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a small addition
Added and improved a new AI goal for seagulls so that when seeds are present on the ground, seagulls will prioritize targeting and eating the seeds. Upon eating a seed, the seagull becomes passive (will not steal food from players) and displays heart particles and a sound effect to indicate this state. This enhances both the realism and feedback of seagull behaviour in the mod.
and adds a game mechanic solution to players irritation to seagulls stealing food from their inventory!