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Description
Should be simple enough to bring over from DXRando, etc
Biggest concern would probably be how to keep the timers rolling through deaths, reloads, etc.
Potential effects:
- Give Health
- Spawn enemy nearby (Cornish Pixies, imps, maybe firecrabs?)
- Lock out movement controls (Class Harry has bLockOutForward, bLockOutBackward, bLockOutStrafeLeft, bLockOutStrafeRight. Could inject on DoJump and also block jumping when the effect is active)
- Lock out spells (Override Harry::IsInSpellBook?)
- Give/Remove Nimbus and Quidditch Armor
- Give/Remove beans
- Kill Harry
- Give/Remove potions
- Give/Remove potion ingredients (Maybe this is just unnecessary though)
- Send player to challenge level (Probably blocked until you're in an appropriate gamestate where you can do the challenge level)
- Damage multiplier
- Move fast/slow (Tweak GroundRunSpeed?)
- Bouncy Castle (Periodic forced jumps)
- Nudge player (Dupe logic from DXRando?)
- Go First Person (See "exec function FPSMode" in HPConsole)
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