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using of calls in draw ofPushView(); & bind texture. #14

@fred-dev

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@fred-dev

I can't seem to use some standard OF calls in the renderer, I am not using the shader. ofPushView() followed by ofPopView() does not work, it closes the pushView(); opened in openVR.pushMatricesForRender(nEye);

I also cannot bind textures to primitives inside the draw either.

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