Become a sponsor to Andrea Gargaro
Building Three.js libraries that bring new features and enhanced performance.
Your support ensures these tools stay maintained, complete, and ready to power your apps.
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Featured work
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agargaro/instanced-mesh
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
TypeScript 392 -
agargaro/three.ez
Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.
TypeScript 355 -
agargaro/batched-mesh-extensions
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
TypeScript 111 -
TypeScript 52
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agargaro/BVH.js
Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh
TypeScript 41