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Draft: Adventure: Introduce WorldEdit to an adventure #2406
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* Refactor some vanilla methods to sponge api * Fixes * Update api 14 * Fixes * PR fixes * Bring back vanilla methods
Remove a redundant passenger check, as entity.save() returns false in that case.
This also causes leash knots to not be copied. I don't think this is a problem because:
- They would not be saved to disk, it's misleading for users that they appear.
- Pasted leashed mobs still think they're leashed to the original position and get unleashed* - no change in behaviour.
\* Unless they're pasted close enough to the original position, in which case this has better behaviour because they create their own leash_knot entity.
…neHub#2757) Hacky workaround by overwriting the text3 StyleSerializer class with our own modified copy. Note that the hover events "show_entity" and "show_item" aren't supported as they no longer take a rendered component, but just the NBT structure. Behavior remains unchanged if 1.21.4- is detected. Fixes EngineHub#2756.
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I started a new adventure after I was able to make the changes for EngineHub/Piston#40
I applied the piston version with adventure 4.14.0 to worldedit and fixed many compilation errors and improved the usage of adventure at some points.
I tested the changes on paper but it should work fine on fabric, forge and sponge too.
However
This is a breaking change. WorldGuard uses the relocated text serializers from WorldEdit to send messages and initialize flags by using the LegacyComponentSerializer. I'm confident to replace kyori-text by shading adventure in WorldGuard or by introducing the breaking change into WG 7.1.x.