Software Engineer specializing in Game Development, Multiplayer Systems, and Graphics/Shader Programming. I build mobile games with smooth performance and scalable backends supporting real-time networking and high concurrency. I also enjoy solving algorithmic challenges and creating visual effects using shaders.
- Game Dev: Unity (C#), Mobile, Multiplayer, Real-Time Sync, Shader Programming
- Backend: .NET, WebSockets, REST, PostgreSQL
- System Design: Distributed Systems, High Concurrency, DB Optimization
- Languages: C#, C++, Go, Java, Python, TypeScript
- Coding & Problem Solving: Algorithms, Data Structures, Competitive Programming, Embedded Programming
- Mobile games with optimized performance
- Multiplayer frameworks at scale
- Backend services for seamless sync & persistence
- Algorithmic problem solving & interactive shader effects
- ๐งฉ 10+ published games on Android, iOS, and WebGL
- โก Architected scalable multiplayer backend for thousands of concurrent players
- ๐ฏ Experienced in Unity performance tuning, asset optimization, and live service integration
- ๐ก Skilled in competitive programming and algorithmic problem solving