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Become a sponsor to Andrea Gargaro

Building Three.js libraries that bring new features and enhanced performance.
Your support ensures these tools stay maintained, complete, and ready to power your apps.

1 sponsor has funded agargaro’s work.

@brentyi

Featured work

  1. agargaro/instanced-mesh

    Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

    TypeScript 392
  2. agargaro/three.ez

    Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.

    TypeScript 355
  3. agargaro/batched-mesh-extensions

    Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.

    TypeScript 111
  4. agargaro/BVH.js

    Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh

    TypeScript 41

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