From 3697ee0e728f0a4898253145eb8497db4d6304ae Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 23 Aug 2025 17:17:33 -0300 Subject: [PATCH 01/48] Initial build --- CMakeLists.txt | 23 ++++++++++--- code/cfile/cfile.cpp | 16 +++++++-- code/graphics/opengl/gropengl.cpp | 32 ++++++++++++----- code/graphics/opengl/gropenglshader.cpp | 11 ++++-- code/graphics/opengl/gropenglstate.cpp | 10 ++++-- code/osapi/osapi.h | 3 +- code/sound/openal.h | 2 +- code/windows_stub/stubs.cpp | 4 +++ freespace2/CMakeLists.txt | 46 ++++++++++++++++++++++--- freespace2/SDLGraphicsOperations.cpp | 3 ++ freespace2/freespace.cpp | 7 ++++ lib/FFmpeg.cmake | 36 ++++++++++++------- lib/OpenAL.cmake | 9 +++-- lib/freetype.cmake | 13 +++---- lib/prebuilt.cmake | 11 +++--- 15 files changed, 174 insertions(+), 52 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 78eb5b14699..b6da134de58 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -47,6 +47,21 @@ endif() PROJECT(FS2_Open LANGUAGES ${FSO_LANGUAGES}) +if (ANDROID) + message(STATUS "Building for Android (NDK)") + set(CMAKE_POSITION_INDEPENDENT_CODE ON) + add_definitions(-DPLATFORM_ANDROID) + set(FSO_BUILD_INCLUDED_LIBS ON FORCE) + set(USING_PREBUILT_LIBS ON FORCE) + + #temporary, i could not get it to work in any other way + set(SDL2_ROOT "${FSO_PREBUILT_OVERRIDE}/sdl2") + set(SDL2_DIR "${SDL2_ROOT}/lib/cmake/SDL2") + set(SDL2_INCLUDE_DIR "${SDL2_ROOT}/include/SDL2") + find_package(SDL2 REQUIRED PATHS ${SDL2_ROOT} NO_DEFAULT_PATH) + target_include_directories(SDL2::SDL2 INTERFACE ${SDL2_INCLUDE_DIR}) +endif() + # Check if the external modules exists IF(NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules/launcher-templates") message(FATAL_ERROR "External submodules could not be found. Please make sure you have updated your submodules.") @@ -94,8 +109,8 @@ OPTION(FSO_DEVELOPMENT_MODE "Generate binaries in development mode, only use if OPTION(FSO_BUILD_QTFRED "Build qtFRED2 binary" OFF) -IF(WIN32 OR APPLE) - # On windows and mac the default should be to always build the included libraries +IF(WIN32 OR APPLE OR ANDROID) + # On windows, mac and android the default should be to always build the included libraries SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT ON) ELSE() SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT OFF) @@ -134,8 +149,8 @@ ELSE() SET(OPENXR_BUILD_DEFAULT OFF) ENDIF() OPTION(FSO_BUILD_WITH_OPENXR "Build with OpenXR support" ${OPENXR_BUILD_DEFAULT}) -IF(FSO_BUILD_WITH_OPENXR AND APPLE) - MESSAGE(WARNING "FSO_BUILD_WITH_OPENXR is ON. Not supported on macOS - setting to OFF.") +IF(FSO_BUILD_WITH_OPENXR AND (APPLE OR ANDROID)) + MESSAGE(WARNING "FSO_BUILD_WITH_OPENXR is ON. Not supported on macOS/Android - setting to OFF.") SET(FSO_BUILD_WITH_OPENXR OFF CACHE BOOL "" FORCE) ENDIF() diff --git a/code/cfile/cfile.cpp b/code/cfile/cfile.cpp index 0fd43a137f5..f3de93638d8 100644 --- a/code/cfile/cfile.cpp +++ b/code/cfile/cfile.cpp @@ -32,7 +32,7 @@ #include "osapi/osapi.h" #include "parse/encrypt.h" #include "cfilesystem.h" - +#include #include @@ -184,8 +184,18 @@ int cfile_init(const char *exe_dir, const char *cdrom_dir) } char buf[CFILE_ROOT_DIRECTORY_LEN]; - - strncpy(buf, exe_dir, CFILE_ROOT_DIRECTORY_LEN - 1); + + #ifndef __ANDROID__ + strncpy(buf, exe_dir, CFILE_ROOT_DIRECTORY_LEN - 1); + #else + (void)exe_dir; + const char* android_path = SDL_AndroidGetExternalStoragePath(); + if(android_path == nullptr){ + os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR, "Freespace Open needs permission to access the external storage."); + return 1; + } + strncpy(buf, android_path, CFILE_ROOT_DIRECTORY_LEN - 1); + #endif buf[CFILE_ROOT_DIRECTORY_LEN - 1] = '\0'; // are we in a root directory? diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index 4db80fb0cd8..cdc66cbc2da 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -6,7 +6,7 @@ #include #endif -#if !defined __APPLE_CC__ && defined SCP_UNIX +#if !defined __APPLE_CC__ && !defined __ANDROID__ && defined SCP_UNIX #include //Required because X defines none and always, which is used later #undef None @@ -48,8 +48,13 @@ // minimum GL version we can reliably support is 3.2 static const int MIN_REQUIRED_GL_VERSION = 32; +#ifndef __ANDROID__ // minimum GLSL version we can reliably support is 110 static const int MIN_REQUIRED_GLSL_VERSION = 150; +#else +// minimum GLSL ES version +static const int MIN_REQUIRED_GLSL_VERSION = 320; +#endif int GL_version = 0; int GLSL_version = 0; @@ -875,8 +880,11 @@ std::unique_ptr gr_opengl_create_viewport(const os::ViewPortProper attrs.pixel_format.multi_samples = os_config_read_uint(NULL, "OGL_AntiAliasSamples", 0); attrs.enable_opengl = true; - attrs.gl_attributes.profile = os::OpenGLProfile::Core; - + #ifndef __ANDROID__ + attrs.gl_attributes.profile = os::OpenGLProfile::Core; + #else + attrs.gl_attributes.profile = os::OpenGLProfile::ES; + #endif return graphic_operations->createViewport(attrs); } @@ -900,7 +908,11 @@ int opengl_init_display_device() attrs.gl_attributes.flags.set(os::OpenGLContextFlags::Debug); #endif - attrs.gl_attributes.profile = os::OpenGLProfile::Core; + #ifndef __ANDROID__ + attrs.gl_attributes.profile = os::OpenGLProfile::Core; + #else + attrs.gl_attributes.profile = os::OpenGLProfile::ES; + #endif attrs.display = os_config_read_uint("Video", "Display", 0); attrs.width = (uint32_t) gr_screen.max_w; @@ -941,7 +953,7 @@ int opengl_init_display_device() return 1; } - const int gl_versions[] = { 45, 44, 43, 42, 41, 40, 33, 32 }; + const int gl_versions[] = { 45, 44, 43, 42, 41, 40, 33, 32, 31, 30 }; // find the latest and greatest OpenGL context for (auto ver : gl_versions) @@ -1249,8 +1261,12 @@ static void init_extensions() { int ver = 0, major = 0, minor = 0; const char *glsl_ver = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION); - - sscanf(glsl_ver, "%d.%d", &major, &minor); + + #ifndef __ANDROID__ + sscanf(glsl_ver, "%d.%d", &major, &minor); + #else + sscanf(glsl_ver, "OpenGL ES GLSL ES %d.%d", &major, &minor); + #endif ver = (major * 100) + minor; GLSL_version = ver; @@ -1306,7 +1322,7 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) Error(LOCATION, "Failed to load OpenGL!"); } -#if !defined __APPLE_CC__ && defined SCP_UNIX +#if !defined __APPLE_CC__ && !defined __ANDROID__ && defined SCP_UNIX if (!gladLoadGLXLoader(GL_context->getLoaderFunction(), nullptr, 0)) { Error(LOCATION, "Failed to load GLX!"); } diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index f17cd83ee45..d6c06a14e93 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -303,9 +303,16 @@ void opengl_shader_shutdown() static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool has_geo_shader) { SCP_stringstream sflags; - + #ifndef __ANDROID__ sflags << "#version " << GLSL_version << " core\n"; - + #else + sflags << "#version " << GLSL_version << " es\n"; + sflags << "precision highp float;" << "\n"; + sflags << "precision highp int;" << "\n"; + sflags << "precision highp sampler2DArray;" << "\n"; + sflags << "precision highp sampler2D;" << "\n"; + sflags << "precision highp samplerCube;" << "\n"; + #endif if (Detail.lighting < 3) { sflags << "#define FLAG_LIGHT_MODEL_BLINN_PHONG\n"; } diff --git a/code/graphics/opengl/gropenglstate.cpp b/code/graphics/opengl/gropenglstate.cpp index 3825dc61041..62b731c8eb6 100644 --- a/code/graphics/opengl/gropenglstate.cpp +++ b/code/graphics/opengl/gropenglstate.cpp @@ -316,10 +316,13 @@ GLboolean opengl_state::CullFace(GLint state) void opengl_state::SetPolygonMode(GLenum face, GLenum mode) { if ( polygon_mode_Face != face || polygon_mode_Mode != mode ) { - glPolygonMode(face, mode); - + #ifndef __ANDROID__ + glPolygonMode(face, mode); + polygon_mode_Mode = mode; + #else + polygon_mode_Mode = GL_FILL; + #endif polygon_mode_Face = face; - polygon_mode_Mode = mode; } } @@ -330,6 +333,7 @@ void opengl_state::SetPolygonOffset(GLfloat factor, GLfloat units) polygon_offset_Factor = factor; polygon_offset_Unit = units; + } } diff --git a/code/osapi/osapi.h b/code/osapi/osapi.h index 3acc0e0ee98..0d23b002ed3 100644 --- a/code/osapi/osapi.h +++ b/code/osapi/osapi.h @@ -118,7 +118,8 @@ namespace os enum class OpenGLProfile { Core, - Compatibility + Compatibility, + ES }; /** diff --git a/code/sound/openal.h b/code/sound/openal.h index cd77a1bb290..ddf32509e68 100644 --- a/code/sound/openal.h +++ b/code/sound/openal.h @@ -3,7 +3,7 @@ #define _AL_H -#if defined(__APPLE__) +#if defined(__APPLE__) || defined(__ANDROID__) #include "al.h" #include "alc.h" #else diff --git a/code/windows_stub/stubs.cpp b/code/windows_stub/stubs.cpp index 1f45959c7e1..df4ae39b619 100644 --- a/code/windows_stub/stubs.cpp +++ b/code/windows_stub/stubs.cpp @@ -49,6 +49,7 @@ int filelength(int fd) SCP_string dump_stacktrace() { +#ifndef __ANDROID__ #ifdef SCP_HAVE_EXECINFO_H // The following is adapted from here: https://panthema.net/2008/0901-stacktrace-demangled/ const int ADDR_SIZE = 64; @@ -139,6 +140,9 @@ SCP_string dump_stacktrace() #else return "No stacktrace available"; #endif +#else +return "No stacktrace available"; +#endif } // retrieve the current working directory diff --git a/freespace2/CMakeLists.txt b/freespace2/CMakeLists.txt index 118b0bc98d9..5461405fb50 100644 --- a/freespace2/CMakeLists.txt +++ b/freespace2/CMakeLists.txt @@ -19,7 +19,27 @@ IF(MSVC60) link_directories(${STLPORT_INCLUDE_LIB_DIRS}) ENDIF(MSVC60) -ADD_EXECUTABLE(Freespace2 ${EXE_GUI_TYPE} ${FREESPACE_SRC}) +# For android, build a library not a executable +if (ANDROID) + add_library(Freespace2 SHARED ${FREESPACE_SRC}) + set(CMAKE_POSITION_INDEPENDENT_CODE ON) + target_compile_definitions(Freespace2 PRIVATE PLATFORM_ANDROID) + + # SDL2 + find_package(SDL2 REQUIRED CONFIG PATHS ${SDL2_DIR} NO_DEFAULT_PATH) + target_link_libraries(Freespace2 PRIVATE SDL2::SDL2) + + # NDK base libs + find_library(log-lib log) + find_library(android-lib android) + target_link_libraries(Freespace2 PRIVATE ${log-lib} ${android-lib}) + + # IMGUI needs to link against OpenGL ES 3 + find_library(GLESv3_LIB GLESv3) + target_link_libraries(Freespace2 PRIVATE ${GLESv3_LIB}) +else() + add_executable(Freespace2 ${EXE_GUI_TYPE} ${FREESPACE_SRC}) +endif() target_compile_features(Freespace2 PUBLIC cxx_std_17) @@ -27,9 +47,21 @@ include(resources.cmake) SET_TARGET_PROPERTIES(Freespace2 PROPERTIES OUTPUT_NAME "fs2_open_${FSO_BINARY_SUFFIX}") -TARGET_LINK_LIBRARIES(Freespace2 code) -TARGET_LINK_LIBRARIES(Freespace2 platform) -TARGET_LINK_LIBRARIES(Freespace2 compiler) +if (ANDROID) + # one call + target_link_libraries(Freespace2 + PRIVATE + code + platform + compiler + ${SDL2_LIBS} + ${ANDROID_LIBS} + ) +else() + TARGET_LINK_LIBRARIES(Freespace2 code) + TARGET_LINK_LIBRARIES(Freespace2 platform) + TARGET_LINK_LIBRARIES(Freespace2 compiler) +endif() IF(WIN32) # Link sdl main only here as it interferes with fred @@ -51,6 +83,8 @@ IF(USE_STLPORT) INCLUDE_DIRECTORIES(BEFORE SYSTEM ${STLPORT_INCLUDE_DIRS}) ENDIF(USE_STLPORT) +# Do not install when building android +if (NOT ANDROID) # Add install script to copy the executable to the FreeSpace path if possible and wanted INSTALL( TARGETS Freespace2 @@ -64,12 +98,15 @@ if (FSO_INSTALL_DEBUG_FILES) OPTIONAL) endif() endif() +endif(NOT ANDROID) enable_clang_tidy(Freespace2) INCLUDE(util) COPY_FILES_TO_TARGET(Freespace2) +# Do not launch when building android +if (NOT ANDROID) include(CreateLaunchers) create_target_launcher(Freespace2 WORKING_DIRECTORY ${FSO_FREESPACE_PATH} @@ -82,6 +119,7 @@ add_custom_target(launch_fso WORKING_DIRECTORY "${FSO_FREESPACE_PATH}" COMMENT "Launching FreeSpace" VERBATIM) +endif() # Ensure that Xcode generates debug symbols on macOS for Debug builds set_target_properties(Freespace2 PROPERTIES XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Debug] "YES") diff --git a/freespace2/SDLGraphicsOperations.cpp b/freespace2/SDLGraphicsOperations.cpp index 69b97ba47bd..789493485c3 100644 --- a/freespace2/SDLGraphicsOperations.cpp +++ b/freespace2/SDLGraphicsOperations.cpp @@ -42,6 +42,9 @@ void setOGLProperties(const os::ViewPortProperties& props) case os::OpenGLProfile::Compatibility: profile = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY; break; + case os::OpenGLProfile::ES: + profile = SDL_GL_CONTEXT_PROFILE_ES; + break; default: UNREACHABLE("Unhandled profile value!"); return; diff --git a/freespace2/freespace.cpp b/freespace2/freespace.cpp index ccc3998b946..949b08f7487 100644 --- a/freespace2/freespace.cpp +++ b/freespace2/freespace.cpp @@ -8107,3 +8107,10 @@ int main(int argc, char *argv[]) return result; } + +#ifdef __ANDROID__ +extern "C" int android_main(int argc, char* argv[]) +{ + return main(argc, argv); +} +#endif diff --git a/lib/FFmpeg.cmake b/lib/FFmpeg.cmake index 740ab4c1c1d..1fb4c7eed9e 100644 --- a/lib/FFmpeg.cmake +++ b/lib/FFmpeg.cmake @@ -48,7 +48,7 @@ IF(PLATFORM_WINDOWS) target_link_libraries(ffmpeg INTERFACE swscale) target_link_libraries(ffmpeg INTERFACE swresample) ELSE(WIN32) - if (PLATFORM_MAC) + if (PLATFORM_MAC OR ANDROID) option(FFMPEG_USE_PRECOMPILED "Use precompiled version of FFmpeg. If disabled the system libraries will be used." ON) else() option(FFMPEG_USE_PRECOMPILED "Use precompiled version of FFmpeg. If disabled the system libraries will be used." OFF) @@ -94,18 +94,28 @@ ELSE(WIN32) ADD_IMPORTED_LIB("${name}" "${${name}_INCLUDE_DIRS}" "${${name}_LIB}" SHARED) else() - # Use our libraries - find_library(${name}_LOCATION ${name} - PATHS "${FFMPEG_PATH}/lib" - NO_DEFAULT_PATH) - - file(GLOB ${name}_LIBS "${FFMPEG_PATH}/lib/lib${name}*") - - get_filename_component(FULL_LIB_PATH "${${name}_LOCATION}" REALPATH) - - ADD_IMPORTED_LIB("${name}" "${FFMPEG_PATH}/include" "${FULL_LIB_PATH}") - - add_target_copy_files("${${name}_LIBS}") + if(NOT ANDROID) + # Use our libraries + find_library(${name}_LOCATION ${name} + PATHS "${FFMPEG_PATH}/lib" + NO_DEFAULT_PATH) + file(GLOB ${name}_LIBS "${FFMPEG_PATH}/lib/lib${name}*") + + get_filename_component(FULL_LIB_PATH "${${name}_LOCATION}" REALPATH) + + ADD_IMPORTED_LIB("${name}" "${FFMPEG_PATH}/include" "${FULL_LIB_PATH}") + + add_target_copy_files("${${name}_LIBS}") + else() + # Ugly workaround because the ffmpeg libs compiled for android were not detected by the code abode + file(GLOB ${name}_LIBS "${FFMPEG_PATH}/lib/lib${name}*") + + if(${name}_LIBS) + get_filename_component(FULL_LIB_PATH "${${name}_LIBS}" REALPATH) + ADD_IMPORTED_LIB("${name}" "${FFMPEG_PATH}/include" "${FULL_LIB_PATH}") + add_target_copy_files("${${name}_LIBS}") + endif() + endif() endif() endmacro(add_av_lib) diff --git a/lib/OpenAL.cmake b/lib/OpenAL.cmake index 67adfd8c3a1..60efa7bfea2 100644 --- a/lib/OpenAL.cmake +++ b/lib/OpenAL.cmake @@ -41,8 +41,13 @@ ELSE(WIN32) set(OpenAL_ROOT_DIR "${PREBUILT_PATH}/openal") set(USING_PREBUILT_LIBS TRUE) else() - FIND_PACKAGE(OpenAL) - + if(ANDROID) + # ugly workaround, it was not being detected + get_prebuilt_path(PREBUILT_PATH) + set(OPENAL_LIBRARY "${PREBUILT_PATH}/openal/lib/libopenal.so") + set(OPENAL_INCLUDE_DIR "${PREBUILT_PATH}/openal/include") + endif() + FIND_PACKAGE(OpenAL) if(OpenAL_FOUND) ADD_IMPORTED_LIB(openal "${OPENAL_INCLUDE_DIR}" "${OPENAL_LIBRARY}") else() diff --git a/lib/freetype.cmake b/lib/freetype.cmake index cda855d3f5c..f5b56dd2098 100644 --- a/lib/freetype.cmake +++ b/lib/freetype.cmake @@ -1,16 +1,14 @@ -if(PLATFORM_WINDOWS OR PLATFORM_MAC OR CMAKE_CROSSCOMPILING) +if(PLATFORM_WINDOWS OR PLATFORM_MAC OR CMAKE_CROSSCOMPILING OR ANDROID) add_library(freetype INTERFACE) - # We use prebuilt binaries for windows and mac get_prebuilt_path(PREBUILT_PATH) set(FREETYPE_ROOT_DIR "${PREBUILT_PATH}/freetype") - message(${PREBUILT_PATH}) set(SEARCH_PATH "${FREETYPE_ROOT_DIR}/lib") - if(PLATFORM_WINDOWS OR CMAKE_CROSSCOMPILING) + if((PLATFORM_WINDOWS OR CMAKE_CROSSCOMPILING) AND NOT ANDROID) set(LIBNAME "freetype*.dll") else() set(LIBNAME "libfreetype*") @@ -25,9 +23,12 @@ if(PLATFORM_WINDOWS OR PLATFORM_MAC OR CMAKE_CROSSCOMPILING) if (${freetype_LOCATION} STREQUAL "freetype_LOCATION-NOTFOUND" AND CMAKE_CROSSCOMPILING) #Just try the default here and see if we can make it work. - set(freetype_LOCATION "${SEARCH_PATH}/freetype281.lib") + if(ANDROID) + set(freetype_LOCATION "${SEARCH_PATH}/libfreetype.a") + else() + set(freetype_LOCATION "${SEARCH_PATH}/freetype281.lib") + endif() endif() - file(GLOB freetype_LIBS "${SEARCH_PATH}/${LIBNAME}") get_filename_component(FULL_LIB_PATH "${freetype_LOCATION}" REALPATH) diff --git a/lib/prebuilt.cmake b/lib/prebuilt.cmake index e2d756d9650..278ee0d0986 100644 --- a/lib/prebuilt.cmake +++ b/lib/prebuilt.cmake @@ -6,12 +6,13 @@ set(PREBUILT_LIB_DIR "${CMAKE_CURRENT_BINARY_DIR}/prebuilt") set(CURRENT_ROOT "${CMAKE_CURRENT_BINARY_DIR}") function(get_prebuilt_path OUT_VAR) + # Moved this block from inside the IF IS_DIRECTORY below, it was not working, the file were getting downloaded anyway + if (NOT "${FSO_PREBUILT_OVERRIDE}" STREQUAL "") + set(${OUT_VAR} "${FSO_PREBUILT_OVERRIDE}" PARENT_SCOPE) + set(PREBUILT_PATH ${FSO_PREBUILT_OVERRIDE}) #added + return() + endif() if (IS_DIRECTORY "${PREBUILT_LIB_DIR}") - if (NOT "${FSO_PREBUILT_OVERRIDE}" STREQUAL "") - set(${OUT_VAR} "${FSO_PREBUILT_OVERRIDE}" PARENT_SCOPE) - return() - endif() - if ("${DOWNLOADED_PREBUILT_VERSION}" STREQUAL "${PREBUILT_VERSION_NAME}") # Libraries already downloaded and up-to-date set(${OUT_VAR} "${PREBUILT_LIB_DIR}" PARENT_SCOPE) From e9b44a7714ccd2a1435b06a967401a9ede6df928 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 23 Aug 2025 18:42:04 -0300 Subject: [PATCH 02/48] fix test errors --- code/graphics/opengl/gropenglstate.cpp | 1 - qtfred/src/ui/QtGraphicsOperations.cpp | 3 +++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/code/graphics/opengl/gropenglstate.cpp b/code/graphics/opengl/gropenglstate.cpp index 62b731c8eb6..21566e32b6f 100644 --- a/code/graphics/opengl/gropenglstate.cpp +++ b/code/graphics/opengl/gropenglstate.cpp @@ -333,7 +333,6 @@ void opengl_state::SetPolygonOffset(GLfloat factor, GLfloat units) polygon_offset_Factor = factor; polygon_offset_Unit = units; - } } diff --git a/qtfred/src/ui/QtGraphicsOperations.cpp b/qtfred/src/ui/QtGraphicsOperations.cpp index 865d7640dce..89982edb54c 100644 --- a/qtfred/src/ui/QtGraphicsOperations.cpp +++ b/qtfred/src/ui/QtGraphicsOperations.cpp @@ -39,6 +39,9 @@ QSurfaceFormat getSurfaceFormat(const os::ViewPortProperties& viewProps, const o case os::OpenGLProfile::Compatibility: format.setProfile(QSurfaceFormat::CompatibilityProfile); break; + case os::OpenGLProfile::ES: + format.setProfile(QSurfaceFormat::OpenGLES); + break; } if (glAttrs.flags[os::OpenGLContextFlags::Debug]) { From c6bf16bdf1d78d2b53c15d59bba519ae897d649c Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 23 Aug 2025 19:16:14 -0300 Subject: [PATCH 03/48] Fix test errors Qtfred would never be build for android yet the test demands this is in. --- qtfred/src/ui/QtGraphicsOperations.