A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.
This game was inspired by:
There's no good open-source reimplementation of the games above.
The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.
Also because of GDScript, the Godot scripting language allows you to write less code to implement things.
Read this article.
- Modern technology level
- Players can build their own cities or military base
- Each faction will have a different mind and you can make alliances
- The world will have different creatures, from animals to monsters
- Reallistic weather
- Reallistic physics
- Weapons
- Helicopters, planes and tanks
- Waves of monsters
If you want to send a bug report, open an issue with "(Bug)" before the title.
If you have a feature request, open an issue with "(Feature request)" before the title.
If you have a suggestion, open an issue with "(Suggestion)" before the title.
- Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony- Download the Redot Engine 4.x version (normal variant, not C#)
- Export the executable to your operating system
- Give a star to this repository, it will increase our chances to receive contributions.
- Download the Redot Engine 4.x version (normal variant, not C#)
- Verify the open issues and select some item to work on
- Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
- Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
- We don't accept C# code
If you want to support our work, consider a donation, every amount is important.
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