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Fix of two typos (#158)
* fix typo Signed-off-by: retrooper <retrooperdev@gmail.com> * another typo fixed Signed-off-by: retrooper <retrooperdev@gmail.com> --------- Signed-off-by: retrooper <retrooperdev@gmail.com>
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docs/source/ordinal.ipynb

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"source": [
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"It looks like players at index 1, 2 and 3, they have almost indentical means. So they overlap each other quite a bit. But if you have a keen eye, you will notice that the lavender line representing player at index 2 has a higher peak (also known as negative kurtosis in literature). This means the system is overall more confident in player at index 2's skill.\n",
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"\n",
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"By default the value of an ordinal is determined by the fomula '$μ - 3σ$' which by the [empirical rule](https://en.wikipedia.org/wiki/68%E2%80%9395%E2%80%9399.7_rule) only allows for the system to be confident upto 99.7%. As such when $σ$ is still high such as when players have played few games will lead to the overal ordinal fluctuating.\n",
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"By default the value of an ordinal is determined by the formula '$μ - 3σ$' which by the [empirical rule](https://en.wikipedia.org/wiki/68%E2%80%9395%E2%80%9399.7_rule) only allows for the system to be confident up to 99.7%. As such when $σ$ is still high such as when players have played few games will lead to the overall ordinal fluctuating.\n",
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"\n",
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"You can curtail this effect for large numbers of matches by using the \"Additive Dynamics Factor\" $\\tau$ (parameter \"tau\") into the models of this library in combination with the `limit_sigma` parameter."
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