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I added an option to export the data from a game rule file to a json file for use in other applications / tools.
This is a feature I really needed for one of my projects, and I figured it could be useful to other people also.
In the grf editor I added File > Export to JSON to the menubar

Here is a sample of the generated JSON
[ { "Name": "MapOptions", "Parameters": { "seed": "-5069382193672799790", "spawnX": "-62", "spawnY": "212", "spawnZ": "208", "flatworld": "false", "worldName": "IDS_ICARUS_WORLD_NAME", "worldDescription": "IDS_ICARUS_DESCRIPTION", "worldPreviewImage": "WorldSave/Icarus.png", "baseSaveName": "Icarus_MG03.mcs", "mapSize": "0", "themeId": "14", "texturePackId": "1031" }, "ChildRules": [] }, { "Name": "LevelRules", "Parameters": { "ruleType": "3" }, "ChildRules": [ { "Name": "ActiveChunkArea", "Parameters": { "name": "Box - 1", "x0": "-3", "z0": "-23", "x1": "-1", "z1": "-18" }, "ChildRules": [] }, (4014 more lines...)See the sister pull request in -OMI-Filetype-Library