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qtfred/src/ui/QtGraphicsOperations.cpp b/qtfred/src/ui/QtGraphicsOperations.cpp index 89982edb54c..651c1e4b30b 100644 --- a/qtfred/src/ui/QtGraphicsOperations.cpp +++ b/qtfred/src/ui/QtGraphicsOperations.cpp @@ -40,7 +40,7 @@ QSurfaceFormat getSurfaceFormat(const os::ViewPortProperties& viewProps, const o format.setProfile(QSurfaceFormat::CompatibilityProfile); break; case os::OpenGLProfile::ES: - format.setProfile(QSurfaceFormat::OpenGLES); + format.setProfile(QSurfaceFormat::NoProfile); break; } From f35b4b537572577ee06c30843a20122f239bfae7 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sun, 24 Aug 2025 12:25:16 -0300 Subject: [PATCH 04/48] add FSO_BUILD_WITH_OPENGL_ES flag --- CMakeLists.txt | 13 +++++++++++++ code/graphics/opengl/gropengl.cpp | 10 +++++----- code/graphics/opengl/gropenglshader.cpp | 2 +- code/graphics/opengl/gropenglstate.cpp | 3 ++- freespace2/SDLGraphicsOperations.cpp | 3 +++ 5 files changed, 24 insertions(+), 7 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index b6da134de58..d9cbce3c717 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -53,6 +53,7 @@ if (ANDROID) add_definitions(-DPLATFORM_ANDROID) set(FSO_BUILD_INCLUDED_LIBS ON FORCE) set(USING_PREBUILT_LIBS ON FORCE) + set(FSO_BUILD_WITH_OPENGL_ES ON) #temporary, i could not get it to work in any other way set(SDL2_ROOT "${FSO_PREBUILT_OVERRIDE}/sdl2") @@ -140,9 +141,19 @@ OPTION(FSO_BUILD_WITH_DISCORD "Build with Discord support" ON) OPTION(FSO_BUILD_WITH_OPENGL "Enable compilation of the OpenGL renderer" ON) OPTION(FSO_BUILD_WITH_OPENGL_DEBUG "Enables debug option for OpenGL" OFF) +OPTION(FSO_BUILD_WITH_OPENGL_ES "When building OpenGL, use OpenGL ES path instead of core (for testing only!)" OFF) OPTION(FSO_BUILD_WITH_VULKAN "Enable compilation of the Vulkan renderer" OFF) +if(NOT FSO_BUILD_WITH_OPENGL AND FSO_BUILD_WITH_OPENGL_ES) + # Disable GLES if not building with OpenGL + set(FSO_BUILD_WITH_OPENGL_ES OFF FORCE) +endif() + +if(FSO_BUILD_WITH_OPENGL_ES) + add_definitions(-DUSE_OPENGL_ES) +endif() + IF(NOT APPLE) SET(OPENXR_BUILD_DEFAULT ON) ELSE() @@ -171,6 +182,7 @@ mark_as_advanced(FORCE FSO_BUILD_WITH_FFMPEG) mark_as_advanced(FORCE FSO_BUILD_WITH_DISCORD) mark_as_advanced(FORCE FSO_BUILD_WITH_OPENGL) mark_as_advanced(FORCE FSO_BUILD_WITH_OPENGL_DEBUG) +mark_as_advanced(FORCE FSO_BUILD_WITH_OPENGL_ES) mark_as_advanced(FORCE FSO_BUILD_WITH_VULKAN) mark_as_advanced(FORCE FSO_BUILD_WITH_OPENXR) mark_as_advanced(FORCE FSO_BUILD_WITH_OPENXR_DEBUG) @@ -257,5 +269,6 @@ message(STATUS "Release logging: ${FSO_RELEASE_LOGGING}") message(STATUS "With FFmpeg: ${FSO_BUILD_WITH_FFMPEG}") message(STATUS "With Discord: ${FSO_BUILD_WITH_DISCORD}") message(STATUS "With OpenGL: ${FSO_BUILD_WITH_OPENGL}") +message(STATUS "With OpenGL ES: ${FSO_BUILD_WITH_OPENGL_ES}") message(STATUS "With Vulkan: ${FSO_BUILD_WITH_VULKAN}") message(STATUS "With OpenXR: ${FSO_BUILD_WITH_OPENXR}") diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index cdc66cbc2da..81cfdcad1ba 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -48,7 +48,7 @@ // minimum GL version we can reliably support is 3.2 static const int MIN_REQUIRED_GL_VERSION = 32; -#ifndef __ANDROID__ +#ifndef USE_OPENGL_ES // minimum GLSL version we can reliably support is 110 static const int MIN_REQUIRED_GLSL_VERSION = 150; #else @@ -880,7 +880,7 @@ std::unique_ptr gr_opengl_create_viewport(const os::ViewPortProper attrs.pixel_format.multi_samples = os_config_read_uint(NULL, "OGL_AntiAliasSamples", 0); attrs.enable_opengl = true; - #ifndef __ANDROID__ + #ifndef USE_OPENGL_ES attrs.gl_attributes.profile = os::OpenGLProfile::Core; #else attrs.gl_attributes.profile = os::OpenGLProfile::ES; @@ -908,7 +908,7 @@ int opengl_init_display_device() attrs.gl_attributes.flags.set(os::OpenGLContextFlags::Debug); #endif - #ifndef __ANDROID__ + #ifndef USE_OPENGL_ES attrs.gl_attributes.profile = os::OpenGLProfile::Core; #else attrs.gl_attributes.profile = os::OpenGLProfile::ES; @@ -953,7 +953,7 @@ int opengl_init_display_device() return 1; } - const int gl_versions[] = { 45, 44, 43, 42, 41, 40, 33, 32, 31, 30 }; + const int gl_versions[] = { 45, 44, 43, 42, 41, 40, 33, 32 }; // find the latest and greatest OpenGL context for (auto ver : gl_versions) @@ -1262,7 +1262,7 @@ static void init_extensions() { int ver = 0, major = 0, minor = 0; const char *glsl_ver = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION); - #ifndef __ANDROID__ + #ifndef USE_OPENGL_ES sscanf(glsl_ver, "%d.%d", &major, &minor); #else sscanf(glsl_ver, "OpenGL ES GLSL ES %d.%d", &major, &minor); diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index d6c06a14e93..21756e0c920 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -303,7 +303,7 @@ void opengl_shader_shutdown() static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool has_geo_shader) { SCP_stringstream sflags; - #ifndef __ANDROID__ + #ifndef USE_OPENGL_ES sflags << "#version " << GLSL_version << " core\n"; #else sflags << "#version " << GLSL_version << " es\n"; diff --git a/code/graphics/opengl/gropenglstate.cpp b/code/graphics/opengl/gropenglstate.cpp index 21566e32b6f..22fe4d5856f 100644 --- a/code/graphics/opengl/gropenglstate.cpp +++ b/code/graphics/opengl/gropenglstate.cpp @@ -316,10 +316,11 @@ GLboolean opengl_state::CullFace(GLint state) void opengl_state::SetPolygonMode(GLenum face, GLenum mode) { if ( polygon_mode_Face != face || polygon_mode_Mode != mode ) { - #ifndef __ANDROID__ + #ifndef USE_OPENGL_ES glPolygonMode(face, mode); polygon_mode_Mode = mode; #else + // glPolygonMode() is not supported on ES, wireframe mode needs an alternative path polygon_mode_Mode = GL_FILL; #endif polygon_mode_Face = face; diff --git a/freespace2/SDLGraphicsOperations.cpp b/freespace2/SDLGraphicsOperations.cpp index 789493485c3..91c2d7b61f5 100644 --- a/freespace2/SDLGraphicsOperations.cpp +++ b/freespace2/SDLGraphicsOperations.cpp @@ -33,6 +33,9 @@ void setOGLProperties(const os::ViewPortProperties& props) SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, props.gl_attributes.major_version); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, props.gl_attributes.minor_version); + #ifdef USE_OPENGL_ES + SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1"); + #endif int profile; switch (props.gl_attributes.profile) { From 4a991cdc8b4d58f5f767cf9efe535af2bac60fd1 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sun, 24 Aug 2025 13:56:57 -0300 Subject: [PATCH 05/48] add GLAD_ES loader --- lib/opengl/gl/CMakeLists.txt | 32 +- .../gl/glad_es/include/KHR/khrplatform.h | 311 +++ lib/opengl/gl/glad_es/include/glad/glad.h | 2454 +++++++++++++++++ lib/opengl/gl/glad_es/src/glad.c | 1032 +++++++ .../gl/glad_wgl/include/glad/glad_wgl.h | 4 + 5 files changed, 3823 insertions(+), 10 deletions(-) create mode 100644 lib/opengl/gl/glad_es/include/KHR/khrplatform.h create mode 100644 lib/opengl/gl/glad_es/include/glad/glad.h create mode 100644 lib/opengl/gl/glad_es/src/glad.c diff --git a/lib/opengl/gl/CMakeLists.txt b/lib/opengl/gl/CMakeLists.txt index c8eaa228e0d..f85db099813 100644 --- a/lib/opengl/gl/CMakeLists.txt +++ b/lib/opengl/gl/CMakeLists.txt @@ -1,15 +1,27 @@ +if(NOT FSO_BUILD_WITH_OPENGL_ES) + add_library(glad STATIC + "glad/include/glad/glad.h" + "glad/include/KHR/khrplatform.h" + "glad/src/glad.c") + target_include_directories(glad SYSTEM PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/glad/include") + set_target_properties(glad PROPERTIES FOLDER "3rdparty") + suppress_warnings(glad) -add_library(glad STATIC - "glad/include/glad/glad.h" - "glad/include/KHR/khrplatform.h" - "glad/src/glad.c") -target_include_directories(glad SYSTEM PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/glad/include") -set_target_properties(glad PROPERTIES FOLDER "3rdparty") -suppress_warnings(glad) - -add_library(OpenGL INTERFACE) -target_link_libraries(OpenGL INTERFACE glad) + add_library(OpenGL INTERFACE) + target_link_libraries(OpenGL INTERFACE glad) +else() + add_library(glad_gles STATIC + "glad_es/include/glad/glad.h" + "glad_es/include/KHR/khrplatform.h" + "glad_es/src/glad.c") + target_include_directories(glad_gles SYSTEM PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/glad_es/include") + set_target_properties(glad_gles PROPERTIES FOLDER "3rdparty") + suppress_warnings(glad_gles) + + add_library(OpenGL INTERFACE) + target_link_libraries(OpenGL INTERFACE glad_gles) +endif() if (WIN32) add_library(glad_wgl STATIC diff --git a/lib/opengl/gl/glad_es/include/KHR/khrplatform.h b/lib/opengl/gl/glad_es/include/KHR/khrplatform.h new file mode 100644 index 00000000000..01646449cae --- /dev/null +++ b/lib/opengl/gl/glad_es/include/KHR/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/lib/opengl/gl/glad_es/include/glad/glad.h b/lib/opengl/gl/glad_es/include/glad/glad.h new file mode 100644 index 00000000000..3482c7ea6f9 --- /dev/null +++ b/lib/opengl/gl/glad_es/include/glad/glad.h @@ -0,0 +1,2454 @@ +/* + + OpenGL ES loader generated by glad 0.1.36 on Sun Aug 24 16:18:41 2025. + + Language/Generator: C/C++ + Specification: gl + APIs: gles2=3.2 + Profile: core + Extensions: + GL_EXT_buffer_storage, + GL_EXT_color_buffer_float, + GL_EXT_disjoint_timer_query, + GL_EXT_gpu_shader5, + GL_EXT_texture_compression_s3tc, + GL_EXT_texture_filter_anisotropic, + GL_KHR_debug, + GL_KHR_texture_compression_astc_ldr, + GL_OES_compressed_ETC1_RGB8_texture, + GL_OES_get_program_binary + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_get_program_binary" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_compressed_ETC1_RGB8_texture&extensions=GL_OES_get_program_binary +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl2_h_ +#error OpenGL ES 2 header already included, remove this include, glad already provides it +#endif +#define __gl2_h_ + +#ifdef __gl3_h_ +#error OpenGL ES 3 header already included, remove this include, glad already provides it +#endif +#define __gl3_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; +GLAPI int gladLoadGLES2Loader(GLADloadproc); + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 +#define GL_MULTIPLY 0x9294 +#define GL_SCREEN 0x9295 +#define GL_OVERLAY 0x9296 +#define GL_DARKEN 0x9297 +#define GL_LIGHTEN 0x9298 +#define GL_COLORDODGE 0x9299 +#define GL_COLORBURN 0x929A +#define GL_HARDLIGHT 0x929B +#define GL_SOFTLIGHT 0x929C +#define GL_DIFFERENCE 0x929E +#define GL_EXCLUSION 0x92A0 +#define GL_HSL_HUE 0x92AD +#define GL_HSL_SATURATION 0x92AE +#define GL_HSL_COLOR 0x92AF +#define GL_HSL_LUMINOSITY 0x92B0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_LOST 0x0507 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +GLAPI int GLAD_GL_ES_VERSION_2_0; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +#endif +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +GLAPI int GLAD_GL_ES_VERSION_3_0; +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +#endif +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +GLAPI int GLAD_GL_ES_VERSION_3_1; +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +#endif +#ifndef GL_ES_VERSION_3_2 +#define GL_ES_VERSION_3_2 1 +GLAPI int GLAD_GL_ES_VERSION_3_2; +typedef void (APIENTRYP PFNGLBLENDBARRIERPROC)(void); +GLAPI PFNGLBLENDBARRIERPROC glad_glBlendBarrier; +#define glBlendBarrier glad_glBlendBarrier +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +GLAPI PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox; +#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +#endif +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_ETC1_RGB8_OES 0x8D64 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +GLAPI int GLAD_GL_EXT_buffer_storage; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT; +#define glBufferStorageEXT glad_glBufferStorageEXT +#endif +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +GLAPI int GLAD_GL_EXT_color_buffer_float; +#endif +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +GLAPI int GLAD_GL_EXT_disjoint_timer_query; +typedef void (APIENTRYP PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT; +#define glGenQueriesEXT glad_glGenQueriesEXT +typedef void (APIENTRYP PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT; +#define glDeleteQueriesEXT glad_glDeleteQueriesEXT +typedef GLboolean (APIENTRYP PFNGLISQUERYEXTPROC)(GLuint id); +GLAPI PFNGLISQUERYEXTPROC glad_glIsQueryEXT; +#define glIsQueryEXT glad_glIsQueryEXT +typedef void (APIENTRYP PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT; +#define glBeginQueryEXT glad_glBeginQueryEXT +typedef void (APIENTRYP PFNGLENDQUERYEXTPROC)(GLenum target); +GLAPI PFNGLENDQUERYEXTPROC glad_glEndQueryEXT; +#define glEndQueryEXT glad_glEndQueryEXT +typedef void (APIENTRYP PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT; +#define glQueryCounterEXT glad_glQueryCounterEXT +typedef void (APIENTRYP PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT; +#define glGetQueryivEXT glad_glGetQueryivEXT +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT; +#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT; +#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT +typedef void (APIENTRYP PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT; +#define glGetInteger64vEXT glad_glGetInteger64vEXT +#endif +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +GLAPI int GLAD_GL_EXT_gpu_shader5; +#endif +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +GLAPI int GLAD_GL_EXT_texture_compression_s3tc; +#endif +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +GLAPI int GLAD_GL_EXT_texture_filter_anisotropic; +#endif +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +GLAPI int GLAD_GL_KHR_debug; +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_glDebugMessageControlKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_glPushDebugGroupKHR +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_glPopDebugGroupKHR +typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +#define glObjectLabelKHR glad_glObjectLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_glGetObjectLabelKHR +typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +#define glGetPointervKHR glad_glGetPointervKHR +#endif +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr; +#endif +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +GLAPI int GLAD_GL_OES_compressed_ETC1_RGB8_texture; +#endif +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +GLAPI int GLAD_GL_OES_get_program_binary; +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES; +#define glGetProgramBinaryOES glad_glGetProgramBinaryOES +typedef void (APIENTRYP PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLint length); +GLAPI PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES; +#define glProgramBinaryOES glad_glProgramBinaryOES +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/lib/opengl/gl/glad_es/src/glad.c b/lib/opengl/gl/glad_es/src/glad.c new file mode 100644 index 00000000000..642f7475221 --- /dev/null +++ b/lib/opengl/gl/glad_es/src/glad.c @@ -0,0 +1,1032 @@ +/* + + OpenGL ES loader generated by glad 0.1.36 on Sun Aug 24 16:18:41 2025. + + Language/Generator: C/C++ + Specification: gl + APIs: gles2=3.2 + Profile: core + Extensions: + GL_EXT_buffer_storage, + GL_EXT_color_buffer_float, + GL_EXT_disjoint_timer_query, + GL_EXT_gpu_shader5, + GL_EXT_texture_compression_s3tc, + GL_EXT_texture_filter_anisotropic, + GL_KHR_debug, + GL_KHR_texture_compression_astc_ldr, + GL_OES_compressed_ETC1_RGB8_texture, + GL_OES_get_program_binary + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_get_program_binary" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_compressed_ETC1_RGB8_texture&extensions=GL_OES_get_program_binary +*/ + +#include +#include +#include +#include + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_ES_VERSION_3_0 = 0; +int GLAD_GL_ES_VERSION_3_1 = 0; +int GLAD_GL_ES_VERSION_3_2 = 0; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +int GLAD_GL_EXT_buffer_storage = 0; +int GLAD_GL_EXT_color_buffer_float = 0; +int GLAD_GL_EXT_disjoint_timer_query = 0; +int GLAD_GL_EXT_gpu_shader5 = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; +int GLAD_GL_OES_get_program_binary = 0; +PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; +PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; +PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; +PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; +PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; +PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; +PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; +PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; +PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; +PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; +PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; +PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; +PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; +static void load_GL_ES_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_ES_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_3_0) return; + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); +} +static void load_GL_ES_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_3_1) return; + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); +} +static void load_GL_ES_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_3_2) return; + glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC)load("glBlendBarrier"); + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC)load("glPrimitiveBoundingBox"); + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); +} +static void load_GL_EXT_buffer_storage(GLADloadproc load) { + if(!GLAD_GL_EXT_buffer_storage) return; + glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)load("glBufferStorageEXT"); +} +static void load_GL_EXT_disjoint_timer_query(GLADloadproc load) { + if(!GLAD_GL_EXT_disjoint_timer_query) return; + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)load("glGenQueriesEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)load("glDeleteQueriesEXT"); + glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC)load("glIsQueryEXT"); + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)load("glBeginQueryEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC)load("glEndQueryEXT"); + glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC)load("glQueryCounterEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)load("glGetQueryivEXT"); + glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC)load("glGetQueryObjectivEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)load("glGetQueryObjectuivEXT"); + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT"); + glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)load("glGetInteger64vEXT"); +} +static void load_GL_KHR_debug(GLADloadproc load) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); +} +static void load_GL_OES_get_program_binary(GLADloadproc load) { + if(!GLAD_GL_OES_get_program_binary) return; + glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)load("glGetProgramBinaryOES"); + glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)load("glProgramBinaryOES"); +} +static