/NiagaraUIRenderer.h"
#include "SDK/PBIK.h"
#include "SDK/merged_Graphics_Program.h"
#include "SDK/HeadMountedDisplay.h"
#include "SDK/HttpNetworkReplayStreaming.h"
#include "SDK/PBIK.h"
#include "SDK/IKRig.h"
#include "SDK/ImageWriteQueue.h"
#include "SDK/ImgMedia.h"
Expand Down Expand Up @@ -189,8 +187,6 @@
#include "SDK/ModelingOperators.h"
#include "SDK/MeshModelingTools.h"
#include "SDK/MeshModelingToolsExp.h"
#include "SDK/MetasoundFrontend.h"
#include "SDK/MetasoundEngine.h"
#include "SDK/MobilePatchingUtils.h"
#include "SDK/MoviePlayer.h"
#include "SDK/OpenColorIO.h"
Expand All @@ -213,14 +209,12 @@
#include "SDK/RemoteControl.h"
#include "SDK/RemoteControlLogic.h"
#include "SDK/Renderer.h"
#include "SDK/ResonanceAudio.h"
#include "SDK/SequencerScripting.h"
#include "SDK/Serialization.h"
#include "SDK/SessionMessages.h"
#include "SDK/SignificanceManager.h"
#include "SDK/SkeletalMeshDescription.h"
#include "SDK/SlateRHIRenderer.h"
#include "SDK/sound.h"
#include "SDK/SoundFields.h"
#include "SDK/StructUtilsEngine.h"
#include "SDK/Synthesis.h"
Expand All @@ -234,7 +228,6 @@
#include "SDK/UObjectPlugin.h"
#include "SDK/VariantManagerContent.h"
#include "SDK/VectorVM.h"
#include "SDK/WaveTable.h"
#include "SDK/WebRemoteControl.h"
#include "SDK/WebSocketNetworking.h"
#include "SDK/WmfMediaFactory.h"
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4 changes: 2 additions & 2 deletions include/SDK/ACLPlugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -72,9 +72,9 @@ class UAnimationCompressionLibraryDatabase : public UObject

/// Functions
// Function /Script/ACLPlugin.AnimationCompressionLibraryDatabase.SetVisualFidelity
// void SetVisualFidelity(class UObject* WorldContextObject, FLatentActionInfo LatentInfo, class UAnimationCompressionLibraryDatabase* DatabaseAsset, ACLVisualFidelityChangeResult& Result, ACLVisualFidelity VisualFidelity); // [0x86323a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable
// void SetVisualFidelity(class UObject* WorldContextObject, FLatentActionInfo LatentInfo, class UAnimationCompressionLibraryDatabase* DatabaseAsset, ACLVisualFidelityChangeResult& Result, ACLVisualFidelity VisualFidelity); // [0x868e010] Final|Native|Static|Public|HasOutParms|BlueprintCallable
// Function /Script/ACLPlugin.AnimationCompressionLibraryDatabase.GetVisualFidelity
// ACLVisualFidelity GetVisualFidelity(class UAnimationCompressionLibraryDatabase* DatabaseAsset); // [0x8632300] Final|Native|Static|Public|BlueprintCallable
// ACLVisualFidelity GetVisualFidelity(class UAnimationCompressionLibraryDatabase* DatabaseAsset); // [0x868df70] Final|Native|Static|Public|BlueprintCallable
};

/// Class /Script/ACLPlugin.AnimBoneCompressionCodec_ACLBase
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470 changes: 235 additions & 235 deletions include/SDK/AIModule.h

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6 changes: 3 additions & 3 deletions include/SDK/ActorLayerUtilities.h
Original file line number Diff line number Diff line change
Expand Up @@ -21,11 +21,11 @@ class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary

