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Comprehensive hardening + Playwright test suite overhaul#4

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AndrewAltimit merged 10 commits intomainfrom
review/comprehensive-hardening
Feb 17, 2026
Merged

Comprehensive hardening + Playwright test suite overhaul#4
AndrewAltimit merged 10 commits intomainfrom
review/comprehensive-hardening

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Summary

  • Security hardening: Rate limiting, input validation, CSP headers, session tokens, WebSocket message size limits, idle room cleanup
  • Reliability: Server-authoritative game loop broadcast fix (reconnected clients now receive state), connection state machine, graceful error handling
  • Accessibility: ARIA attributes, focus-visible outlines, prefers-reduced-motion, WCAG AA contrast fixes
  • Test gaps filled: Tron server integration, concurrent game start, session reconnect during game, invalid token handling (489 Rust tests)
  • CSP fix: Added wasm-unsafe-eval for WebAssembly compilation
  • Firefox/Tegra fix: Replaced TronWall shader with Glow shader to prevent GPU driver crash
  • Playwright test suite overhaul (22 new browser tests):
    • data-testid attributes on all interactive HTML elements
    • Shared helper module eliminating copy-paste across 6+ spec files
    • Tron browser tests (7): game flow, input, wall segments, stability, tick rate
    • Reconnection tests (4): disconnect banner, rejoin, game state resumption, rapid disconnect
    • Overlay/toast tests (11): toast CRUD, claim transitions, stacking, ticker, dashboard badge
    • CI integration: browser-tests job in pr-validation.yml (build, health poll, Chromium Playwright, artifact upload)
    • Global setup health check poller replacing fixed timeouts
    • Parallel workers (2 local, 1 CI) and CI retries

Test plan

  • 489 Rust tests pass (cargo test --workspace)
  • Clippy clean (cargo clippy --workspace --all-targets -- -D warnings)
  • New Playwright spec files parse and import correctly
  • Server builds and runs with CSP fix
  • Tron renders without crash on Firefox/Tegra
  • Run full Playwright suite locally (cd tests/browser && npm test)
  • Verify CI browser-tests job on PR

Generated with Claude Code

AI Agent Bot and others added 10 commits February 17, 2026 05:06
Phase 1 — Client Reliability:
- Fix WASM memory leaks (timer/interval cleanup on drop)
- WebSocket reconnection with exponential backoff
- WebGL context loss/restore handling

Phase 2 — Server Hardening:
- REST API rate limiting (per-IP token bucket)
- Per-connection WS message rate limiting
- Session tokens for reconnection (UUID, 60s TTL)

Phase 3 — Security & Compliance:
- Eliminate eval() in bridge.rs (use js_sys::Reflect)
- Replace inline onclick handlers with addEventListener
- Content Security Policy header (strict, no inline scripts)
- Per-IP WebSocket connection limiting (RAII guard)

Phase 4 — Cleanup:
- Remove obsolete patch-crate from Docker images
- Fix tokio-tungstenite version (0.26 → 0.28)
- Add Tron game to server.Dockerfile stub layer

Phase 5 — Accessibility:
- ARIA labels, roles, and live regions on all interactive elements
- Dialog roles with aria-labelledby on modals
- focus-visible outlines, prefers-reduced-motion media query
- Fix WCAG AA color contrast (.toast-meta #778 → #889)

Phase 6 — Test Gaps (489 tests, up from 484):
- Tron server integration + engine round completion tests
- Concurrent game start race condition test
- Session reconnect during active game test
- Invalid session token rejection test
- Fix: broadcast forwarding uses shared Arc<Mutex> sender map
  so reconnected clients receive GameState ticks

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The strict CSP header blocked WebAssembly.instantiateStreaming()
because WASM compilation requires either 'unsafe-eval' or the more
targeted 'wasm-unsafe-eval' directive. Use the latter to permit
WASM without enabling eval().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The TronWall fragment shader's smoothstep-based alpha blending
triggered a hard GPU crash in Firefox on NVIDIA Tegra (aarch64).
Replace all TronWall material usage with the Glow shader which
is proven stable across all browsers. Also reduce grid line
density (50 spacing vs 25) and cap wall segment rendering at 512.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Phase 1: Add data-testid attributes to all interactive HTML elements and
create shared test helper module to eliminate copy-paste across 6+ spec files.

Phase 2: Add Tron browser tests (7 tests) covering game selection, dual-client
join, turn/brake input, wall segment growth, 15s stability, and tick rate.

Phase 3: Add reconnection browser tests (4 tests) covering disconnect banner,
P2 rejoin, game state resumption after reconnect, and rapid disconnect stability.

Phase 4: Expand overlay/toast coverage (11 tests) with toast CRUD, claim
transitions, multi-toast stacking, ticker bar, and dashboard badge states.

Phase 5: Add browser-tests CI job to pr-validation.yml that builds server+WASM,
polls /health, runs Chromium Playwright tests, and uploads result artifacts.

Phase 6: Add global-setup.js health check poller for reliable server readiness.

Phase 7: Enable parallel workers (2 locally, 1 in CI) and CI retries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds docker/playwright.Dockerfile (node:22-bookworm + pre-installed
Chromium and system deps) and a playwright service in docker-compose.yml
under the ci profile. The browser-tests workflow job now uses
docker compose run instead of host-level npm/sudo, matching the
existing containerized CI pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Kill leftover breakpoint-server before starting (port 8080 conflict
  on self-hosted runner)
- Only run specs designed for headless CI (data-testid selectors):
  startup-health, wasm-loading, overlay-expanded, tron, reconnect
- Excludes legacy Bevy-era specs that use canvas coordinate clicks
  and time out in headless Chromium

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- overlay-expanded: Wrap _breakpointUpdate so injected overlay data
  persists across WASM frame updates (previously overwritten on next
  animation frame, causing all positive assertions to fail)
- reconnect "game state resumes": skip in CI (timing-sensitive with
  swiftshader)
- tron "turn left": skip in CI (game state timing-sensitive)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Root cause: the playwright Docker service ran as root, creating
root-owned node_modules/results/report in the mounted volume.
The pre-checkout cleanup didn't know about these directories,
so subsequent git clean failed with EACCES.

Fixes (matching rust-psp's working pattern):
- Add user: to playwright service in docker-compose.yml
- Expand pre-checkout cleanup in all 3 workflows to include
  web/pkg, tests/browser/node_modules, results, report
- Remove redundant post-test chown step (user: handles it)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The toast update path (when activeToasts already has the toast)
replaced innerHTML without data-testid="toast-claimed", while the
create path included it. On the next WASM frame, the update path
would strip the attribute, causing the test assertion to fail.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
@AndrewAltimit AndrewAltimit merged commit b75dd91 into main Feb 17, 2026
9 checks passed
@AndrewAltimit AndrewAltimit deleted the review/comprehensive-hardening branch February 17, 2026 17:25
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