int find_extensionsGLES2(void) { + if (!get_exts()) return 0; + GLAD_GL_EXT_buffer_storage = has_ext("GL_EXT_buffer_storage"); + GLAD_GL_EXT_color_buffer_float = has_ext("GL_EXT_color_buffer_float"); + GLAD_GL_EXT_disjoint_timer_query = has_ext("GL_EXT_disjoint_timer_query"); + GLAD_GL_EXT_gpu_shader5 = has_ext("GL_EXT_gpu_shader5"); + GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); + GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); + GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr"); + GLAD_GL_OES_compressed_ETC1_RGB8_texture = has_ext("GL_OES_compressed_ETC1_RGB8_texture"); + GLAD_GL_OES_get_program_binary = has_ext("GL_OES_get_program_binary"); + free_exts(); + return 1; +} + +static void find_coreGLES2(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) { + max_loaded_major = 3; + max_loaded_minor = 2; + } +} + +int gladLoadGLES2Loader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGLES2(); + load_GL_ES_VERSION_2_0(load); + load_GL_ES_VERSION_3_0(load); + load_GL_ES_VERSION_3_1(load); + load_GL_ES_VERSION_3_2(load); + + if (!find_extensionsGLES2()) return 0; + load_GL_EXT_buffer_storage(load); + load_GL_EXT_disjoint_timer_query(load); + load_GL_KHR_debug(load); + load_GL_OES_get_program_binary(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} + diff --git a/lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h b/lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h index 76101e74448..7d3316d4b07 100644 --- a/lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h +++ b/lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h @@ -34,7 +34,11 @@ #include #endif +#ifndef USE_OPENGL_ES #include +#else +#include "../../glad/include/glad/glad.h" +#endif #ifndef __glad_wglext_h_ From efb1c4c8b72c26b13567a5494504a3aefa3f67fd Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Mon, 25 Aug 2025 19:49:04 -0300 Subject: [PATCH 06/48] Implement basic es compatibility header --- code/ddsutils/ddsutils.cpp | 3 + code/graphics/opengl/es_compatibility.h | 164 ++++++++++++++++++ code/graphics/opengl/gropengl.cpp | 5 +- code/graphics/opengl/gropengldeferred.cpp | 3 + code/graphics/opengl/gropengldraw.cpp | 3 + code/graphics/opengl/gropenglopenxr.cpp | 3 + .../opengl/gropenglpostprocessing.cpp | 3 + code/graphics/opengl/gropenglquery.cpp | 12 +- code/graphics/opengl/gropenglshader.cpp | 11 +- code/graphics/opengl/gropenglstate.cpp | 13 +- code/graphics/opengl/gropengltexture.cpp | 17 +- code/graphics/opengl/gropengltnl.cpp | 3 + code/source_groups.cmake | 1 + lib/opengl/gl/glad_es/include/glad/glad.h | 32 +++- lib/opengl/gl/glad_es/src/glad.c | 23 ++- 15 files changed, 272 insertions(+), 24 deletions(-) create mode 100644 code/graphics/opengl/es_compatibility.h diff --git a/code/ddsutils/ddsutils.cpp b/code/ddsutils/ddsutils.cpp index 3f42e532dcc..a843a874495 100644 --- a/code/ddsutils/ddsutils.cpp +++ b/code/ddsutils/ddsutils.cpp @@ -2,6 +2,9 @@ #include "ddsutils/ddsutils.h" #include "cfile/cfile.h" #include "osapi/osregistry.h" +#ifdef USE_OPENGL_ES +#include "graphics/opengl/es_compatibility.h" +#endif #ifdef WITH_OPENGL #include diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h new file mode 100644 index 00000000000..1a71bc93742 --- /dev/null +++ b/code/graphics/opengl/es_compatibility.h @@ -0,0 +1,164 @@ +#ifdef USE_OPENGL_ES +#include +#include + +//Stubs Enums +#define GL_CLIP_DISTANCE0 0x3000 +#define GLAD_GL_ARB_draw_buffers_blend 1 +#define GLAD_GL_ARB_get_program_binary 0 +#define GL_MULTISAMPLE GL_TRUE +#define GLAD_GL_ARB_buffer_storage 1 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GLAD_GL_ARB_gpu_shader5 0 +#define GLAD_GL_ARB_vertex_attrib_binding 0 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_PROXY_TEXTURE_2D GL_TEXTURE_2D // Huge NOPE, needs an alternative way to reeplace proxy +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 // another nope, just compile fix +#define GL_FILL 0x1B02 +#define GL_LINE 0x1B01 +#define GL_POINT 0x1B00 +#define GLAD_GL_ARB_texture_compression_bptc 0 +#define GLAD_GL_ARB_timer_query 1 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_DOUBLE 0x140A +#define GL_TIMESTAMP 1 + +//Enums +#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE +#define GL_BGRA GL_BGRA_EXT // Depends on GL_EXT_texture_format_BGRA8888 +#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT24 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_5_5_5_1 // Not great changes alpha bit position, may need to convert it +#define GL_RGB5 GL_RGB5_A1 // not going to work +#define GL_BGR GL_BGRA_EXT // only if BGRA8 and depends on GL_EXT_texture_format_BGRA8888 +#define GLAD_GL_ARB_texture_storage 1 // Part of 3.2 + +//Functions +#define glBlendFunciARB glBlendFunci +#define glTexImage2DMultisample glFramebufferTexture2DMultisampleEXT // Depends on EXT_multisampled_render_to_texture +#define glBufferStorage glBufferData //could be improved with EXT_buffer_storage -> glBufferStorageEXT +#define glGetDebugMessageLogARB glGetDebugMessageLog +#define gladLoadGLLoader gladLoadGLES2Loader +#define glDebugMessageCallbackARB glDebugMessageCallback +#define glDebugMessageControlARB glDebugMessageControl +#define glGetDebugMessageLogARB glGetDebugMessageLog +#define glDepthRange glDepthRangef + +inline void glDrawBuffer(GLenum data) +{ + const GLenum buffer[] = { data }; + glDrawBuffers(1, buffer); +} + +// glPolygonMode() is not supported on ES, no wireframe, GL_FILL is default, GL_POINTS, and GL_LINES needs an alternative path +#define glPolygonMode(face, mode) ((void)0) + +// glGetCompressedTexImage not present on GLES, stub +static inline void glGetCompressedTexImage(GLenum /*target*/, GLint /*level*/, void* /*img*/) +{ + +} + +// does not exist, needs an alternative path, stub +inline void glGetTexImage(GLenum, GLint, GLenum, GLenum, void*) +{ + +} + +// Convert the call to glMapBufferRange, Untested +inline void* glMapBuffer(GLenum target, GLenum access) +{ + GLbitfield flags = 0; + + switch (access) { + case GL_READ_ONLY: + flags = GL_MAP_READ_BIT; + break; + case GL_WRITE_ONLY: + flags = GL_MAP_WRITE_BIT; + break; + case GL_READ_WRITE: + flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; + break; + default: + return nullptr; + } + + GLint bufSize = 0; + glGetBufferParameteriv(target, GL_BUFFER_SIZE, &bufSize); + + if (bufSize <= 0) return nullptr; + + return glMapBufferRange(target, 0, bufSize, flags); +} + +// No support for this on ES, it is used for profiling? +inline void glQueryCounter(GLuint id, GLenum target) +{ + +} + +// Debug Enums +// glEnable flags +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 + +// Sources +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B + +// Types +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A + +// Severities +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B + +// Messages +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 + +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 + +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 + +// ARB aliases +#define GL_DEBUG_SOURCE_API_ARB GL_DEBUG_SOURCE_API +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB GL_DEBUG_SOURCE_WINDOW_SYSTEM +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB GL_DEBUG_SOURCE_SHADER_COMPILER +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB GL_DEBUG_SOURCE_THIRD_PARTY +#define GL_DEBUG_SOURCE_APPLICATION_ARB GL_DEBUG_SOURCE_APPLICATION +#define GL_DEBUG_SOURCE_OTHER_ARB GL_DEBUG_SOURCE_OTHER +#define GLAD_GL_ARB_debug_output GLAD_GL_KHR_debug + +#define GL_DEBUG_TYPE_ERROR_ARB GL_DEBUG_TYPE_ERROR +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR +#define GL_DEBUG_TYPE_PORTABILITY_ARB GL_DEBUG_TYPE_PORTABILITY +#define GL_DEBUG_TYPE_PERFORMANCE_ARB GL_DEBUG_TYPE_PERFORMANCE +#define GL_DEBUG_TYPE_OTHER_ARB GL_DEBUG_TYPE_OTHER + +#define GL_DEBUG_SEVERITY_HIGH_ARB GL_DEBUG_SEVERITY_HIGH +#define GL_DEBUG_SEVERITY_MEDIUM_ARB GL_DEBUG_SEVERITY_MEDIUM +#define GL_DEBUG_SEVERITY_LOW_ARB GL_DEBUG_SEVERITY_LOW +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB GL_DEBUG_OUTPUT_SYNCHRONOUS + +#endif \ No newline at end of file diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index 81cfdcad1ba..6247927ec00 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -42,10 +42,13 @@ #include "osapi/osapi.h" #include "osapi/osregistry.h" #include "pngutils/pngutils.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif #include -// minimum GL version we can reliably support is 3.2 +// minimum GL / GLES version we can reliably support is 3.2 static const int MIN_REQUIRED_GL_VERSION = 32; #ifndef USE_OPENGL_ES diff --git a/code/graphics/opengl/gropengldeferred.cpp b/code/graphics/opengl/gropengldeferred.cpp index b3acf8faf84..2b1c6280c2a 100644 --- a/code/graphics/opengl/gropengldeferred.cpp +++ b/code/graphics/opengl/gropengldeferred.cpp @@ -22,6 +22,9 @@ #include "nebula/volumetrics.h" #include "render/3d.h" #include "tracing/tracing.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif #include diff --git a/code/graphics/opengl/gropengldraw.cpp b/code/graphics/opengl/gropengldraw.cpp index 2f7da228f0f..361675e1808 100644 --- a/code/graphics/opengl/gropengldraw.cpp +++ b/code/graphics/opengl/gropengldraw.cpp @@ -28,6 +28,9 @@ #include "lighting/lighting.h" #include "render/3d.h" #include "tracing/tracing.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif GLuint Scene_framebuffer; GLuint Scene_framebuffer_ms; diff --git a/code/graphics/opengl/gropenglopenxr.cpp b/code/graphics/opengl/gropenglopenxr.cpp index 2aa6a13893c..b4532be0992 100644 --- a/code/graphics/opengl/gropenglopenxr.cpp +++ b/code/graphics/opengl/gropenglopenxr.cpp @@ -20,6 +20,9 @@ #include "graphics/opengl/gropenglstate.h" #include "graphics/opengl/ShaderProgram.h" #include "osapi/osapi.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif #ifndef FS_OPENXR diff --git a/code/graphics/opengl/gropenglpostprocessing.cpp b/code/graphics/opengl/gropenglpostprocessing.cpp index 67f3cd9aab9..95370be8c46 100644 --- a/code/graphics/opengl/gropenglpostprocessing.cpp +++ b/code/graphics/opengl/gropenglpostprocessing.cpp @@ -23,6 +23,9 @@ #include "parse/parselo.h" #include "ship/ship.h" #include "tracing/tracing.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif extern bool PostProcessing_override; extern int opengl_check_framebuffer(); diff --git a/code/graphics/opengl/gropenglquery.cpp b/code/graphics/opengl/gropenglquery.cpp index 8d1e2bfff7c..517264fe00e 100644 --- a/code/graphics/opengl/gropenglquery.cpp +++ b/code/graphics/opengl/gropenglquery.cpp @@ -1,4 +1,6 @@ - +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif #include "graphics/opengl/gropenglquery.h" #include "graphics/opengl/gropengl.h" @@ -48,7 +50,6 @@ void gr_opengl_query_value(int obj, QueryType type) { case QueryType::Timestamp: Assertion(GLAD_GL_ARB_timer_query, "Timestamp queries are not available! Availability must be checked before calling this function!"); glQueryCounter(slot.name, GL_TIMESTAMP); - break; default: UNREACHABLE("Unhandled enum value!"); break; @@ -68,7 +69,14 @@ std::uint64_t gr_opengl_get_query_value(int obj) { auto& slot = get_query_slot(obj); GLuint64 available; + #ifndef USE_OPENGL_ES glGetQueryObjectui64v(slot.name, GL_QUERY_RESULT, &available); + #else + //No 64 bit version on ES, ill call the 32bit version + GLuint available32 = 0; + glGetQueryObjectuiv(slot.name, GL_QUERY_RESULT, &available32); + available = static_cast(available32); + #endif return available; } diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index 21756e0c920..c9aee34202c 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -27,6 +27,9 @@ #include "math/vecmat.h" #include "mod_table/mod_table.h" #include "render/3d.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif #include #include @@ -306,12 +309,10 @@ static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool #ifndef USE_OPENGL_ES sflags << "#version " << GLSL_version << " core\n"; #else - sflags << "#version " << GLSL_version << " es\n"; + sflags << "#version " << GLSL_version << " es\n"; sflags << "precision highp float;" << "\n"; - sflags << "precision highp int;" << "\n"; + sflags << "precision highp int;" << "\n"; sflags << "precision highp sampler2DArray;" << "\n"; - sflags << "precision highp sampler2D;" << "\n"; - sflags << "precision highp samplerCube;" << "\n"; #endif if (Detail.lighting < 3) { sflags << "#define FLAG_LIGHT_MODEL_BLINN_PHONG\n"; @@ -864,11 +865,13 @@ void opengl_compile_shader_actual(shader_type sdr, const uint &flags, opengl_sha } // bind fragment data locations before we link the shader + #ifndef USE_OPENGL_ES glBindFragDataLocation(program->getShaderHandle(), 0, "fragOut0"); glBindFragDataLocation(program->getShaderHandle(), 1, "fragOut1"); glBindFragDataLocation(program->getShaderHandle(), 2, "fragOut2"); glBindFragDataLocation(program->getShaderHandle(), 3, "fragOut3"); glBindFragDataLocation(program->getShaderHandle(), 4, "fragOut4"); + #endif if (do_shader_caching()) { // Enable shader caching diff --git a/code/graphics/opengl/gropenglstate.cpp b/code/graphics/opengl/gropenglstate.cpp index 22fe4d5856f..536406396af 100644 --- a/code/graphics/opengl/gropenglstate.cpp +++ b/code/graphics/opengl/gropenglstate.cpp @@ -12,6 +12,9 @@ #include "graphics/material.h" #include "gropenglstate.h" #include "math/vecmat.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif extern GLfloat GL_max_anisotropy; @@ -316,13 +319,9 @@ GLboolean opengl_state::CullFace(GLint state) void opengl_state::SetPolygonMode(GLenum face, GLenum mode) { if ( polygon_mode_Face != face || polygon_mode_Mode != mode ) { - #ifndef USE_OPENGL_ES - glPolygonMode(face, mode); - polygon_mode_Mode = mode; - #else - // glPolygonMode() is not supported on ES, wireframe mode needs an alternative path - polygon_mode_Mode = GL_FILL; - #endif + glPolygonMode(face, mode); + + polygon_mode_Mode = mode; polygon_mode_Face = face; } } diff --git a/code/graphics/opengl/gropengltexture.cpp b/code/graphics/opengl/gropengltexture.cpp index 76f540f78c8..5ba11eb2bb1 100644 --- a/code/graphics/opengl/gropengltexture.cpp +++ b/code/graphics/opengl/gropengltexture.cpp @@ -24,6 +24,9 @@ #include "math/vecmat.h" #include "options/Option.h" #include "osapi/osregistry.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif matrix4 GL_texture_matrix; @@ -1293,8 +1296,10 @@ int opengl_compress_image( ubyte **compressed_data, ubyte *in_data, int width, i return 0; } + #ifndef USE_OPENGL_ES // use best compression quality glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); + #endif // alright, it should work if we are still here, now do it for real glTexImage2D(GL_TEXTURE_2D, 0, intFormat, width, height, 0, glFormat, texFormat, in_data); @@ -1326,9 +1331,9 @@ int opengl_compress_image( ubyte **compressed_data, ubyte *in_data, int width, i glGetCompressedTexImage(GL_TEXTURE_2D, i, out_data + compressed_size); compressed_size += testing; } - + #ifndef USE_OPENGL_ES glHint(GL_TEXTURE_COMPRESSION_HINT, GL_DONT_CARE); - + #endif GL_state.Texture.Delete(tex); glDeleteTextures(1, &tex); @@ -1636,7 +1641,7 @@ int opengl_check_framebuffer() case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: strcpy_s(err_txt, "Missing one or more image attachments!"); break; - + #ifndef USE_OPENGL_ES case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: strcpy_s(err_txt, "Draw buffer attachment point is NONE!"); break; @@ -1644,7 +1649,11 @@ int opengl_check_framebuffer() case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: strcpy_s(err_txt, "Read buffer attachment point is NONE!"); break; - + #else + case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: + strcpy_s(err_txt, "Inconsistent multisample state (samples/resolve mismatch)!"); + break; + #endif case GL_FRAMEBUFFER_UNSUPPORTED: strcpy_s(err_txt, "Attached images violate current FBO restrictions!"); break; diff --git a/code/graphics/opengl/gropengltnl.cpp b/code/graphics/opengl/gropengltnl.cpp index 70f97fd3654..14bde705149 100644 --- a/code/graphics/opengl/gropengltnl.cpp +++ b/code/graphics/opengl/gropengltnl.cpp @@ -38,6 +38,9 @@ #include "particle/particle.h" #include "render/3d.h" #include "weapon/trails.h" +#ifdef USE_OPENGL_ES +#include "es_compatibility.h" +#endif #define MODEL_SDR_FLAG_MODE_CPP #include "def_files/data/effects/model_shader_flags.h" diff --git a/code/source_groups.cmake b/code/source_groups.cmake index 09ca8bbb330..1c0eaaf2cd7 100644 --- a/code/source_groups.cmake +++ b/code/source_groups.cmake @@ -512,6 +512,7 @@ if (FSO_BUILD_WITH_OPENGL) graphics/opengl/ShaderProgram.h graphics/opengl/SmaaAreaTex.h graphics/opengl/SmaaSearchTex.h + graphics/opengl/es_compatibility.h ) endif() diff --git a/lib/opengl/gl/glad_es/include/glad/glad.h b/lib/opengl/gl/glad_es/include/glad/glad.h index 3482c7ea6f9..5797074ca06 100644 --- a/lib/opengl/gl/glad_es/include/glad/glad.h +++ b/lib/opengl/gl/glad_es/include/glad/glad.h @@ -1,6 +1,6 @@ /* - OpenGL ES loader generated by glad 0.1.36 on Sun Aug 24 16:18:41 2025. + OpenGL ES loader generated by glad 0.1.36 on Mon Aug 25 15:35:46 2025. Language/Generator: C/C++ Specification: gl @@ -11,8 +11,11 @@ GL_EXT_color_buffer_float, GL_EXT_disjoint_timer_query, GL_EXT_gpu_shader5, + GL_EXT_multisampled_render_to_texture, + GL_EXT_multisampled_render_to_texture2, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, + GL_EXT_texture_format_BGRA8888, GL_KHR_debug, GL_KHR_texture_compression_astc_ldr, GL_OES_compressed_ETC1_RGB8_texture, @@ -23,9 +26,9 @@ Reproducible: False Commandline: - --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_get_program_binary" + --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_get_program_binary" Online: - https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_compressed_ETC1_RGB8_texture&extensions=GL_OES_get_program_binary + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_compressed_ETC1_RGB8_texture&extensions=GL_OES_get_program_binary */ @@ -2249,12 +2252,17 @@ GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TIMESTAMP_EXT 0x8E28 #define GL_GPU_DISJOINT_EXT 0x8FBB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_BGRA_EXT 0x80E1 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 @@ -2383,6 +2391,20 @@ GLAPI PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT; #define GL_EXT_gpu_shader5 1 GLAPI int GLAD_GL_EXT_gpu_shader5; #endif +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +GLAPI int GLAD_GL_EXT_multisampled_render_to_texture; +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT; +#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT +#endif +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 +GLAPI int GLAD_GL_EXT_multisampled_render_to_texture2; +#endif #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 GLAPI int GLAD_GL_EXT_texture_compression_s3tc; @@ -2391,6 +2413,10 @@ GLAPI int GLAD_GL_EXT_texture_compression_s3tc; #define GL_EXT_texture_filter_anisotropic 1 GLAPI int GLAD_GL_EXT_texture_filter_anisotropic; #endif +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +GLAPI int GLAD_GL_EXT_texture_format_BGRA8888; +#endif #ifndef GL_KHR_debug #define GL_KHR_debug 1 GLAPI int GLAD_GL_KHR_debug; diff --git a/lib/opengl/gl/glad_es/src/glad.c b/lib/opengl/gl/glad_es/src/glad.c index 642f7475221..4bdc25dd5fd 100644 --- a/lib/opengl/gl/glad_es/src/glad.c +++ b/lib/opengl/gl/glad_es/src/glad.c @@ -1,6 +1,6 @@ /* - OpenGL ES loader generated by glad 0.1.36 on Sun Aug 24 16:18:41 2025. + OpenGL ES loader generated by glad 0.1.36 on Mon Aug 25 15:35:46 2025. Language/Generator: C/C++ Specification: gl @@ -11,8 +11,11 @@ GL_EXT_color_buffer_float, GL_EXT_disjoint_timer_query, GL_EXT_gpu_shader5, + GL_EXT_multisampled_render_to_texture, + GL_EXT_multisampled_render_to_texture2, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, + GL_EXT_texture_format_BGRA8888, GL_KHR_debug, GL_KHR_texture_compression_astc_ldr, GL_OES_compressed_ETC1_RGB8_texture, @@ -23,9 +26,9 @@ Reproducible: False Commandline: - --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_get_program_binary" + --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_get_program_binary" Online: - https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_compressed_ETC1_RGB8_texture&extensions=GL_OES_get_program_binary + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_compressed_ETC1_RGB8_texture&extensions=GL_OES_get_program_binary */ #include @@ -498,8 +501,11 @@ int GLAD_GL_EXT_buffer_storage = 0; int GLAD_GL_EXT_color_buffer_float = 0; int GLAD_GL_EXT_disjoint_timer_query = 0; int GLAD_GL_EXT_gpu_shader5 = 0; +int GLAD_GL_EXT_multisampled_render_to_texture = 0; +int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; int GLAD_GL_EXT_texture_compression_s3tc = 0; int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_format_BGRA8888 = 0; int GLAD_GL_KHR_debug = 0; int GLAD_GL_KHR_texture_compression_astc_ldr = 0; int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; @@ -517,6 +523,8 @@ PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; @@ -919,6 +927,11 @@ static void load_GL_EXT_disjoint_timer_query(GLADloadproc load) { glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT"); glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)load("glGetInteger64vEXT"); } +static void load_GL_EXT_multisampled_render_to_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_multisampled_render_to_texture) return; + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT"); + glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)load("glFramebufferTexture2DMultisampleEXT"); +} static void load_GL_KHR_debug(GLADloadproc load) { if(!GLAD_GL_KHR_debug) return; glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); @@ -955,8 +968,11 @@ static int find_extensionsGLES2(void) { GLAD_GL_EXT_color_buffer_float = has_ext("GL_EXT_color_buffer_float"); GLAD_GL_EXT_disjoint_timer_query = has_ext("GL_EXT_disjoint_timer_query"); GLAD_GL_EXT_gpu_shader5 = has_ext("GL_EXT_gpu_shader5"); + GLAD_GL_EXT_multisampled_render_to_texture = has_ext("GL_EXT_multisampled_render_to_texture"); + GLAD_GL_EXT_multisampled_render_to_texture2 = has_ext("GL_EXT_multisampled_render_to_texture2"); GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_format_BGRA8888 = has_ext("GL_EXT_texture_format_BGRA8888"); GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr"); GLAD_GL_OES_compressed_ETC1_RGB8_texture = has_ext("GL_OES_compressed_ETC1_RGB8_texture"); @@ -1025,6 +1041,7 @@ int gladLoadGLES2Loader(GLADloadproc load) { if (!find_extensionsGLES2()) return 0; load_GL_EXT_buffer_storage(load); load_GL_EXT_disjoint_timer_query(load); + load_GL_EXT_multisampled_render_to_texture(load); load_GL_KHR_debug(load); load_GL_OES_get_program_binary(load); return GLVersion.major != 0 || GLVersion.minor != 0; From ae09d7a428e6ac725691c589c3c7bc6531effe0a Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Mon, 25 Aug 2025 20:07:40 -0300 Subject: [PATCH 07/48] re-add accidentally deleted break --- code/graphics/opengl/gropenglquery.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/code/graphics/opengl/gropenglquery.cpp b/code/graphics/opengl/gropenglquery.cpp index 517264fe00e..09a9aa1ae99 100644 --- a/code/graphics/opengl/gropenglquery.cpp +++ b/code/graphics/opengl/gropenglquery.cpp @@ -50,6 +50,7 @@ void gr_opengl_query_value(int obj, QueryType type) { case QueryType::Timestamp: Assertion(GLAD_GL_ARB_timer_query, "Timestamp queries are not available! Availability must be checked before calling this function!"); glQueryCounter(slot.name, GL_TIMESTAMP); + break; default: UNREACHABLE("Unhandled enum value!"); break; From 92cd750d311185177d1bdd7d11542b603eafaddd Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Mon, 25 Aug 2025 22:27:44 -0300 Subject: [PATCH 08/48] Add GLES BC7 extension to glad and improve extension support report --- code/graphics/opengl/es_compatibility.h | 18 +++++++------- code/graphics/opengl/gropengl.cpp | 29 ++++++++++++++++------- lib/opengl/gl/glad_es/include/glad/glad.h | 21 +++++++++------- lib/opengl/gl/glad_es/src/glad.c | 12 +++++----- 4 files changed, 47 insertions(+), 33 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 1a71bc93742..ff658a2436f 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -17,24 +17,24 @@ #define GL_FILL 0x1B02 #define GL_LINE 0x1B01 #define GL_POINT 0x1B00 -#define GLAD_GL_ARB_texture_compression_bptc 0 #define GLAD_GL_ARB_timer_query 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_DOUBLE 0x140A #define GL_TIMESTAMP 1 //Enums -#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE -#define GL_BGRA GL_BGRA_EXT // Depends on GL_EXT_texture_format_BGRA8888 -#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT24 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_5_5_5_1 // Not great changes alpha bit position, may need to convert it -#define GL_RGB5 GL_RGB5_A1 // not going to work -#define GL_BGR GL_BGRA_EXT // only if BGRA8 and depends on GL_EXT_texture_format_BGRA8888 -#define GLAD_GL_ARB_texture_storage 1 // Part of 3.2 +#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE +#define GL_BGRA GL_BGRA_EXT // Depends on GL_EXT_texture_format_BGRA8888 +#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT24 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_5_5_5_1 // Not great changes alpha bit position, may need to convert it +#define GL_RGB5 GL_RGB5_A1 // not going to work +#define GL_BGR GL_BGRA_EXT // only if BGRA8 and depends on GL_EXT_texture_format_BGRA8888 +#define GLAD_GL_ARB_texture_storage 1 // Part of 3.2 +#define GLAD_GL_ARB_texture_compression_bptc GL_EXT_texture_compression_bptc //Functions #define glBlendFunciARB glBlendFunci -#define glTexImage2DMultisample glFramebufferTexture2DMultisampleEXT // Depends on EXT_multisampled_render_to_texture +#define glTexImage2DMultisample glFramebufferTexture2DMultisampleEXT // Depends on EXT_framebuffer_multisample #define glBufferStorage glBufferData //could be improved with EXT_buffer_storage -> glBufferStorageEXT #define glGetDebugMessageLogARB glGetDebugMessageLog #define gladLoadGLLoader gladLoadGLES2Loader diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index 6247927ec00..6d1d0977926 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -1363,10 +1363,25 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) } #endif - mprintf(( " OpenGL Vendor : %s\n", glGetString(GL_VENDOR) )); - mprintf(( " OpenGL Renderer : %s\n", glGetString(GL_RENDERER) )); - mprintf(( " OpenGL Version : %s\n", glGetString(GL_VERSION) )); + mprintf((" OpenGL Vendor : %s\n", glGetString(GL_VENDOR))); + mprintf((" OpenGL Renderer : %s\n", glGetString(GL_RENDERER))); + mprintf((" OpenGL Version : %s\n", glGetString(GL_VERSION))); + mprintf(( " GLSL Version : %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION))); mprintf(( "\n" )); + mprintf(("Extensions: \n")); + mprintf((" Geo shader support : %s\n", GL_EXT_gpu_shader5 ? NOX("YES") : NOX("NO"))); + mprintf((" S3TC texture support : %s\n", GLAD_GL_EXT_texture_compression_s3tc ? NOX("YES") : NOX("NO"))); + mprintf((" BPTC texture support : %s\n", GLAD_GL_ARB_texture_compression_bptc ? NOX("YES") : NOX("NO"))); + #ifdef USE_OPENGL_ES + mprintf((" ASTC texture support : %s\n", GLAD_GL_KHR_texture_compression_astc_ldr ? NOX("YES") : NOX("NO"))); + mprintf((" Precompiled shaders support : %s\n", GL_OES_get_program_binary ? NOX("YES") : NOX("NO"))); + mprintf((" Immutable buffer storage support : %s\n", GL_EXT_buffer_storage? NOX("YES") : NOX("NO"))); + mprintf((" BGRA8888 format support: %s\n", GL_EXT_texture_format_BGRA8888 ? NOX("YES") : NOX("NO"))); + mprintf((" Anisotropic filter support: %s\n", GL_EXT_texture_filter_anisotropic ? NOX("YES") : NOX("NO"))); + mprintf((" Render to texture support: %s\n", GL_EXT_multisampled_render_to_texture ? NOX("YES") : NOX("NO"))); + mprintf((" Render to texture2 support: %s\n", GL_EXT_multisampled_render_to_texture2 ? NOX("YES") : NOX("NO"))); + #endif + mprintf(("\n")); // Build a string identifier for this OpenGL implementation GL_implementation_id.clear(); @@ -1466,12 +1481,8 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) GL_max_renderbuffer_size, GL_max_renderbuffer_size )); - mprintf(( " S3TC texture support: %s\n", GLAD_GL_EXT_texture_compression_s3tc ? NOX("YES") : NOX("NO") )); - mprintf(( " BPTC texture support: %s\n", GLAD_GL_ARB_texture_compression_bptc ? NOX("YES") : NOX("NO") )); - mprintf(( " Post-processing enabled: %s\n", (Gr_post_processing_enabled) ? "YES" : "NO")); - mprintf(( " Using %s texture filter.\n", (GL_mipmap_filter) ? NOX("trilinear") : NOX("bilinear") )); - - mprintf(( " OpenGL Shader Version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION) )); + mprintf((" Post-processing enabled: %s\n", (Gr_post_processing_enabled) ? "YES" : "NO")); + mprintf((" Using %s texture filter.\n", (GL_mipmap_filter) ? NOX("trilinear") : NOX("bilinear"))); mprintf((" Max uniform block size: %d\n", GL_state.Constants.GetMaxUniformBlockSize())); mprintf((" Max uniform buffer bindings: %d\n", GL_state.Constants.GetMaxUniformBlockBindings())); diff --git a/lib/opengl/gl/glad_es/include/glad/glad.h b/lib/opengl/gl/glad_es/include/glad/glad.h index 5797074ca06..c539024deac 100644 --- a/lib/opengl/gl/glad_es/include/glad/glad.h +++ b/lib/opengl/gl/glad_es/include/glad/glad.h @@ -1,6 +1,6 @@ /* - OpenGL ES loader generated by glad 0.1.36 on Mon Aug 25 15:35:46 2025. + OpenGL ES loader generated by glad 0.1.36 on Tue Aug 26 01:10:38 2025. Language/Generator: C/C++ Specification: gl @@ -13,12 +13,12 @@ GL_EXT_gpu_shader5, GL_EXT_multisampled_render_to_texture, GL_EXT_multisampled_render_to_texture2, + GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_KHR_debug, GL_KHR_texture_compression_astc_ldr, - GL_OES_compressed_ETC1_RGB8_texture, GL_OES_get_program_binary Loader: True Local files: False @@ -26,9 +26,9 @@ Reproducible: False Commandline: - --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_get_program_binary" + --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_get_program_binary" Online: - https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_compressed_ETC1_RGB8_texture&extensions=GL_OES_get_program_binary + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_bptc&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_get_program_binary */ @@ -2256,6 +2256,10 @@ GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 @@ -2332,7 +2336,6 @@ GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#define GL_ETC1_RGB8_OES 0x8D64 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF @@ -2405,6 +2408,10 @@ GLAPI PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMul #define GL_EXT_multisampled_render_to_texture2 1 GLAPI int GLAD_GL_EXT_multisampled_render_to_texture2; #endif +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +GLAPI int GLAD_GL_EXT_texture_compression_bptc; +#endif #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 GLAPI int GLAD_GL_EXT_texture_compression_s3tc; @@ -2458,10 +2465,6 @@ GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; #define GL_KHR_texture_compression_astc_ldr 1 GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr; #endif -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -GLAPI int GLAD_GL_OES_compressed_ETC1_RGB8_texture; -#endif #ifndef GL_OES_get_program_binary #define GL_OES_get_program_binary 1 GLAPI int GLAD_GL_OES_get_program_binary; diff --git a/lib/opengl/gl/glad_es/src/glad.c b/lib/opengl/gl/glad_es/src/glad.c index 4bdc25dd5fd..bbd6c434026 100644 --- a/lib/opengl/gl/glad_es/src/glad.c +++ b/lib/opengl/gl/glad_es/src/glad.c @@ -1,6 +1,6 @@ /* - OpenGL ES loader generated by glad 0.1.36 on Mon Aug 25 15:35:46 2025. + OpenGL ES loader generated by glad 0.1.36 on Tue Aug 26 01:10:38 2025. Language/Generator: C/C++ Specification: gl @@ -13,12 +13,12 @@ GL_EXT_gpu_shader5, GL_EXT_multisampled_render_to_texture, GL_EXT_multisampled_render_to_texture2, + GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_KHR_debug, GL_KHR_texture_compression_astc_ldr, - GL_OES_compressed_ETC1_RGB8_texture, GL_OES_get_program_binary Loader: True Local files: False @@ -26,9 +26,9 @@ Reproducible: False Commandline: - --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_get_program_binary" + --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_get_program_binary" Online: - https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_compressed_ETC1_RGB8_texture&extensions=GL_OES_get_program_binary + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_bptc&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_get_program_binary */ #include @@ -503,12 +503,12 @@ int GLAD_GL_EXT_disjoint_timer_query = 0; int GLAD_GL_EXT_gpu_shader5 = 0; int GLAD_GL_EXT_multisampled_render_to_texture = 0; int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; +int GLAD_GL_EXT_texture_compression_bptc = 0; int GLAD_GL_EXT_texture_compression_s3tc = 0; int GLAD_GL_EXT_texture_filter_anisotropic = 0; int GLAD_GL_EXT_texture_format_BGRA8888 = 0; int GLAD_GL_KHR_debug = 0; int GLAD_GL_KHR_texture_compression_astc_ldr = 0; -int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; int GLAD_GL_OES_get_program_binary = 0; PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; @@ -970,12 +970,12 @@ static int find_extensionsGLES2(void) { GLAD_GL_EXT_gpu_shader5 = has_ext("GL_EXT_gpu_shader5"); GLAD_GL_EXT_multisampled_render_to_texture = has_ext("GL_EXT_multisampled_render_to_texture"); GLAD_GL_EXT_multisampled_render_to_texture2 = has_ext("GL_EXT_multisampled_render_to_texture2"); + GLAD_GL_EXT_texture_compression_bptc = has_ext("GL_EXT_texture_compression_bptc"); GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); GLAD_GL_EXT_texture_format_BGRA8888 = has_ext("GL_EXT_texture_format_BGRA8888"); GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr"); - GLAD_GL_OES_compressed_ETC1_RGB8_texture = has_ext("GL_OES_compressed_ETC1_RGB8_texture"); GLAD_GL_OES_get_program_binary = has_ext("GL_OES_get_program_binary"); free_exts(); return 1; From 6059d9f4e19a8b83c42fb82905d79997bb301456 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Mon, 25 Aug 2025 22:37:35 -0300 Subject: [PATCH 09/48] fix some enum mappings --- code/graphics/opengl/es_compatibility.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index ff658a2436f..d7b4d3167d9 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -5,11 +5,8 @@ //Stubs Enums #define GL_CLIP_DISTANCE0 0x3000 #define GLAD_GL_ARB_draw_buffers_blend 1 -#define GLAD_GL_ARB_get_program_binary 0 -#define GL_MULTISAMPLE GL_TRUE #define GLAD_GL_ARB_buffer_storage 1 #define GL_MAP_PERSISTENT_BIT 0x0040 -#define GLAD_GL_ARB_gpu_shader5 0 #define GLAD_GL_ARB_vertex_attrib_binding 0 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_PROXY_TEXTURE_2D GL_TEXTURE_2D // Huge NOPE, needs an alternative way to reeplace proxy @@ -31,10 +28,13 @@ #define GL_BGR GL_BGRA_EXT // only if BGRA8 and depends on GL_EXT_texture_format_BGRA8888 #define GLAD_GL_ARB_texture_storage 1 // Part of 3.2 #define GLAD_GL_ARB_texture_compression_bptc GL_EXT_texture_compression_bptc +#define GLAD_GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 +#define GLAD_GL_ARB_get_program_binary GL_OES_get_program_binary +#define GL_MULTISAMPLE GL_TRUE // Always enabled on ES //Functions #define glBlendFunciARB glBlendFunci -#define glTexImage2DMultisample glFramebufferTexture2DMultisampleEXT // Depends on EXT_framebuffer_multisample +#define glTexImage2DMultisample glFramebufferTexture2DMultisampleEXT // Depends on GL_EXT_multisampled_render_to_texture #define glBufferStorage glBufferData //could be improved with EXT_buffer_storage -> glBufferStorageEXT #define glGetDebugMessageLogARB glGetDebugMessageLog #define gladLoadGLLoader gladLoadGLES2Loader From e205a63048fe3cdfaece7fe845ad15f3de67c78b Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Tue, 26 Aug 2025 05:53:26 -0300 Subject: [PATCH 10/48] Use the ARB name for geo shader check --- code/graphics/opengl/gropengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index 6d1d0977926..81140581427 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -1369,7 +1369,7 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) mprintf(( " GLSL Version : %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION))); mprintf(( "\n" )); mprintf(("Extensions: \n")); - mprintf((" Geo shader support : %s\n", GL_EXT_gpu_shader5 ? NOX("YES") : NOX("NO"))); + mprintf((" Geo shader support : %s\n", GL_ARB_gpu_shader5 ? NOX("YES") : NOX("NO"))); mprintf((" S3TC texture support : %s\n", GLAD_GL_EXT_texture_compression_s3tc ? NOX("YES") : NOX("NO"))); mprintf((" BPTC texture support : %s\n", GLAD_GL_ARB_texture_compression_bptc ? NOX("YES") : NOX("NO"))); #ifdef USE_OPENGL_ES From 4288a1ffaf76ded19a0763911eef2ae3cc0a7f1c Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Tue, 26 Aug 2025 19:25:16 -0300 Subject: [PATCH 11/48] Add es espand shader includes --- code/graphics/opengl/es_compatibility.h | 6 +++- code/graphics/opengl/gropenglshader.cpp | 44 ++++++++++++++++++++++--- freespace2/SDLGraphicsOperations.cpp | 4 +++ 3 files changed, 49 insertions(+), 5 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index d7b4d3167d9..c1874d9e86b 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -24,10 +24,11 @@ #define GL_BGRA GL_BGRA_EXT // Depends on GL_EXT_texture_format_BGRA8888 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT24 #define GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_5_5_5_1 // Not great changes alpha bit position, may need to convert it -#define GL_RGB5 GL_RGB5_A1 // not going to work +#define GL_RGB5 GL_RGB5_A1 // has extra alpha bit, not sure if it going to work #define GL_BGR GL_BGRA_EXT // only if BGRA8 and depends on GL_EXT_texture_format_BGRA8888 #define GLAD_GL_ARB_texture_storage 1 // Part of 3.2 #define GLAD_GL_ARB_texture_compression_bptc GL_EXT_texture_compression_bptc +#define GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 #define GLAD_GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 #define