A modern DX12/Vulkan modern Renderer leveraging a GPU first approach to maximize performance.
This page is a work in progress, working on a V1.0 release. More detailed documentation is linked below
- Distinct Backend/Frontend
- Bindless
- GPU Focused
- Data Oriented Design
- Render API abstraction (DX12/Vulkan)
- Render Graph
- External Resource Manager
- GPU Oriented Renderer
- Robust Window manager (GLFW)
- Input System w/ Rebindable inputs, Controller support & disk persistence.