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Refined the UI to reduce visual clutter on smaller screens and improve overall usability. Added a multi‑path visualization mode (1–4 paths) with isolated rendering, distinct colors, and independent robot playback, including correct timing so shorter paths finish at normal speed and wait at the end. Restored full edit support for additional paths (dragging, autosave) and improved collision visibility via ghost path overlays in multi‑path mode. Cleaned up path rendering behavior to prevent duplication between modes and addressed Windows‑specific merge/runtime issues related to repository assets and build outputs.