GLAD_GL_ARB_get_program_binary GL_OES_get_program_binary #define GL_MULTISAMPLE GL_TRUE // Always enabled on ES @@ -49,6 +50,9 @@ inline void glDrawBuffer(GLenum data) glDrawBuffers(1, buffer); } +// does not exist on ES, ES uses layout(location=) directly on shader +#define glBindFragDataLocation(program, colorNumber, name) ((void)0) + // glPolygonMode() is not supported on ES, no wireframe, GL_FILL is default, GL_POINTS, and GL_LINES needs an alternative path #define glPolygonMode(face, mode) ((void)0) diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index c9aee34202c..2a8faad7b55 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -1,4 +1,4 @@ -/* +/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell @@ -312,7 +312,10 @@ static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool sflags << "#version " << GLSL_version << " es\n"; sflags << "precision highp float;" << "\n"; sflags << "precision highp int;" << "\n"; + sflags << "precision highp sampler2D;" << "\n"; sflags << "precision highp sampler2DArray;" << "\n"; + sflags << "precision highp samplerCube;" << "\n"; + #endif if (Detail.lighting < 3) { sflags << "#define FLAG_LIGHT_MODEL_BLINN_PHONG\n"; @@ -342,6 +345,10 @@ static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool return sflags.str(); } +#ifdef USE_OPENGL_ES +SCP_string glsl_es_expand_includes(const SCP_string&); +#endif + /** * Load a shader file from disc or from the builtin defaults in def_files.cpp if none can be found. * This function will also create a list of preprocessor defines for the GLSL compiler based on the shader flags @@ -372,10 +379,41 @@ static SCP_string opengl_load_shader(const char* filename) { nprintf(("shaders"," Loading built-in default shader for: %s\n", filename)); auto def_shader = defaults_get_file(filename); content.assign(reinterpret_cast(def_shader.data), def_shader.size); + #ifdef USE_OPENGL_ES + content = glsl_es_expand_includes(content); + #endif return content; } +#ifdef USE_OPENGL_ES +/* +* This function will expand any includes a shader may have with GLSL ES +* Since shaders #includes are not supported. +*/ +SCP_string glsl_es_expand_includes(const SCP_string& src) +{ + SCP_stringstream input(src); + SCP_stringstream output; + SCP_string line; + + while (std::getline(input, line)) { + if (line.find("#include") != std::string::npos) { + auto start = line.find('"'); + auto end = line.find('"', start + 1); + if (start != std::string::npos && end != std::string::npos) { + std::string filename = line.substr(start + 1, end - start - 1); + SCP_string included = opengl_load_shader(filename.c_str()); + output << included << "\n"; + continue; + } + } + output << line << "\n"; + } + return output.str(); +} +#endif + static void handle_includes_impl(SCP_vector& include_stack, SCP_stringstream& output, int& include_counter, @@ -865,13 +903,11 @@ void opengl_compile_shader_actual(shader_type sdr, const uint &flags, opengl_sha } // bind fragment data locations before we link the shader - #ifndef USE_OPENGL_ES glBindFragDataLocation(program->getShaderHandle(), 0, "fragOut0"); glBindFragDataLocation(program->getShaderHandle(), 1, "fragOut1"); glBindFragDataLocation(program->getShaderHandle(), 2, "fragOut2"); glBindFragDataLocation(program->getShaderHandle(), 3, "fragOut3"); glBindFragDataLocation(program->getShaderHandle(), 4, "fragOut4"); - #endif if (do_shader_caching()) { // Enable shader caching @@ -882,7 +918,7 @@ void opengl_compile_shader_actual(shader_type sdr, const uint &flags, opengl_sha } catch (const std::exception&) { // Since all shaders are required a compilation failure is a fatal error - Error(LOCATION, "A shader failed to compile! Check the debug log for more information."); + Error(LOCATION, "A shader failed to compile! %s. Check the debug log for more information.", sdr_info->description ); } cache_program_binary(program->getShaderHandle(), shader_hash); diff --git a/freespace2/SDLGraphicsOperations.cpp b/freespace2/SDLGraphicsOperations.cpp index 91c2d7b61f5..e3494e7d0b7 100644 --- a/freespace2/SDLGraphicsOperations.cpp +++ b/freespace2/SDLGraphicsOperations.cpp @@ -21,7 +21,11 @@ void setOGLProperties(const os::ViewPortProperties& props) SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, props.pixel_format.blue_size); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, props.pixel_format.depth_size); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, props.pixel_format.stencil_size); + #ifndef USE_OPENGL_ES SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + #else + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0); + #endif // disabled due to issues with implementation; may be re-enabled in future SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); From ea1dfffaa08af107386c3c0869787d351483d070 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Tue, 26 Aug 2025 20:00:26 -0300 Subject: [PATCH 12/48] Fix glbufferstorage mapping --- code/graphics/opengl/es_compatibility.h | 4 ++-- code/graphics/opengl/gropenglshader.cpp | 3 +++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index c1874d9e86b..937e666ead1 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -5,7 +5,6 @@ //Stubs Enums #define GL_CLIP_DISTANCE0 0x3000 #define GLAD_GL_ARB_draw_buffers_blend 1 -#define GLAD_GL_ARB_buffer_storage 1 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GLAD_GL_ARB_vertex_attrib_binding 0 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C @@ -32,11 +31,12 @@ #define GLAD_GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 #define GLAD_GL_ARB_get_program_binary GL_OES_get_program_binary #define GL_MULTISAMPLE GL_TRUE // Always enabled on ES +#define GLAD_GL_ARB_buffer_storage GL_EXT_buffer_storage //Functions #define glBlendFunciARB glBlendFunci #define glTexImage2DMultisample glFramebufferTexture2DMultisampleEXT // Depends on GL_EXT_multisampled_render_to_texture -#define glBufferStorage glBufferData //could be improved with EXT_buffer_storage -> glBufferStorageEXT +#define glBufferStorage glBufferStorageEXT #define glGetDebugMessageLogARB glGetDebugMessageLog #define gladLoadGLLoader gladLoadGLES2Loader #define glDebugMessageCallbackARB glDebugMessageCallback diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index 2a8faad7b55..0d1f40bee61 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -370,6 +370,9 @@ static SCP_string opengl_load_shader(const char* filename) { cfread(&content[0], len + 1, 1, cf_shader); cfclose(cf_shader); + #ifdef USE_OPENGL_ES + content = glsl_es_expand_includes(content); + #endif return content; } From e5371e6aaded5c0a6d65afb5ebc7fd773a4c34a9 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 27 Aug 2025 19:30:35 -0300 Subject: [PATCH 13/48] fix some gl errors on opengl es --- code/cfile/cfile.cpp | 2 +- code/graphics/opengl/es_compatibility.h | 42 ++++++++++++++++++++--- code/graphics/opengl/gropengl.cpp | 3 ++ code/graphics/opengl/gropengldraw.cpp | 2 ++ code/graphics/opengl/gropenglquery.cpp | 8 +++++ code/graphics/opengl/gropenglshader.cpp | 2 ++ code/graphics/opengl/gropengltexture.cpp | 2 +- lib/opengl/gl/glad_es/include/glad/glad.h | 28 +++++++++++---- lib/opengl/gl/glad_es/src/glad.c | 9 +++-- 9 files changed, 83 insertions(+), 15 deletions(-) diff --git a/code/cfile/cfile.cpp b/code/cfile/cfile.cpp index f3de93638d8..a7e099e64b1 100644 --- a/code/cfile/cfile.cpp +++ b/code/cfile/cfile.cpp @@ -68,7 +68,7 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = { { CF_TYPE_MOVIES, "data" DIR_SEPARATOR_STR "movies", ".mve .msb .ogg .mp4 .srt .webm .png",CF_TYPE_DATA }, { CF_TYPE_INTERFACE, "data" DIR_SEPARATOR_STR "interface", ".pcx .ani .dds .tga .eff .png .jpg .rml .rcss", CF_TYPE_DATA }, { CF_TYPE_FONT, "data" DIR_SEPARATOR_STR "fonts", ".vf .ttf .otf", CF_TYPE_DATA }, - { CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .png .dds .sdr", CF_TYPE_DATA }, + { CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .png .dds .sdr .vert .frag .glsl", CF_TYPE_DATA }, { CF_TYPE_HUD, "data" DIR_SEPARATOR_STR "hud", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA }, { CF_TYPE_PLAYERS, "data" DIR_SEPARATOR_STR "players", ".hcf", /* DON'T add pilot files here!! */ CF_TYPE_DATA }, { CF_TYPE_PLAYER_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "images", ".pcx .png .dds", CF_TYPE_PLAYERS }, diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 937e666ead1..76699d35a9c 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -1,9 +1,10 @@ -#ifdef USE_OPENGL_ES +#ifndef ES_COMPATIBILITY_H +#define ES_COMPATIBILITY_H +#ifdef USE_OPENGL_ES #include #include //Stubs Enums -#define GL_CLIP_DISTANCE0 0x3000 #define GLAD_GL_ARB_draw_buffers_blend 1 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GLAD_GL_ARB_vertex_attrib_binding 0 @@ -14,11 +15,11 @@ #define GL_LINE 0x1B01 #define GL_POINT 0x1B00 #define GLAD_GL_ARB_timer_query 1 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_DOUBLE 0x140A #define GL_TIMESTAMP 1 //Enums +#define GL_CLIP_DISTANCE0 GL_CLIP_DISTANCE0_EXT // GL_EXT_clip_cull_distance #define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE #define GL_BGRA GL_BGRA_EXT // Depends on GL_EXT_texture_format_BGRA8888 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT24 @@ -30,7 +31,6 @@ #define GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 #define GLAD_GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 #define GLAD_GL_ARB_get_program_binary GL_OES_get_program_binary -#define GL_MULTISAMPLE GL_TRUE // Always enabled on ES #define GLAD_GL_ARB_buffer_storage GL_EXT_buffer_storage //Functions @@ -44,6 +44,39 @@ #define glGetDebugMessageLogARB glGetDebugMessageLog #define glDepthRange glDepthRangef +static inline void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void* data) +{ + // stub, we likely need to do some conversion here + glTexImage3D_glad(target, level, internalFormat, width, height, depth, border, format, type, data); +} + +static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint yoff, GLint zoff, GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, const void* data) +{ + if (format == GL_BGRA && type == GL_UNSIGNED_SHORT_5_5_5_1) { + format = GL_RGBA; + } + + if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { + format = GL_RGB; + } + + glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, data); +} + +static inline void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data) +{ + if (internalformat == GL_RGBA16F) { + glTexImage2D_glad(target, level, internalformat, width, height, border, GL_RGBA, GL_HALF_FLOAT, data); + } else if (internalformat == GL_RGBA8) { + glTexImage2D_glad(target, level, internalformat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, data); + } else if (internalformat == GL_DEPTH_COMPONENT24) { + glTexImage2D_glad(target, level, internalformat, width, height, border, format, GL_UNSIGNED_INT, data); + } else { + glTexImage2D_glad(target, level, internalformat, width, height, border, format, type, data); + } +} + + inline void glDrawBuffer(GLenum data) { const GLenum buffer[] = { data }; @@ -164,5 +197,6 @@ inline void glQueryCounter(GLuint id, GLenum target) #define GL_DEBUG_SEVERITY_MEDIUM_ARB GL_DEBUG_SEVERITY_MEDIUM #define GL_DEBUG_SEVERITY_LOW_ARB GL_DEBUG_SEVERITY_LOW #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB GL_DEBUG_OUTPUT_SYNCHRONOUS +#endif #endif \ No newline at end of file diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index 81140581427..98f4ed451df 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -1374,6 +1374,7 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) mprintf((" BPTC texture support : %s\n", GLAD_GL_ARB_texture_compression_bptc ? NOX("YES") : NOX("NO"))); #ifdef USE_OPENGL_ES mprintf((" ASTC texture support : %s\n", GLAD_GL_KHR_texture_compression_astc_ldr ? NOX("YES") : NOX("NO"))); + mprintf((" Cull distance support : %s\n", GL_EXT_clip_cull_distance ? NOX("YES") : NOX("NO"))); mprintf((" Precompiled shaders support : %s\n", GL_OES_get_program_binary ? NOX("YES") : NOX("NO"))); mprintf((" Immutable buffer storage support : %s\n", GL_EXT_buffer_storage? NOX("YES") : NOX("NO"))); mprintf((" BGRA8888 format support: %s\n", GL_EXT_texture_format_BGRA8888 ? NOX("YES") : NOX("NO"))); @@ -1443,7 +1444,9 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) glClear(GL_DEPTH_BUFFER_BIT); glClear(GL_STENCIL_BUFFER_BIT); + #ifndef USE_OPENGL_ES glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + #endif glDepthRange(0.0, 1.0); diff --git a/code/graphics/opengl/gropengldraw.cpp b/code/graphics/opengl/gropengldraw.cpp index 361675e1808..cdcc849a87a 100644 --- a/code/graphics/opengl/gropengldraw.cpp +++ b/code/graphics/opengl/gropengldraw.cpp @@ -354,7 +354,9 @@ void opengl_setup_scene_textures() } if (Cmdline_msaa_enabled > 0) { + #ifndef USE_OPENGL_ES glEnable(GL_MULTISAMPLE); + #endif // Make sure our MSAA setting are valid int maxSamples; diff --git a/code/graphics/opengl/gropenglquery.cpp b/code/graphics/opengl/gropenglquery.cpp index 09a9aa1ae99..4f4eb65f775 100644 --- a/code/graphics/opengl/gropenglquery.cpp +++ b/code/graphics/opengl/gropenglquery.cpp @@ -60,6 +60,10 @@ void gr_opengl_query_value(int obj, QueryType type) { bool gr_opengl_query_value_available(int obj) { auto& slot = get_query_slot(obj); + //temporal fix to remove the error from the log, i still dont understand why this is invalid + if (slot.name == 1) + return GL_FALSE; + GLuint available; glGetQueryObjectuiv(slot.name, GL_QUERY_RESULT_AVAILABLE, &available); @@ -69,6 +73,10 @@ bool gr_opengl_query_value_available(int obj) { std::uint64_t gr_opengl_get_query_value(int obj) { auto& slot = get_query_slot(obj); + // temporal fix to remove the error from the log, i still dont understand why this is invalid + if (slot.name == 1) + return GL_FALSE; + GLuint64 available; #ifndef USE_OPENGL_ES glGetQueryObjectui64v(slot.name, GL_QUERY_RESULT, &available); diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index 0d1f40bee61..3c335f839b1 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -310,11 +310,13 @@ static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool sflags << "#version " << GLSL_version << " core\n"; #else sflags << "#version " << GLSL_version << " es\n"; + sflags << "#extension GL_EXT_clip_cull_distance : enable" << "\n"; sflags << "precision highp float;" << "\n"; sflags << "precision highp int;" << "\n"; sflags << "precision highp sampler2D;" << "\n"; sflags << "precision highp sampler2DArray;" << "\n"; sflags << "precision highp samplerCube;" << "\n"; + sflags << "precision highp samplerBuffer;" << "\n"; #endif if (Detail.lighting < 3) { diff --git a/code/graphics/opengl/gropengltexture.cpp b/code/graphics/opengl/gropengltexture.cpp index 5ba11eb2bb1..e8711b3b216 100644 --- a/code/graphics/opengl/gropengltexture.cpp +++ b/code/graphics/opengl/gropengltexture.cpp @@ -1706,7 +1706,7 @@ void opengl_kill_all_render_targets() fbo_t *fbo = &RenderTarget[i]; if (fbo->framebuffer_id) { - glDeleteFramebuffers(1, &fbo->framebuffer_id); + glDeleteFramebuffers(1, &fbo->framebuffer_id);//NOTE: Crashes on exit on OPENGL ES here, why? fbo->framebuffer_id = 0; } diff --git a/lib/opengl/gl/glad_es/include/glad/glad.h b/lib/opengl/gl/glad_es/include/glad/glad.h index c539024deac..ea80b209e3a 100644 --- a/lib/opengl/gl/glad_es/include/glad/glad.h +++ b/lib/opengl/gl/glad_es/include/glad/glad.h @@ -1,6 +1,6 @@ /* - OpenGL ES loader generated by glad 0.1.36 on Tue Aug 26 01:10:38 2025. + OpenGL ES loader generated by glad 0.1.36 on Wed Aug 27 15:16:54 2025. Language/Generator: C/C++ Specification: gl @@ -8,6 +8,7 @@ Profile: core Extensions: GL_EXT_buffer_storage, + GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_disjoint_timer_query, GL_EXT_gpu_shader5, @@ -26,9 +27,9 @@ Reproducible: False Commandline: - --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_get_program_binary" + --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_get_program_binary" Online: - https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_bptc&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_get_program_binary + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_clip_cull_distance&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_bptc&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_get_program_binary */ @@ -1468,7 +1469,7 @@ GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; #define glStencilOpSeparate glad_glStencilOpSeparate typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D +#define glTexImage2D_glad glad_glTexImage2D //Name was changed to handle glTexImage2D on es_compatibility.h typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; #define glTexParameterf glad_glTexParameterf @@ -1589,10 +1590,10 @@ GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; #define glDrawRangeElements glad_glDrawRangeElements typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D +#define glTexImage3D_glad glad_glTexImage3D // name changed to be handled on es_compatibility.h typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D +#define glTexSubImage3D_glad glad_glTexSubImage3D // name changed to be handled on es_compatibility.h typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_glCopyTexSubImage3D @@ -2245,6 +2246,17 @@ GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 #define GL_QUERY_COUNTER_BITS_EXT 0x8864 #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 @@ -2346,6 +2358,10 @@ typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr siz GLAPI PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT; #define glBufferStorageEXT glad_glBufferStorageEXT #endif +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +GLAPI int GLAD_GL_EXT_clip_cull_distance; +#endif #ifndef GL_EXT_color_buffer_float #define GL_EXT_color_buffer_float 1 GLAPI int GLAD_GL_EXT_color_buffer_float; diff --git a/lib/opengl/gl/glad_es/src/glad.c b/lib/opengl/gl/glad_es/src/glad.c index bbd6c434026..e7bae0f7860 100644 --- a/lib/opengl/gl/glad_es/src/glad.c +++ b/lib/opengl/gl/glad_es/src/glad.c @@ -1,6 +1,6 @@ /* - OpenGL ES loader generated by glad 0.1.36 on Tue Aug 26 01:10:38 2025. + OpenGL ES loader generated by glad 0.1.36 on Wed Aug 27 15:16:54 2025. Language/Generator: C/C++ Specification: gl @@ -8,6 +8,7 @@ Profile: core Extensions: GL_EXT_buffer_storage, + GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_disjoint_timer_query, GL_EXT_gpu_shader5, @@ -26,9 +27,9 @@ Reproducible: False Commandline: - --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_get_program_binary" + --profile="core" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_EXT_buffer_storage,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_disjoint_timer_query,GL_EXT_gpu_shader5,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_OES_get_program_binary" Online: - https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_bptc&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_get_program_binary + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.2&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_clip_cull_distance&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_disjoint_timer_query&extensions=GL_EXT_gpu_shader5&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_EXT_multisampled_render_to_texture2&extensions=GL_EXT_texture_compression_bptc&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_format_BGRA8888&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr&extensions=GL_OES_get_program_binary */ #include @@ -498,6 +499,7 @@ PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; int GLAD_GL_EXT_buffer_storage = 0; +int GLAD_GL_EXT_clip_cull_distance = 0; int GLAD_GL_EXT_color_buffer_float = 0; int GLAD_GL_EXT_disjoint_timer_query = 0; int GLAD_GL_EXT_gpu_shader5 = 0; @@ -965,6 +967,7 @@ static void load_GL_OES_get_program_binary(GLADloadproc load) { static int find_extensionsGLES2(void) { if (!get_exts()) return 0; GLAD_GL_EXT_buffer_storage = has_ext("GL_EXT_buffer_storage"); + GLAD_GL_EXT_clip_cull_distance = has_ext("GL_EXT_clip_cull_distance"); GLAD_GL_EXT_color_buffer_float = has_ext("GL_EXT_color_buffer_float"); GLAD_GL_EXT_disjoint_timer_query = has_ext("GL_EXT_disjoint_timer_query"); GLAD_GL_EXT_gpu_shader5 = has_ext("GL_EXT_gpu_shader5"); From ce4c2ee1c78984a1394d089dc503dc1b62027dd3 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 27 Aug 2025 21:21:05 -0300 Subject: [PATCH 14/48] Enable GL_CLIP_DISTANCE --- code/graphics/opengl/es_compatibility.h | 2 +- code/graphics/opengl/gropengl.cpp | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 76699d35a9c..02e8295d372 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -2,7 +2,7 @@ #define ES_COMPATIBILITY_H #ifdef USE_OPENGL_ES #include -#include +#include //Stubs Enums #define GLAD_GL_ARB_draw_buffers_blend 1 diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index 98f4ed451df..800d6ca9838 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -1384,6 +1384,10 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) #endif mprintf(("\n")); + #ifdef USE_OPENGL_ES + glEnable(GL_CLIP_DISTANCE0); + #endif + // Build a string identifier for this OpenGL implementation GL_implementation_id.clear(); GL_implementation_id += reinterpret_cast(glGetString(GL_VENDOR)); From ee365201168e76989d5520bbe66b2fbafc66e092 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 28 Aug 2025 19:52:10 -0300 Subject: [PATCH 15/48] Add format conversions --- code/cfile/cfile.cpp | 4 +- code/graphics/opengl/es_compatibility.h | 139 ++++++++++++++++++---- code/graphics/opengl/gropengl.cpp | 4 - code/graphics/opengl/gropenglquery.cpp | 9 +- code/graphics/opengl/gropenglshader.cpp | 1 - code/graphics/opengl/gropengltexture.cpp | 2 +- lib/opengl/gl/glad_es/include/glad/glad.h | 2 +- 7 files changed, 122 insertions(+), 39 deletions(-) diff --git a/code/cfile/cfile.cpp b/code/cfile/cfile.cpp index a7e099e64b1..6bdcae09176 100644 --- a/code/cfile/cfile.cpp +++ b/code/cfile/cfile.cpp @@ -193,8 +193,8 @@ int cfile_init(const char *exe_dir, const char *cdrom_dir) if(android_path == nullptr){ os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR, "Freespace Open needs permission to access the external storage."); return 1; - } - strncpy(buf, android_path, CFILE_ROOT_DIRECTORY_LEN - 1); + } + snprintf(buf, CFILE_ROOT_DIRECTORY_LEN, "%s/files", android_path); #endif buf[CFILE_ROOT_DIRECTORY_LEN - 1] = '\0'; diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 02e8295d372..5421df379fc 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -1,31 +1,38 @@ #ifndef ES_COMPATIBILITY_H #define ES_COMPATIBILITY_H #ifdef USE_OPENGL_ES +#include #include #include - -//Stubs Enums +//TODO: +//-Message:GL_INVALID_OPERATION in glBlitFramebuffer(source and destination color buffer cannot be the same), this may not be easy to handle +//-IMGUI crashes on windows + opengl es +//-gr_opengl_query_value_available() returning INVALID_OPERATION, no idea. +//-limited color attachments to 4 in not a good way +//-GL_PROXY_TEXTURE_2D and GL_TEXTURE_COMPRESSED_IMAGE_SIZE + +//Stubs Enums, this does not exist on GLES and need to be handled #define GLAD_GL_ARB_draw_buffers_blend 1 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GLAD_GL_ARB_vertex_attrib_binding 0 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_PROXY_TEXTURE_2D GL_TEXTURE_2D // Huge NOPE, needs an alternative way to reeplace proxy -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 // another nope, just compile fix +#define GL_PROXY_TEXTURE_2D GL_TEXTURE_2D // needs an alternative way to reeplace proxy +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 // just compile fix #define GL_FILL 0x1B02 #define GL_LINE 0x1B01 #define GL_POINT 0x1B00 #define GLAD_GL_ARB_timer_query 1 #define GL_DOUBLE 0x140A #define GL_TIMESTAMP 1 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x1CCC +#define GL_UNSIGNED_INT_8_8_8_8_REV 0xBAAA +#define GL_BGR 0x2CCA //Enums #define GL_CLIP_DISTANCE0 GL_CLIP_DISTANCE0_EXT // GL_EXT_clip_cull_distance -#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE #define GL_BGRA GL_BGRA_EXT // Depends on GL_EXT_texture_format_BGRA8888 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT24 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_5_5_5_1 // Not great changes alpha bit position, may need to convert it #define GL_RGB5 GL_RGB5_A1 // has extra alpha bit, not sure if it going to work -#define GL_BGR GL_BGRA_EXT // only if BGRA8 and depends on GL_EXT_texture_format_BGRA8888 #define GLAD_GL_ARB_texture_storage 1 // Part of 3.2 #define GLAD_GL_ARB_texture_compression_bptc GL_EXT_texture_compression_bptc #define GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 @@ -44,27 +51,111 @@ #define glGetDebugMessageLogARB glGetDebugMessageLog #define glDepthRange glDepthRangef -static inline void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void* data) +// Bring internalFormat info for glTexSubImage3D calls +static inline GLint query_internalformat_3d(GLenum target, GLint level) +{ + GLint ifmt = 0; + glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &ifmt); + return ifmt; +} + +// BGRA 1_5_5_5_REV -> RGBA 5_5_5_1 +static inline void convert_BGRA1555_REV_to_RGBA5551(const uint16_t* src, uint16_t* dst, size_t npx) { - // stub, we likely need to do some conversion here - glTexImage3D_glad(target, level, internalFormat, width, height, depth, border, format, type, data); + for (size_t i = 0; i < npx; i++) { + const uint16_t s = src[i]; + uint16_t a = (s >> 15) & 0x1; + uint16_t r = (s >> 10) & 0x1F; + uint16_t g = (s >> 5) & 0x1F; + uint16_t b = (s >> 0) & 0x1F; + dst[i] = static_cast((r << 11) | (g << 6) | (b << 1) | a); + } +} + +// BGRA1555_REV -> RGBA8888 +static inline void convert_BGRA1555_REV_to_RGBA8888(const uint16_t* src, uint8_t* dstRGBA8, size_t npx) +{ + for (size_t i = 0; i < npx; ++i) { + uint16_t s = src[i]; + uint8_t A = (s >> 15) ? 255 : 0; + uint8_t R5 = (s >> 10) & 0x1F; + uint8_t G5 = (s >> 5) & 0x1F; + uint8_t B5 = s & 0x1F; + // expand 5 to 8 bits: (v<<3)|(v>>2) + uint8_t R = (R5 << 3) | (R5 >> 2); + uint8_t G = (G5 << 3) | (G5 >> 2); + uint8_t B = (B5 << 3) | (B5 >> 2); + size_t o = 4 * i; + dstRGBA8[o + 0] = R; + dstRGBA8[o + 1] = G; + dstRGBA8[o + 2] = B; + dstRGBA8[o + 3] = A; + } +} + +// BGR -> RGB +static inline void convert_BGR_to_RGB(uint8_t* p, size_t npx) +{ + for (size_t i = 0; i < npx; ++i) { + uint8_t* px = p + 3 * i; + uint8_t tmp = px[0]; // <- B + px[0] = px[2]; // R -> B + px[2] = tmp; // B -> R + } } static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint yoff, GLint zoff, GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, const void* data) { - if (format == GL_BGRA && type == GL_UNSIGNED_SHORT_5_5_5_1) { - format = GL_RGBA; + if (format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + GLint internalFormat = query_internalformat_3d(target,level); + const size_t npx = size_t(w) * size_t(h); + if (internalFormat != GL_RGBA8) + { + format = GL_RGBA; + type = GL_UNSIGNED_SHORT_5_5_5_1; + if (data != nullptr) { + std::vector scratch(npx * 2); + convert_BGRA1555_REV_to_RGBA5551(reinterpret_cast(data),reinterpret_cast(scratch.data()),npx); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + return; + } + } else { + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + if (data != nullptr) { + std::vector scratch(npx * 4); + convert_BGRA1555_REV_to_RGBA8888(reinterpret_cast(data), scratch.data(), npx); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + return; + } + + } } - if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { + if (format == GL_BGR && type == GL_UNSIGNED_BYTE) { format = GL_RGB; + if (data != nullptr) + { + std::vector scratch(w * h * 3); + memcpy(scratch.data(), data, scratch.size()); + convert_BGR_to_RGB(scratch.data(), (size_t)w * (size_t)h); + glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + return; + } + } + + if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { + // will need converting too if device dosent support GL_BGRA_EXT + type = GL_UNSIGNED_BYTE; } glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, data); } static inline void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data) -{ +{ if (internalformat == GL_RGBA16F) { glTexImage2D_glad(target, level, internalformat, width, height, border, GL_RGBA, GL_HALF_FLOAT, data); } else if (internalformat == GL_RGBA8) { @@ -76,9 +167,10 @@ static inline void glTexImage2D(GLenum target, GLint level, GLint internalformat } } - inline void glDrawBuffer(GLenum data) { + if (data >= GL_COLOR_ATTACHMENT4) + return; //limit color attachments to 4 const GLenum buffer[] = { data }; glDrawBuffers(1, buffer); } @@ -89,16 +181,17 @@ inline void glDrawBuffer(GLenum data) // glPolygonMode() is not supported on ES, no wireframe, GL_FILL is default, GL_POINTS, and GL_LINES needs an alternative path #define glPolygonMode(face, mode) ((void)0) -// glGetCompressedTexImage not present on GLES, stub -static inline void glGetCompressedTexImage(GLenum /*target*/, GLint /*level*/, void* /*img*/) +// No support for this on ES, it is used for profiling? +static inline void glQueryCounter(GLuint /*id*/, GLenum /*target*/) { - } +// glGetCompressedTexImage not present on GLES and no equivalent +#define glGetCompressedTexImage(target, level, pixels) ((void)0) + // does not exist, needs an alternative path, stub -inline void glGetTexImage(GLenum, GLint, GLenum, GLenum, void*) +inline void glGetTexImage(GLenum /*target*/, GLint /*level*/, GLenum /*format*/, GLenum /*type*/, void* /*pixels*/) { - } // Convert the call to glMapBufferRange, Untested @@ -128,12 +221,6 @@ inline void* glMapBuffer(GLenum target, GLenum access) return glMapBufferRange(target, 0, bufSize, flags); } -// No support for this on ES, it is used for profiling? -inline void glQueryCounter(GLuint id, GLenum target) -{ - -} - // Debug Enums // glEnable flags #define GL_DEBUG_OUTPUT 0x92E0 diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index 800d6ca9838..98f4ed451df 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -1384,10 +1384,6 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) #endif mprintf(("\n")); - #ifdef USE_OPENGL_ES - glEnable(GL_CLIP_DISTANCE0); - #endif - // Build a string identifier for this OpenGL implementation GL_implementation_id.clear(); GL_implementation_id += reinterpret_cast(glGetString(GL_VENDOR)); diff --git a/code/graphics/opengl/gropenglquery.cpp b/code/graphics/opengl/gropenglquery.cpp index 4f4eb65f775..cf661170b33 100644 --- a/code/graphics/opengl/gropenglquery.cpp +++ b/code/graphics/opengl/gropenglquery.cpp @@ -60,9 +60,11 @@ void gr_opengl_query_value(int obj, QueryType type) { bool gr_opengl_query_value_available(int obj) { auto& slot = get_query_slot(obj); + #ifdef USE_OPENGL_ES //temporal fix to remove the error from the log, i still dont understand why this is invalid if (slot.name == 1) return GL_FALSE; + #endif GLuint available; glGetQueryObjectuiv(slot.name, GL_QUERY_RESULT_AVAILABLE, &available); @@ -73,14 +75,13 @@ bool gr_opengl_query_value_available(int obj) { std::uint64_t gr_opengl_get_query_value(int obj) { auto& slot = get_query_slot(obj); - // temporal fix to remove the error from the log, i still dont understand why this is invalid - if (slot.name == 1) - return GL_FALSE; - GLuint64 available; #ifndef USE_OPENGL_ES glGetQueryObjectui64v(slot.name, GL_QUERY_RESULT, &available); #else + // temporal fix to remove the error from the log, i still dont understand why this is invalid + if (slot.name == 1) + return GL_FALSE; //No 64 bit version on ES, ill call the 32bit version GLuint available32 = 0; glGetQueryObjectuiv(slot.name, GL_QUERY_RESULT, &available32); diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index 3c335f839b1..07d78dd911c 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -310,7 +310,6 @@ static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool sflags << "#version " << GLSL_version << " core\n"; #else sflags << "#version " << GLSL_version << " es\n"; - sflags << "#extension GL_EXT_clip_cull_distance : enable" << "\n"; sflags << "precision highp float;" << "\n"; sflags << "precision highp int;" << "\n"; sflags << "precision highp sampler2D;" << "\n"; diff --git a/code/graphics/opengl/gropengltexture.cpp b/code/graphics/opengl/gropengltexture.cpp index e8711b3b216..5ba11eb2bb1 100644 --- a/code/graphics/opengl/gropengltexture.cpp +++ b/code/graphics/opengl/gropengltexture.cpp @@ -1706,7 +1706,7 @@ void opengl_kill_all_render_targets() fbo_t *fbo = &RenderTarget[i]; if (fbo->framebuffer_id) { - glDeleteFramebuffers(1, &fbo->framebuffer_id);//NOTE: Crashes on exit on OPENGL ES here, why? + glDeleteFramebuffers(1, &fbo->framebuffer_id); fbo->framebuffer_id = 0; } diff --git a/lib/opengl/gl/glad_es/include/glad/glad.h b/lib/opengl/gl/glad_es/include/glad/glad.h index ea80b209e3a..610d2f184d9 100644 --- a/lib/opengl/gl/glad_es/include/glad/glad.h +++ b/lib/opengl/gl/glad_es/include/glad/glad.h @@ -1590,7 +1590,7 @@ GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; #define glDrawRangeElements glad_glDrawRangeElements typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D_glad glad_glTexImage3D // name changed to be handled on es_compatibility.h +#define glTexImage3D glad_glTexImage3D typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; #define glTexSubImage3D_glad glad_glTexSubImage3D // name changed to be handled on es_compatibility.h From 499bb2d90bab5cb5f19f618cdf013eccbee3fc1a Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Fri, 29 Aug 2025 19:06:31 -0300 Subject: [PATCH 16/48] add bgba 8888 to rgba 8888 converter --- code/graphics/opengl/es_compatibility.h | 33 ++++++++++++++++++++----- 1 file changed, 27 insertions(+), 6 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 5421df379fc..626e92215ba 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -34,11 +34,11 @@ #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT24 #define GL_RGB5 GL_RGB5_A1 // has extra alpha bit, not sure if it going to work #define GLAD_GL_ARB_texture_storage 1 // Part of 3.2 -#define GLAD_GL_ARB_texture_compression_bptc GL_EXT_texture_compression_bptc +#define GLAD_GL_ARB_texture_compression_bptc GLAD_GL_EXT_texture_compression_bptc #define GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 -#define GLAD_GL_ARB_gpu_shader5 GL_EXT_gpu_shader5 -#define GLAD_GL_ARB_get_program_binary GL_OES_get_program_binary -#define GLAD_GL_ARB_buffer_storage GL_EXT_buffer_storage +#define GLAD_GL_ARB_gpu_shader5 GLAD_GL_EXT_gpu_shader5 +#define GLAD_GL_ARB_get_program_binary GLAD_GL_OES_get_program_binary +#define GLAD_GL_ARB_buffer_storage GLAD_GL_EXT_buffer_storage //Functions #define glBlendFunciARB glBlendFunci @@ -104,6 +104,21 @@ static inline void convert_BGR_to_RGB(uint8_t* p, size_t npx) } } +// BGRA 8888 -> RGBA 8888 +static inline void convert_BGRA8888_to_RGBA8888(const uint8_t* src, uint8_t* dst, size_t npx) +{ + for (size_t i = 0; i < npx; i++) { + const uint8_t b = src[4 * i + 0]; + const uint8_t g = src[4 * i + 1]; + const uint8_t r = src[4 * i + 2]; + const uint8_t a = src[4 * i + 3]; + dst[4 * i + 0] = r; + dst[4 * i + 1] = g; + dst[4 * i + 2] = b; + dst[4 * i + 3] = a; + } +} + static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint yoff, GLint zoff, GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, const void* data) { if (format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { @@ -146,9 +161,15 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint } } - if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { - // will need converting too if device dosent support GL_BGRA_EXT + if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { type = GL_UNSIGNED_BYTE; + if (data != nullptr /* && !GLAD_GL_EXT_texture_format_BGRA8888 //this check dosent work*/) { + // do conversion + const size_t npx = size_t(w) * size_t(h); + std::vector scratch(npx * 4); + convert_BGRA8888_to_RGBA8888(reinterpret_cast(data), scratch.data(), npx); + glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, GL_RGBA, type, scratch.data()); + } } glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, data); From c052d9851a4508b6e9efa5ebff5b99605d0febab Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Fri, 29 Aug 2025 23:39:41 -0300 Subject: [PATCH 17/48] disable GLAD_GL_ARB_timer_query --- code/graphics/opengl/es_compatibility.h | 3 +-- code/graphics/opengl/gropenglquery.cpp | 9 --------- 2 files changed, 1 insertion(+), 11 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 626e92215ba..a0b3e043f1a 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -7,7 +7,6 @@ //TODO: //-Message:GL_INVALID_OPERATION in glBlitFramebuffer(source and destination color buffer cannot be the same), this may not be easy to handle //-IMGUI crashes on windows + opengl es -//-gr_opengl_query_value_available() returning INVALID_OPERATION, no idea. //-limited color attachments to 4 in not a good way //-GL_PROXY_TEXTURE_2D and GL_TEXTURE_COMPRESSED_IMAGE_SIZE @@ -21,7 +20,7 @@ #define GL_FILL 0x1B02 #define GL_LINE 0x1B01 #define GL_POINT 0x1B00 -#define GLAD_GL_ARB_timer_query 1 +#define GLAD_GL_ARB_timer_query 0 #define GL_DOUBLE 0x140A #define GL_TIMESTAMP 1 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x1CCC diff --git a/code/graphics/opengl/gropenglquery.cpp b/code/graphics/opengl/gropenglquery.cpp index cf661170b33..09a9aa1ae99 100644 --- a/code/graphics/opengl/gropenglquery.cpp +++ b/code/graphics/opengl/gropenglquery.cpp @@ -60,12 +60,6 @@ void gr_opengl_query_value(int obj, QueryType type) { bool gr_opengl_query_value_available(int obj) { auto& slot = get_query_slot(obj); - #ifdef USE_OPENGL_ES - //temporal fix to remove the error from the log, i still dont understand why this is invalid - if (slot.name == 1) - return GL_FALSE; - #endif - GLuint available; glGetQueryObjectuiv(slot.name, GL_QUERY_RESULT_AVAILABLE, &available); @@ -79,9 +73,6 @@ std::uint64_t gr_opengl_get_query_value(int obj) { #ifndef USE_OPENGL_ES glGetQueryObjectui64v(slot.name, GL_QUERY_RESULT, &available); #else - // temporal fix to remove the error from the