/// Functions
// Function /Script/ActorLayerUtilities.LayersBlueprintLibrary.RemoveActorFromLayer
// void RemoveActorFromLayer(class AActor* InActor, FActorLayer& Layer); // [0x7f13060] Final|Native|Static|Public|HasOutParms|BlueprintCallable
// void RemoveActorFromLayer(class AActor* InActor, FActorLayer& Layer); // [0x7f6eb10] Final|Native|Static|Public|HasOutParms|BlueprintCallable
// Function /Script/ActorLayerUtilities.LayersBlueprintLibrary.GetActors
// TArray<AActor*> GetActors(class UObject* WorldContextObject, FActorLayer& ActorLayer); // [0x7f12f40] Final|Native|Static|Public|HasOutParms|BlueprintCallable
// TArray<AActor*> GetActors(class UObject* WorldContextObject, FActorLayer& ActorLayer); // [0x7f6e9f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable
// Function /Script/ActorLayerUtilities.LayersBlueprintLibrary.AddActorToLayer
// void AddActorToLayer(class AActor* InActor, FActorLayer& Layer); // [0x7f12e50] Final|Native|Static|Public|HasOutParms|BlueprintCallable
// void AddActorToLayer(class AActor* InActor, FActorLayer& Layer); // [0x7f6e900] Final|Native|Static|Public|HasOutParms|BlueprintCallable
};

/// Struct /Script/ActorLayerUtilities.ActorLayer
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6 changes: 3 additions & 3 deletions include/SDK/ActorSequence.h
Original file line number Diff line number Diff line change
Expand Up @@ -69,11 +69,11 @@ class UActorSequenceComponent : public UActorComponent

/// Functions
// Function /Script/ActorSequence.ActorSequenceComponent.StopSequence
// void StopSequence(); // [0x8b8d9f0] Final|Native|Public|BlueprintCallable
// void StopSequence(); // [0x8be8490] Final|Native|Public|BlueprintCallable
// Function /Script/ActorSequence.ActorSequenceComponent.PlaySequence
// void PlaySequence(); // [0x8b8d9c0] Final|Native|Public|BlueprintCallable
// void PlaySequence(); // [0x8be8460] Final|Native|Public|BlueprintCallable
// Function /Script/ActorSequence.ActorSequenceComponent.PauseSequence
// void PauseSequence(); // [0x8b8d990] Final|Native|Public|BlueprintCallable
// void PauseSequence(); // [0x8be8430] Final|Native|Public|BlueprintCallable
};

/// Class /Script/ActorSequence.ActorSequencePlayer
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103 changes: 0 additions & 103 deletions include/SDK/AdvancedWidgets.h

This file was deleted.

6 changes: 3 additions & 3 deletions include/SDK/AndroidFileServer.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,11 +31,11 @@ class UAndroidFileServerBPLibrary : public UBlueprintFunctionLibrary

/// Functions
// Function /Script/AndroidFileServer.AndroidFileServerBPLibrary.StopFileServer
// bool StopFileServer(bool bUSB, bool bNetwork); // [0x8ba1c00] Final|Native|Static|Public|BlueprintCallable
// bool StopFileServer(bool bUSB, bool bNetwork); // [0x8bfc6a0] Final|Native|Static|Public|BlueprintCallable
// Function /Script/AndroidFileServer.AndroidFileServerBPLibrary.StartFileServer
// bool StartFileServer(bool bUSB, bool bNetwork, int32_t Port); // [0x8ba1b10] Final|Native|Static|Public|BlueprintCallable
// bool StartFileServer(bool bUSB, bool bNetwork, int32_t Port); // [0x8bfc5b0] Final|Native|Static|Public|BlueprintCallable
// Function /Script/AndroidFileServer.AndroidFileServerBPLibrary.IsFileServerRunning
// TEnumAsByte<EAFSActiveType> IsFileServerRunning(); // [0x5a8bec0] Final|Native|Static|Public|BlueprintCallable
// TEnumAsByte<EAFSActiveType> IsFileServerRunning(); // [0x5abd0b0] Final|Native|Static|Public|BlueprintCallable
};

#pragma pack(pop)
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