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@r0hkx r0hkx released this 24 Jun 02:57
· 3 commits to main since this release

View the current version of the rules at https://www.minecraftspeedrunning.com/public-resources/rules

Full Changelog: 132b6ff...96155b7

Issue #6 :

Issue #9

Issue #23

Issue #28

Issue #39

  • Specified A.11.9.b from "If it is a code-based tool, it must be on a publicly accessible repository (ex. Github)." to "If it is a code-based tool, its source code must be on a publicly accessible repository (ex. Github)."

Issue #45

  • Added F.1.8: "In accordance with A.3.1, at least one player must show the F3 menu during or immediately after the run. For runs done on LAN, the player who created the world must show F3."

Issue #47

  • Specified A.1.1 (and subrules) from "A launcher that does not significantly modify the game or its files must be used. This includes but is not limited to" to "An allowed launcher must be used. This constitutes"
  • Added A.1.1.d: "Modrinth App"
  • Added A.1.1.e: "ATLauncher"
  • Added A.1.1.f: "Guidance: If you want another launcher to be considered for legalization, please open a thread. Launchers are only allowed if they do not significantly modify the game."

Issue #48

  • Specified CE14.1.1.b from "Clarification: All 36 inventory slots must be filled, but the offhand and armour slots do not have to be filled." to "Clarification: All 36 main inventory slots must be filled, but the offhand and armour slots do not have to be filled."

Issue #65

  • Amended G.1.1 to include "Desert Well"

Issue #91

  • Specified A.5.18 from "If a run ends by obtaining item(s), timing ends once one of the following is achieved" to "If a run ends by obtaining item(s), timing ends once the first item from the following list has been met"
  • Specified A.5.18.b from "The item appears in an inventory/hotbar slot" to "The item appears (if manually retimed) or enters (if timed via speedrunIGT) in an inventory/hotbar slot"
  • Removed A.5.18.c
  • Added A.5.18.d: "The frame before an item unlocks a corresponding recipe notification (if manually retimed)"
  • Added A.5.18.e: "The first frame an item temporarily disappears (if manually retimed)"
  • Added A.5.18.f: "The first frame subtitles indicate an item was picked up (if manually retimed)"
  • Added A.5.18.g: "The first frame the item pickup sound starts (if manually retimed, at the discretion of verifiers)"

Issue #94

  • Added A.4.3.k: "Changing the vignette to a fully transparent texture."

Issue #101

  • Specified A.1.4.a from "Guidance: If a settings value is not possible through the in-game settings, it is not allowed to be used. Any slider setting without game-enforced intervals (ex. mouseSensitivity) may be set to any float value within its bounds." to "If a settings value is not possible to achieve through adjusting the in-game sliders/buttons (such as non-interger FOVs), it must not be used. Any slider setting without game-enforced intervals (ex. mouseSensitivity) may be set to any float value within its bounds."

Issue #107

  • Added D.1.1.ba: "Feeding a parrot a cookie to obtain Over-Overkill advancement (MC-269656)"

Issue #111

  • Amended A.4.3.h from "Changing the default Steve/Alex texture (for use while running offline or older versions)" to "Changing the default Player skin or cape texture."

Issue #125

  • Specified A.4.5 from "If any non-vanilla resource pack is used at any point during a run, a download link to that exact resource pack must be provided in the submission." to "If any non-vanilla resource pack that modifies vanilla resources is used at any point during a run, a download link to that exact resource pack must be provided in the submission. This does not apply to resource packs that exclusively replace mod assets (ex. SeedQueue resource packs)."

Issue #131

Issue #132

Issue #134

Issue #135

  • Restructured A.8
  • Removed all rules relating to minimum or maximum allowed version of specific mods, since legal-mods now tracks all legal mod jars
  • Too many individual changes to list here, check diff for exact details

Issue #140

  • Amended CE9.2.2 from "Exception: All Wood Logs Random Seed Glitchless Pre-1.2 begins upon world load, nullifying CE9.1.2." to "Exception: All Wood Logs Random Seed Glitchless Pre-1.2 begins upon first input, nullifying CE9.1.2."
  • Added CE9.3.2: "Exception: All Wood Logs Random Seed Glitchless 1.2-1.6 begins upon first input, nullifying CE9.1.2."