log, i still dont understand why this is invalid - if (slot.name == 1) - return GL_FALSE; //No 64 bit version on ES, ill call the 32bit version GLuint available32 = 0; glGetQueryObjectuiv(slot.name, GL_QUERY_RESULT, &available32); From 6e3a16e9c08b1de1945e6cca421e156b2cd46dc2 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Fri, 29 Aug 2025 23:41:27 -0300 Subject: [PATCH 18/48] revert variable order change in glpolygonmode --- code/graphics/opengl/gropenglstate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/graphics/opengl/gropenglstate.cpp b/code/graphics/opengl/gropenglstate.cpp index 536406396af..3eda54feecd 100644 --- a/code/graphics/opengl/gropenglstate.cpp +++ b/code/graphics/opengl/gropenglstate.cpp @@ -321,8 +321,8 @@ void opengl_state::SetPolygonMode(GLenum face, GLenum mode) if ( polygon_mode_Face != face || polygon_mode_Mode != mode ) { glPolygonMode(face, mode); - polygon_mode_Mode = mode; polygon_mode_Face = face; + polygon_mode_Mode = mode; } } From 62027a50402de4c8e541f0a92bf655c6880e7f1b Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 30 Aug 2025 14:29:56 -0300 Subject: [PATCH 19/48] Properly handle wgl + opengl es on windows --- lib/opengl/gl/CMakeLists.txt | 16 ++++++++++++++-- lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h | 4 ---- 2 files changed, 14 insertions(+), 6 deletions(-) diff --git a/lib/opengl/gl/CMakeLists.txt b/lib/opengl/gl/CMakeLists.txt index f85db099813..0560f5eb99e 100644 --- a/lib/opengl/gl/CMakeLists.txt +++ b/lib/opengl/gl/CMakeLists.txt @@ -34,8 +34,20 @@ if (WIN32) suppress_warnings(glad_wgl) # On Windows we need WGL which requires the OpenGL libraries - find_package(OpenGL) - target_link_libraries(glad_wgl PUBLIC "${OPENGL_LIBRARIES}") + if(NOT FSO_BUILD_WITH_OPENGL_ES) + find_package(OpenGL) + target_link_libraries(glad_wgl PUBLIC "${OPENGL_LIBRARIES}") + else() + # If we are building OpenGL ES, WGL need to be linked to Glad, not Glad ES + add_library(glad STATIC + "glad/include/glad/glad.h" + "glad/include/KHR/khrplatform.h" + "glad/src/glad.c") + target_include_directories(glad SYSTEM PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/glad/include") + set_target_properties(glad PROPERTIES FOLDER "3rdparty") + suppress_warnings(glad) + target_link_libraries(glad_wgl PUBLIC glad) + endif() elseif(CMAKE_SYSTEM_NAME MATCHES "Linux") add_library(glad_glx STATIC "glad_glx/include/glad/glad_glx.h" diff --git a/lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h b/lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h index 7d3316d4b07..76101e74448 100644 --- a/lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h +++ b/lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h @@ -34,11 +34,7 @@ #include #endif -#ifndef USE_OPENGL_ES #include -#else -#include "../../glad/include/glad/glad.h" -#endif #ifndef __glad_wglext_h_ From aa3cf991d9dffbcf11ab3a6ed44b6abb19b55c49 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 30 Aug 2025 16:41:02 -0300 Subject: [PATCH 20/48] Clean up cmake build files --- CMakeLists.txt | 10 ++-------- freespace2/CMakeLists.txt | 12 +----------- lib/FFmpeg.cmake | 2 +- lib/OpenAL.cmake | 28 +++++++++++++++------------- lib/SDL2.cmake | 21 ++++++++++++++------- lib/imgui/CMakeLists.txt | 8 ++++++++ 6 files changed, 41 insertions(+), 40 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index d9cbce3c717..df8ac252eff 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -49,18 +49,12 @@ PROJECT(FS2_Open LANGUAGES ${FSO_LANGUAGES}) if (ANDROID) message(STATUS "Building for Android (NDK)") - set(CMAKE_POSITION_INDEPENDENT_CODE ON) add_definitions(-DPLATFORM_ANDROID) set(FSO_BUILD_INCLUDED_LIBS ON FORCE) set(USING_PREBUILT_LIBS ON FORCE) set(FSO_BUILD_WITH_OPENGL_ES ON) - - #temporary, i could not get it to work in any other way - set(SDL2_ROOT "${FSO_PREBUILT_OVERRIDE}/sdl2") - set(SDL2_DIR "${SDL2_ROOT}/lib/cmake/SDL2") - set(SDL2_INCLUDE_DIR "${SDL2_ROOT}/include/SDL2") - find_package(SDL2 REQUIRED PATHS ${SDL2_ROOT} NO_DEFAULT_PATH) - target_include_directories(SDL2::SDL2 INTERFACE ${SDL2_INCLUDE_DIR}) + set(SDL2_USE_PRECOMPILED ON FORCE) + set(OPENAL_USE_PRECOMPILED ON FORCE) endif() # Check if the external modules exists diff --git a/freespace2/CMakeLists.txt b/freespace2/CMakeLists.txt index 5461405fb50..34d6396fa14 100644 --- a/freespace2/CMakeLists.txt +++ b/freespace2/CMakeLists.txt @@ -22,21 +22,12 @@ ENDIF(MSVC60) # For android, build a library not a executable if (ANDROID) add_library(Freespace2 SHARED ${FREESPACE_SRC}) - set(CMAKE_POSITION_INDEPENDENT_CODE ON) target_compile_definitions(Freespace2 PRIVATE PLATFORM_ANDROID) - - # SDL2 - find_package(SDL2 REQUIRED CONFIG PATHS ${SDL2_DIR} NO_DEFAULT_PATH) - target_link_libraries(Freespace2 PRIVATE SDL2::SDL2) - + # NDK base libs find_library(log-lib log) find_library(android-lib android) target_link_libraries(Freespace2 PRIVATE ${log-lib} ${android-lib}) - - # IMGUI needs to link against OpenGL ES 3 - find_library(GLESv3_LIB GLESv3) - target_link_libraries(Freespace2 PRIVATE ${GLESv3_LIB}) else() add_executable(Freespace2 ${EXE_GUI_TYPE} ${FREESPACE_SRC}) endif() @@ -54,7 +45,6 @@ if (ANDROID) code platform compiler - ${SDL2_LIBS} ${ANDROID_LIBS} ) else() diff --git a/lib/FFmpeg.cmake b/lib/FFmpeg.cmake index 1fb4c7eed9e..7f966181b09 100644 --- a/lib/FFmpeg.cmake +++ b/lib/FFmpeg.cmake @@ -107,7 +107,7 @@ ELSE(WIN32) add_target_copy_files("${${name}_LIBS}") else() - # Ugly workaround because the ffmpeg libs compiled for android were not detected by the code abode + # workaround because the ffmpeg libs compiled for android were not detected by the code abode file(GLOB ${name}_LIBS "${FFMPEG_PATH}/lib/lib${name}*") if(${name}_LIBS) diff --git a/lib/OpenAL.cmake b/lib/OpenAL.cmake index 60efa7bfea2..12d4f2594f2 100644 --- a/lib/OpenAL.cmake +++ b/lib/OpenAL.cmake @@ -41,12 +41,6 @@ ELSE(WIN32) set(OpenAL_ROOT_DIR "${PREBUILT_PATH}/openal") set(USING_PREBUILT_LIBS TRUE) else() - if(ANDROID) - # ugly workaround, it was not being detected - get_prebuilt_path(PREBUILT_PATH) - set(OPENAL_LIBRARY "${PREBUILT_PATH}/openal/lib/libopenal.so") - set(OPENAL_INCLUDE_DIR "${PREBUILT_PATH}/openal/include") - endif() FIND_PACKAGE(OpenAL) if(OpenAL_FOUND) ADD_IMPORTED_LIB(openal "${OPENAL_INCLUDE_DIR}" "${OPENAL_LIBRARY}") @@ -63,12 +57,20 @@ ELSE(WIN32) message(STATUS "Using pre-built OpenAL library.") unset(OpenAL_LOCATION CACHE) - find_library(OpenAL_LOCATION openal PATHS "${OpenAL_ROOT_DIR}/lib" NO_DEFAULT_PATH) - - get_filename_component(FULL_LIB_PATH "${OpenAL_LOCATION}" REALPATH) - ADD_IMPORTED_LIB(openal "${OpenAL_ROOT_DIR}/include" "${FULL_LIB_PATH}") - - file(GLOB OpenAL_LIBS "${OpenAL_ROOT_DIR}/lib/libopenal*") - add_target_copy_files("${OpenAL_LIBS}") + if(NOT ANDROID) + find_library(OpenAL_LOCATION openal PATHS "${OpenAL_ROOT_DIR}/lib" NO_DEFAULT_PATH) + + get_filename_component(FULL_LIB_PATH "${OpenAL_LOCATION}" REALPATH) + ADD_IMPORTED_LIB(openal "${OpenAL_ROOT_DIR}/include" "${FULL_LIB_PATH}") + + file(GLOB OpenAL_LIBS "${OpenAL_ROOT_DIR}/lib/libopenal*") + add_target_copy_files("${OpenAL_LIBS}") + else() + # workaround, it was not being detected by find_library + ADD_IMPORTED_LIB(openal "${OpenAL_ROOT_DIR}/include" "${OpenAL_ROOT_DIR}/lib/libopenal.so") + file(GLOB OpenAL_LIBS "${OpenAL_ROOT_DIR}/lib/libopenal*") + add_target_copy_files("${OpenAL_LIBS}") + endif() + endif() ENDIF(WIN32) diff --git a/lib/SDL2.cmake b/lib/SDL2.cmake index d6d99fb06f4..b03d40963b5 100644 --- a/lib/SDL2.cmake +++ b/lib/SDL2.cmake @@ -68,14 +68,21 @@ else() if(USING_PREBUILT_LIBS) message(STATUS "Using pre-built SDL2 library.") - unset(SDL2_LOCATION CACHE) - find_library(SDL2_LOCATION NAMES SDL2 SDL2-2.0 PATHS "${SDL2_ROOT_DIR}/lib" NO_DEFAULT_PATH) - - get_filename_component(FULL_LIB_PATH "${SDL2_LOCATION}" REALPATH) - ADD_IMPORTED_LIB(sdl2 "${SDL2_ROOT_DIR}/include" "${FULL_LIB_PATH}") + if(NOT ANDROID) + find_library(SDL2_LOCATION NAMES SDL2 SDL2-2.0 PATHS "${SDL2_ROOT_DIR}/lib" NO_DEFAULT_PATH) + + get_filename_component(FULL_LIB_PATH "${SDL2_LOCATION}" REALPATH) + ADD_IMPORTED_LIB(sdl2 "${SDL2_ROOT_DIR}/include" "${FULL_LIB_PATH}") + message("${SDL2_LOCATION}") + file(GLOB SDL2_LIBS "${SDL2_ROOT_DIR}/lib/libSDL2-2*") + add_target_copy_files("${SDL2_LIBS}") + else() + # workaround, find_library() was not finding anything + ADD_IMPORTED_LIB(sdl2 "${SDL2_ROOT_DIR}/include/SDL2" "${SDL2_ROOT_DIR}/lib/libSDL2.so") + file(GLOB SDL2_LIBS "${SDL2_ROOT_DIR}/lib/libSDL2.so") + add_target_copy_files("${SDL2_LIBS}") + endif() - file(GLOB SDL2_LIBS "${SDL2_ROOT_DIR}/lib/libSDL2-2*") - add_target_copy_files("${SDL2_LIBS}") endif() endif() diff --git a/lib/imgui/CMakeLists.txt b/lib/imgui/CMakeLists.txt index 9fded70730f..ca274ce06b3 100644 --- a/lib/imgui/CMakeLists.txt +++ b/lib/imgui/CMakeLists.txt @@ -38,6 +38,14 @@ set_target_properties(imgui PROPERTIES FOLDER "3rdparty") TARGET_LINK_LIBRARIES(imgui PUBLIC sdl2) target_link_libraries(imgui PUBLIC compiler) +if(FSO_BUILD_WITH_OPENGL_ES) + # IMGUI needs to link against OpenGL ES 3 + if(ANDROID) + find_library(GLESv3_LIB GLESv3) + target_link_libraries(imgui PRIVATE ${GLESv3_LIB}) + endif() +endif() + if (FSO_BUILD_WITH_VULKAN) find_package(Vulkan REQUIRED) target_compile_definitions(imgui INTERFACE VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VK_NO_PROTOTYPES) From f225dfbc65993cece4ca6e5de233e15a43f34bd4 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sun, 31 Aug 2025 19:05:00 -0300 Subject: [PATCH 21/48] add GL_BGR to GL_RGBA conversion --- code/graphics/opengl/es_compatibility.h | 45 +++++++++++++++++++++---- 1 file changed, 38 insertions(+), 7 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index a0b3e043f1a..67906659394 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -118,6 +118,20 @@ static inline void convert_BGRA8888_to_RGBA8888(const uint8_t* src, uint8_t* dst } } +// BGR 3B -> RGBA 4B +static inline void convert_BGR_to_RGBA(const uint8_t* src, uint8_t* dst, size_t npx) +{ + for (size_t i = 0; i < npx; ++i) { + const size_t s = i * 3; + const size_t t = i * 4; + dst[t + 0] = src[s + 2]; // R <- B + dst[t + 1] = src[s + 1]; // G + dst[t + 2] = src[s + 0]; // B <- R + dst[t + 3] = 255; // A + } +} + + static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint yoff, GLint zoff, GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, const void* data) { if (format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { @@ -149,14 +163,31 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint } if (format == GL_BGR && type == GL_UNSIGNED_BYTE) { - format = GL_RGB; - if (data != nullptr) + GLint internalFormat = query_internalformat_3d(target, level); + if (internalFormat != GL_RGBA8) + { + format = GL_RGB; + if (data != nullptr) + { + std::vector scratch(w * h * 3); + memcpy(scratch.data(), data, scratch.size()); + convert_BGR_to_RGB(scratch.data(), (size_t)w * (size_t)h); + glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + return; + } + } + else { - std::vector scratch(w * h * 3); - memcpy(scratch.data(), data, scratch.size()); - convert_BGR_to_RGB(scratch.data(), (size_t)w * (size_t)h); - glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); - return; + format = GL_RGBA; + if (data != nullptr) + { + const size_t npx = size_t(w) * size_t(h) * size_t(d); + std::vector scratch(npx * 4); + convert_BGR_to_RGBA(static_cast(data), scratch.data(), npx); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + return; + } } } From 3cbec62f94bad9b92a362c517d185927f0f7b459 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sun, 31 Aug 2025 20:29:45 -0300 Subject: [PATCH 22/48] add SDL hint to start in landscape mode on android --- code/graphics/opengl/es_compatibility.h | 9 ++++----- freespace2/SDLGraphicsOperations.cpp | 4 ++++ 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 67906659394..0bf23a27d13 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -9,6 +9,7 @@ //-IMGUI crashes on windows + opengl es //-limited color attachments to 4 in not a good way //-GL_PROXY_TEXTURE_2D and GL_TEXTURE_COMPRESSED_IMAGE_SIZE +//-glGetTexImage() //Stubs Enums, this does not exist on GLES and need to be handled #define GLAD_GL_ARB_draw_buffers_blend 1 @@ -233,15 +234,13 @@ inline void glDrawBuffer(GLenum data) #define glPolygonMode(face, mode) ((void)0) // No support for this on ES, it is used for profiling? -static inline void glQueryCounter(GLuint /*id*/, GLenum /*target*/) -{ -} +static inline void glQueryCounter(GLuint /*id*/, GLenum /*target*/) {} -// glGetCompressedTexImage not present on GLES and no equivalent +// glGetCompressedTexImage is not present on GLES and has no equivalent, called from opengl_compress_image() that is not used anywhere #define glGetCompressedTexImage(target, level, pixels) ((void)0) // does not exist, needs an alternative path, stub -inline void glGetTexImage(GLenum /*target*/, GLint /*level*/, GLenum /*format*/, GLenum /*type*/, void* /*pixels*/) +inline void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels) { } diff --git a/freespace2/SDLGraphicsOperations.cpp b/freespace2/SDLGraphicsOperations.cpp index e3494e7d0b7..9f1b3636018 100644 --- a/freespace2/SDLGraphicsOperations.cpp +++ b/freespace2/SDLGraphicsOperations.cpp @@ -197,6 +197,10 @@ std::unique_ptr SDLGraphicsOperations::createViewport(const os::Vi windowflags |= SDL_WINDOW_INPUT_GRABBED; } + #ifdef __ANDROID__ + SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight"); + #endif + SDL_Rect bounds; if (SDL_GetDisplayBounds(props.display, &bounds) != 0) { mprintf(("Failed to get display bounds: %s\n", SDL_GetError())); From 65eaf95920d5e51c7096063f8a3b665d4434c9a1 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sun, 31 Aug 2025 21:17:48 -0300 Subject: [PATCH 23/48] inform opengl es on menu --- code/globalincs/version.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/globalincs/version.cpp b/code/globalincs/version.cpp index b6bace866a1..648f3589bb7 100644 --- a/code/globalincs/version.cpp +++ b/code/globalincs/version.cpp @@ -203,6 +203,9 @@ SCP_string get_version_string() switch (gr_screen.mode) { case GR_OPENGL: str += " OpenGL"; + #ifdef USE_OPENGL_ES + str += " ES"; + #endif break; case GR_VULKAN: str += " Vulkan"; From 124edc7a1db245749176900118bc714c1a8c42c1 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Tue, 2 Sep 2025 19:21:57 -0300 Subject: [PATCH 24/48] Add working_folder cmdline arg to set the working folder on android --- code/cfile/cfile.cpp | 21 ++++++++++++++++----- code/cmdline/cmdline.cpp | 15 +++++++++++++++ code/cmdline/cmdline.h | 4 ++++ 3 files changed, 35 insertions(+), 5 deletions(-) diff --git a/code/cfile/cfile.cpp b/code/cfile/cfile.cpp index 6bdcae09176..30a6f8155f9 100644 --- a/code/cfile/cfile.cpp +++ b/code/cfile/cfile.cpp @@ -188,13 +188,24 @@ int cfile_init(const char *exe_dir, const char *cdrom_dir) #ifndef __ANDROID__ strncpy(buf, exe_dir, CFILE_ROOT_DIRECTORY_LEN - 1); #else + //Android gets the working folder path from the cmdline argument, if not present fallback to SDL path (void)exe_dir; - const char* android_path = SDL_AndroidGetExternalStoragePath(); - if(android_path == nullptr){ - os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR, "Freespace Open needs permission to access the external storage."); - return 1; + extern char* Cmdline_working_folder; + if (Cmdline_working_folder != nullptr) + { + strncpy(buf, Cmdline_working_folder, CFILE_ROOT_DIRECTORY_LEN - 1); + } + else + { + // fallback + const char* android_path = SDL_AndroidGetExternalStoragePath(); + if (android_path == nullptr) { + os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR, + "Freespace Open needs permission to access the external storage."); + return 1; + } + snprintf(buf, CFILE_ROOT_DIRECTORY_LEN, "%s/files", android_path); } - snprintf(buf, CFILE_ROOT_DIRECTORY_LEN, "%s/files", android_path); #endif buf[CFILE_ROOT_DIRECTORY_LEN - 1] = '\0'; diff --git a/code/cmdline/cmdline.cpp b/code/cmdline/cmdline.cpp index 7dae2532cab..d5bffae32ca 100644 --- a/code/cmdline/cmdline.cpp +++ b/code/cmdline/cmdline.cpp @@ -242,6 +242,9 @@ Flag exe_params[] = #ifdef WIN32 { "-fix_registry", "Use a different registry path", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fix_registry", }, #endif +#ifdef __ANDROID__ + { "-working_folder", "Change working folder in Android", true, 0, EASY_DEFAULT, "Android", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-working_folder", }, +#endif //flag launcher text FSO on_flags off_flags category reference URL { "-voicer", "Enable voice recognition", true, 0, EASY_DEFAULT, "Experimental", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-voicer", }, @@ -583,6 +586,12 @@ cmdline_parm output_script_json_arg("-output_script_json", nullptr, AT_NONE); // cmdline_parm output_script_luastub_arg("-output_script_lua", nullptr, AT_NONE); // mjnmixael cmdline_parm generate_controlconfig_arg("-controlconfig_tbl", nullptr, AT_NONE); +// Android +#ifdef __ANDROID__ +cmdline_parm wfolder_arg("-working_folder", "Sets the working folder when launching as a library in Android", AT_STRING, true); +char* Cmdline_working_folder = nullptr; +#endif + // Deprecated flags - CommanderDJ cmdline_parm deprecated_spec_arg("-spec", "Deprecated", AT_NONE); cmdline_parm deprecated_glow_arg("-glow", "Deprecated", AT_NONE); @@ -2413,6 +2422,12 @@ bool SetCmdlineParams() Cmdline_multithreading = abs(multithreading.get_int()); } + #ifdef __ANDROID__ + if (wfolder_arg.found()) { + Cmdline_working_folder = wfolder_arg.str(); + } + #endif + return true; } diff --git a/code/cmdline/cmdline.h b/code/cmdline/cmdline.h index 72f0c2591a5..6fae2eb413d 100644 --- a/code/cmdline/cmdline.h +++ b/code/cmdline/cmdline.h @@ -169,4 +169,8 @@ extern void removeWindowModeOption(); extern void removeResolutionOption(); extern void removeResolutionVROption(); +//Android Exclusive +#ifdef __ANDROID__ +extern char* Cmdline_working_folder; +#endif #endif From 214d65a887739dabe677f8667921979f47dd3212 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 4 Sep 2025 19:55:32 -0300 Subject: [PATCH 25/48] small corrections to the es header --- code/graphics/opengl/es_compatibility.