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- Castle avatars have 2 possible body sprites chosen randomly
- Fixed prefab references - changed part renderer getter to part resolver getter - updated clanplayerfetcher
- Now loads the avatarparts from each member of the clan - Fixed leg sprite
-Updated slice positions for the repositioned sprites in main
- Colors now work in castle, excluding head color
- Moved mask functions and caches to its own script
- now just reloads the local players avatar every time you open castle
Nose should now always be skincolor
- Was unused
Added a singleton instance and moved AvatarParts to resources folder
for some reason the texture2ds in the dictionaries sometimes got destroyed
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Updated castle to load avatars and their features and colors from the players clan.
Issues