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keyevent.register_on_keypress_bits([keys_to_be_pressed, ]func(keys, old_keys, dtime, player_name))keys_to_be_pressed: Optional. It can be a string, a table or a number. If any of these keys is changed, the event is triggeredkeys: The pressed keys in bit format.old_keys: The keys pressed before.dtime: Time from last check.player_name: Name of the player. Client-side this isnil.
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keyevent.register_on_keypress([keys_to_be_pressed, ]func(keys, old_keys, dtime, player_name))- Same as above but
keysandold_keysis given in table format.
- Same as above but
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[(Client)Mod] Event on Key Press [keyevent]
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[(Client)Mod] Event on Key Press [keyevent]
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