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 0bf23a27d13..5d14d174e26 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -4,7 +4,7 @@ #include #include #include -//TODO: +//TODO/Good to have: //-Message:GL_INVALID_OPERATION in glBlitFramebuffer(source and destination color buffer cannot be the same), this may not be easy to handle //-IMGUI crashes on windows + opengl es //-limited color attachments to 4 in not a good way @@ -81,7 +81,7 @@ static inline void convert_BGRA1555_REV_to_RGBA8888(const uint16_t* src, uint8_t uint8_t R5 = (s >> 10) & 0x1F; uint8_t G5 = (s >> 5) & 0x1F; uint8_t B5 = s & 0x1F; - // expand 5 to 8 bits: (v<<3)|(v>>2) + // expand 5 to 8 bits uint8_t R = (R5 << 3) | (R5 >> 2); uint8_t G = (G5 << 3) | (G5 >> 2); uint8_t B = (B5 << 3) | (B5 >> 2); @@ -173,6 +173,7 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint std::vector scratch(w * h * 3); memcpy(scratch.data(), data, scratch.size()); convert_BGR_to_RGB(scratch.data(), (size_t)w * (size_t)h); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; } @@ -199,6 +200,7 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint const size_t npx = size_t(w) * size_t(h); std::vector scratch(npx * 4); convert_BGRA8888_to_RGBA8888(reinterpret_cast(data), scratch.data(), npx); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, GL_RGBA, type, scratch.data()); } } @@ -240,11 +242,11 @@ static inline void glQueryCounter(GLuint /*id*/, GLenum /*target*/) {} #define glGetCompressedTexImage(target, level, pixels) ((void)0) // does not exist, needs an alternative path, stub -inline void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels) +inline void glGetTexImage(GLenum /*target*/, GLint /*level*/, GLenum /*format*/, GLenum /*type*/, void* /*pixels*/) { } -// Convert the call to glMapBufferRange, Untested +// Convert the call to glMapBufferRange inline void* glMapBuffer(GLenum target, GLenum access) { GLbitfield flags = 0; From dc63e6fd09bc9dedbd6abd8cd1907a006bb5c1b4 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 4 Sep 2025 19:57:21 -0300 Subject: [PATCH 26/48] Support Android TTS --- CMakeLists.txt | 6 +- cmake/finder/FindSpeech.cmake | 4 +- code/sound/speech.cpp | 105 +++++++++++++++++++++++++++++++++- 3 files changed, 109 insertions(+), 6 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index df8ac252eff..281b86ef677 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -84,9 +84,9 @@ IF(RESET_INSTALL_PREFIX) ENDIF(NOT $ENV{FS2PATH} STREQUAL "") ENDIF(RESET_INSTALL_PREFIX) -IF(WIN32 OR APPLE) +IF(WIN32 OR APPLE OR ANDROID) OPTION(FSO_USE_SPEECH "Use text-to-speach libraries" ON) -ENDIF(WIN32 OR APPLE) +ENDIF(WIN32 OR APPLE OR ANDROID) IF (WIN32) OPTION(FSO_USE_VOICEREC "Enable voice recognition support" ON) @@ -247,7 +247,7 @@ include(package) include(doxygen) # Print used options to log -IF(WIN32 OR APPLE) +IF(WIN32 OR APPLE OR ANDROID) message(STATUS "Using text to speech: ${FSO_USE_SPEECH}") ENDIF() IF (WIN32) diff --git a/cmake/finder/FindSpeech.cmake b/cmake/finder/FindSpeech.cmake index b85b5b7fe9a..1cc4504f37b 100644 --- a/cmake/finder/FindSpeech.cmake +++ b/cmake/finder/FindSpeech.cmake @@ -9,8 +9,8 @@ if (WIN32) if (NOT HAVE_SAPI_H) message(SEND_ERROR "sapi.h could not be found on your platform. Please disable speech support.") endif() -elseif(APPLE) - # it should just work +elseif(APPLE OR ANDROID) + # it should just work (TM) else() message(SEND_ERROR "Text to Speech is not supported on this platform!") endif() diff --git a/code/sound/speech.cpp b/code/sound/speech.cpp index 7967950ac10..ceaa7324788 100644 --- a/code/sound/speech.cpp +++ b/code/sound/speech.cpp @@ -71,6 +71,89 @@ #include "utils/unicode.h" #include "speech.h" +#ifdef __ANDROID__ +#include +#include "SDL.h" +#include "SDL_system.h" + +static JNIEnv* env = nullptr; +static jclass tts_manager = nullptr; +static jmethodID tts_speak = nullptr, tts_stop = nullptr, tts_pause = nullptr, tts_resume = nullptr, tts_isSpeaking = nullptr, tts_shutdown = nullptr; + +// Ask SDL for the JniEnviroment and get the name and path +// of the external TTSManager on the android side of things +// Then assign all methods ids for later use +bool android_tts_init() +{ + mprintf(("Speech : Init JNI TTSManager...\n")); + env = (JNIEnv*)SDL_AndroidGetJNIEnv(); + if (env == nullptr) { + mprintf(("Speech : Unable to get JNI environment!\n")); + return false; + } + tts_manager = env->FindClass("com/shivansps/fsowrapper/tts/TTSManager"); + if (tts_manager == nullptr) { + mprintf(("Speech : Unable to find the TTSManager class!\n")); + return false; + } + + tts_speak = env->GetStaticMethodID(tts_manager, "speak", "(Ljava/lang/String;)Z"); + tts_stop = env->GetStaticMethodID(tts_manager, "stop", "()Z"); + tts_pause = env->GetStaticMethodID(tts_manager, "pause", "()Z"); + tts_resume = env->GetStaticMethodID(tts_manager, "resume", "()Z"); + tts_isSpeaking = env->GetStaticMethodID(tts_manager, "isSpeaking", "()Z"); + tts_shutdown = env->GetStaticMethodID(tts_manager, "shutdown", "()V"); + + if (!tts_speak || !tts_stop || !tts_pause || !tts_resume || !tts_isSpeaking || !tts_shutdown) { + mprintf(("Speech : Unable to map at least one TTS method!\n")); + return false; + } + mprintf(("Speech : Init Completed!\n")); + return true; +} + + +bool android_tts_play(const char* text) +{ + if(env == nullptr || tts_manager == nullptr || tts_speak == nullptr) + return false; + jstring j_txt = env->NewStringUTF(text != nullptr ? text : ""); + mprintf(("Speech : Playing TTS string: %s!\n",text )); + jboolean ok = env->CallStaticBooleanMethod(tts_manager, tts_speak, j_txt); + env->DeleteLocalRef(j_txt); + if (ok != JNI_TRUE) { + mprintf(("Speech : Error playing TTS string!\n")); + return false; + } + return true; +} + +bool android_tts_stop() +{ + return env->CallStaticBooleanMethod(tts_manager, tts_stop) == JNI_TRUE; +} + +bool android_tts_pause() +{ + return env->CallStaticBooleanMethod(tts_manager, tts_pause) == JNI_TRUE; +} + +bool android_tts_resume() +{ + return env->CallStaticBooleanMethod(tts_manager, tts_resume) == JNI_TRUE; +} + +bool android_tts_is_speaking() +{ + return env->CallStaticBooleanMethod(tts_manager, tts_isSpeaking) == JNI_TRUE; +} + +void android_tts_deinit() +{ + env->CallStaticVoidMethod(tts_manager, tts_shutdown); +} +#endif + bool Speech_init = false; @@ -85,8 +168,9 @@ bool speech_init() (void **)&Voice_device); Speech_init = SUCCEEDED(hr); +#elif defined(__ANDROID__) + Speech_init = android_tts_init(); #else - speech_dev = open("/dev/speech", O_WRONLY | O_DIRECT); // speech_dev = fopen("/dev/speech", "w"); @@ -109,6 +193,8 @@ void speech_deinit() #ifdef _WIN32 Voice_device->Release(); +#elif defined(__ANDROID__) + android_tts_deinit(); #else close(speech_dev); // fclose(speech_dev); @@ -161,6 +247,9 @@ bool speech_play(const char *text) speech_stop(); return SUCCEEDED(Voice_device->Speak(wide_string.c_str(), SPF_ASYNC, NULL)); +#elif defined(__ANDROID__) + speech_stop(); + return android_tts_play(text); #else int len = strlen(text); char Conversion_buffer[MAX_SPEECH_CHAR_LEN]; @@ -198,6 +287,8 @@ bool speech_pause() if(Speech_init == false) return true; #ifdef _WIN32 return SUCCEEDED(Voice_device->Pause()); +#elif defined(__ANDROID__) + return android_tts_pause(); #else STUB_FUNCTION; @@ -210,6 +301,8 @@ bool speech_resume() if(Speech_init == false) return true; #ifdef _WIN32 return SUCCEEDED(Voice_device->Resume()); +#elif defined(__ANDROID__) + return android_tts_resume(); #else STUB_FUNCTION; @@ -222,6 +315,8 @@ bool speech_stop() if(Speech_init == false) return true; #ifdef _WIN32 return SUCCEEDED(Voice_device->Speak( NULL, SPF_PURGEBEFORESPEAK, NULL )); +#elif defined(__ANDROID__) + return android_tts_stop(); #else STUB_FUNCTION; @@ -233,6 +328,9 @@ bool speech_set_volume(unsigned short volume) { #ifdef _WIN32 return SUCCEEDED(Voice_device->SetVolume(volume)); +#elif defined(__ANDROID__) + (void)volume; + return true; #else STUB_FUNCTION; @@ -276,6 +374,9 @@ bool speech_set_voice(int voice) count++; } return false; +#elif defined(__ANDROID__) + (void)voice; + return true; #else STUB_FUNCTION; @@ -294,6 +395,8 @@ bool speech_is_speaking() if (FAILED(hr)) return false; return (pStatus.dwRunningState != SPRS_DONE); +#elif defined(__ANDROID__) + return android_tts_is_speaking(); #else STUB_FUNCTION; From a63452ab8a6545ef171d5057e7679cac51f24e3a Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 4 Sep 2025 20:02:44 -0300 Subject: [PATCH 27/48] Determine max texture size on DDS software decompression based on ram --- code/ddsutils/ddsutils.cpp | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/code/ddsutils/ddsutils.cpp b/code/ddsutils/ddsutils.cpp index a843a874495..1623383ea5f 100644 --- a/code/ddsutils/ddsutils.cpp +++ b/code/ddsutils/ddsutils.cpp @@ -74,6 +74,26 @@ static bool conversion_needed(const DDS_HEADER &dds_header) return false; } +// Auto-determine max texture size based on avail device ram for software decompression +// 128 for <4GB, 256 for < 8GB, 512 for < 12GB and finally 1024 +static size_t calculate_resize_max_size() +{ + size_t size = 1024; + size_t ram_mib = SDL_GetSystemRAM(); + + if (ram_mib > 0) + { + if (ram_mib < 4 * 1024) // < 4GB + return 128; + if (ram_mib < 8 * 1024) // < 8GB + return 256; + if (ram_mib < 12 * 1024) // < 12GB + return 512; + } + + return size; +} + // Memory usage for uncompressed textures is quite high. Some MVP assets can // require well over a GB of VRAM for a single ship after conversion. To help // alleviate this we need to resize those textures where possible. At 1024x1024 @@ -85,7 +105,7 @@ static bool conversion_needed(const DDS_HEADER &dds_header) // returns: number of mipmap levels to skip static uint conversion_resize(DDS_HEADER &dds_header) { - const size_t MAX_SIZE = 1024; + const size_t MAX_SIZE = calculate_resize_max_size(); uint width, height, depth, offset = 0; if (dds_header.dwMipMapCount <= 1) { From 630cb712e3cd46b30906f52ea54963b267d995eb Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Fri, 5 Sep 2025 19:46:06 -0300 Subject: [PATCH 28/48] small refactor of glTexSubImage3D --- code/graphics/opengl/es_compatibility.h | 69 +++++++++++++------------ code/graphics/opengl/gropengl.cpp | 15 +++--- 2 files changed, 42 insertions(+), 42 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 5d14d174e26..097a3aa8f8e 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -94,13 +94,15 @@ static inline void convert_BGRA1555_REV_to_RGBA8888(const uint16_t* src, uint8_t } // BGR -> RGB -static inline void convert_BGR_to_RGB(uint8_t* p, size_t npx) +static inline void convert_BGR_to_RGB(const uint8_t* src, uint8_t* dst, size_t npx) { - for (size_t i = 0; i < npx; ++i) { - uint8_t* px = p + 3 * i; - uint8_t tmp = px[0]; // <- B - px[0] = px[2]; // R -> B - px[2] = tmp; // B -> R + for (size_t i = 0, s = 0, t = 0; i < npx; ++i, s += 3, t += 3) { + uint8_t b = src[s + 0]; + uint8_t g = src[s + 1]; + uint8_t r = src[s + 2]; + dst[t + 0] = r; + dst[t + 1] = g; + dst[t + 2] = b; } } @@ -135,44 +137,45 @@ static inline void convert_BGR_to_RGBA(const uint8_t* src, uint8_t* dst, size_t static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint yoff, GLint zoff, GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, const void* data) { + const size_t npx = size_t(w) * size_t(h) * size_t(d); + if (format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { GLint internalFormat = query_internalformat_3d(target,level); - const size_t npx = size_t(w) * size_t(h); - if (internalFormat != GL_RGBA8) + if (internalFormat == GL_RGBA8) { format = GL_RGBA; - type = GL_UNSIGNED_SHORT_5_5_5_1; - if (data != nullptr) { - std::vector scratch(npx * 2); - convert_BGRA1555_REV_to_RGBA5551(reinterpret_cast(data),reinterpret_cast(scratch.data()),npx); + type = GL_UNSIGNED_BYTE; + if (data != nullptr) + { + std::vector scratch(npx * 4); // RGBA8888 = 4 BPP + convert_BGRA1555_REV_to_RGBA8888(reinterpret_cast(data), scratch.data(), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; - } + } } else { format = GL_RGBA; - type = GL_UNSIGNED_BYTE; + type = GL_UNSIGNED_SHORT_5_5_5_1; if (data != nullptr) { - std::vector scratch(npx * 4); - convert_BGRA1555_REV_to_RGBA8888(reinterpret_cast(data), scratch.data(), npx); + std::vector scratch(npx * 2); // RGBA5551 = 2 BPP + convert_BGRA1555_REV_to_RGBA5551(reinterpret_cast(data), + reinterpret_cast(scratch.data()), + npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; - } - + } } } if (format == GL_BGR && type == GL_UNSIGNED_BYTE) { GLint internalFormat = query_internalformat_3d(target, level); - if (internalFormat != GL_RGBA8) + if (internalFormat == GL_RGBA8) { - format = GL_RGB; - if (data != nullptr) - { - std::vector scratch(w * h * 3); - memcpy(scratch.data(), data, scratch.size()); - convert_BGR_to_RGB(scratch.data(), (size_t)w * (size_t)h); + format = GL_RGBA; + if (data != nullptr) { + std::vector scratch(npx * 4); // RGBA8888 = 4 BPP + convert_BGR_to_RGBA(static_cast(data), scratch.data(), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; @@ -180,12 +183,10 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint } else { - format = GL_RGBA; - if (data != nullptr) - { - const size_t npx = size_t(w) * size_t(h) * size_t(d); - std::vector scratch(npx * 4); - convert_BGR_to_RGBA(static_cast(data), scratch.data(), npx); + format = GL_RGB; + if (data != nullptr) { + std::vector scratch(npx * 3); // RGB888 = 3 BPP + convert_BGR_to_RGB(static_cast(data), scratch.data(), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; @@ -195,13 +196,13 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { type = GL_UNSIGNED_BYTE; - if (data != nullptr /* && !GLAD_GL_EXT_texture_format_BGRA8888 //this check dosent work*/) { - // do conversion - const size_t npx = size_t(w) * size_t(h); + if (data != nullptr /* && !GLAD_GL_EXT_texture_format_BGRA8888*/) { + // Conversion forced on because the check either does not work or buggy impl on Mali std::vector scratch(npx * 4); convert_BGRA8888_to_RGBA8888(reinterpret_cast(data), scratch.data(), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, GL_RGBA, type, scratch.data()); + return; } } diff --git a/code/graphics/opengl/gropengl.cpp b/code/graphics/opengl/gropengl.cpp index 98f4ed451df..3f2fa55159f 100644 --- a/code/graphics/opengl/gropengl.cpp +++ b/code/graphics/opengl/gropengl.cpp @@ -1369,18 +1369,17 @@ bool gr_opengl_init(std::unique_ptr&& graphicsOps) mprintf(( " GLSL Version : %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION))); mprintf(( "\n" )); mprintf(("Extensions: \n")); - mprintf((" Geo shader support : %s\n", GL_ARB_gpu_shader5 ? NOX("YES") : NOX("NO"))); + mprintf((" Geo shader support : %s\n", GLAD_GL_ARB_gpu_shader5 ? NOX("YES") : NOX("NO"))); mprintf((" S3TC texture support : %s\n", GLAD_GL_EXT_texture_compression_s3tc ? NOX("YES") : NOX("NO"))); mprintf((" BPTC texture support : %s\n", GLAD_GL_ARB_texture_compression_bptc ? NOX("YES") : NOX("NO"))); #ifdef USE_OPENGL_ES mprintf((" ASTC texture support : %s\n", GLAD_GL_KHR_texture_compression_astc_ldr ? NOX("YES") : NOX("NO"))); - mprintf((" Cull distance support : %s\n", GL_EXT_clip_cull_distance ? NOX("YES") : NOX("NO"))); - mprintf((" Precompiled shaders support : %s\n", GL_OES_get_program_binary ? NOX("YES") : NOX("NO"))); - mprintf((" Immutable buffer storage support : %s\n", GL_EXT_buffer_storage? NOX("YES") : NOX("NO"))); - mprintf((" BGRA8888 format support: %s\n", GL_EXT_texture_format_BGRA8888 ? NOX("YES") : NOX("NO"))); - mprintf((" Anisotropic filter support: %s\n", GL_EXT_texture_filter_anisotropic ? NOX("YES") : NOX("NO"))); - mprintf((" Render to texture support: %s\n", GL_EXT_multisampled_render_to_texture ? NOX("YES") : NOX("NO"))); - mprintf((" Render to texture2 support: %s\n", GL_EXT_multisampled_render_to_texture2 ? NOX("YES") : NOX("NO"))); + mprintf((" Cull distance support : %s\n", GLAD_GL_EXT_clip_cull_distance ? NOX("YES") : NOX("NO"))); + mprintf((" Precompiled shaders support : %s\n", GLAD_GL_OES_get_program_binary ? NOX("YES") : NOX("NO"))); + mprintf((" Immutable buffer storage support : %s\n", GLAD_GL_EXT_buffer_storage ? NOX("YES") : NOX("NO"))); + mprintf((" BGRA8888 format support: %s\n", GLAD_GL_EXT_texture_format_BGRA8888 ? NOX("YES") : NOX("NO"))); + mprintf((" Anisotropic filter support: %s\n", GLAD_GL_EXT_texture_filter_anisotropic ? NOX("YES") : NOX("NO"))); + mprintf((" Multisampled render to texture support: %s\n", GLAD_GL_EXT_multisampled_render_to_texture ? NOX("YES") : NOX("NO"))); #endif mprintf(("\n")); From b351a49e6112673463591a12077c800aab9f7ab9 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 6 Sep 2025 15:03:47 -0300 Subject: [PATCH 29/48] remove expandincludes, existing code already did that better --- code/graphics/opengl/gropenglshader.cpp | 38 ------------------------- 1 file changed, 38 deletions(-) diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index 07d78dd911c..7eb3b01b87e 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -346,10 +346,6 @@ static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool return sflags.str(); } -#ifdef USE_OPENGL_ES -SCP_string glsl_es_expand_includes(const SCP_string&); -#endif - /** * Load a shader file from disc or from the builtin defaults in def_files.cpp if none can be found. * This function will also create a list of preprocessor defines for the GLSL compiler based on the shader flags @@ -371,9 +367,6 @@ static SCP_string opengl_load_shader(const char* filename) { cfread(&content[0], len + 1, 1, cf_shader); cfclose(cf_shader); - #ifdef USE_OPENGL_ES - content = glsl_es_expand_includes(content); - #endif return content; } @@ -383,41 +376,10 @@ static SCP_string opengl_load_shader(const char* filename) { nprintf(("shaders"," Loading built-in default shader for: %s\n", filename)); auto def_shader = defaults_get_file(filename); content.assign(reinterpret_cast(def_shader.data), def_shader.size); - #ifdef USE_OPENGL_ES - content = glsl_es_expand_includes(content); - #endif return content; } -#ifdef USE_OPENGL_ES -/* -* This function will expand any includes a shader may have with GLSL ES -* Since shaders #includes are not supported. -*/ -SCP_string glsl_es_expand_includes(const SCP_string& src) -{ - SCP_stringstream input(src); - SCP_stringstream output; - SCP_string line; - - while (std::getline(input, line)) { - if (line.find("#include") != std::string::npos) { - auto start = line.find('"'); - auto end = line.find('"', start + 1); - if (start != std::string::npos && end != std::string::npos) { - std::string filename = line.substr(start + 1, end - start - 1); - SCP_string included = opengl_load_shader(filename.c_str()); - output << included << "\n"; - continue; - } - } - output << line << "\n"; - } - return output.str(); -} -#endif - static void handle_includes_impl(SCP_vector& include_stack, SCP_stringstream& output, int& include_counter, From d2520e05071cf2589560d8c0a68e80a1d4aa332b Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 6 Sep 2025 17:44:35 -0300 Subject: [PATCH 30/48] change default graphic values for opengl es --- code/graphics/2d.cpp | 8 ++++++++ code/lighting/lighting.cpp | 8 ++++++++ 2 files changed, 16 insertions(+) diff --git a/code/graphics/2d.cpp b/code/graphics/2d.cpp index 5f411d6a336..81b66de3aa9 100644 --- a/code/graphics/2d.cpp +++ b/code/graphics/2d.cpp @@ -525,7 +525,11 @@ void removeResolutionVROption() options::OptionsManager::instance()->removeOption(ResolutionVROption); } +#ifndef USE_OPENGL_ES bool Gr_enable_soft_particles = true; +#else +bool Gr_enable_soft_particles = false; +#endif static void parse_soft_particle_func() { bool value; @@ -696,7 +700,11 @@ static void parse_post_processing_func() Gr_post_processing_enabled = value; } +#ifndef USE_OPENGL_ES bool Gr_post_processing_enabled = true; +#else +bool Gr_post_processing_enabled = false; +#endif static auto PostProcessOption __UNUSED = options::OptionBuilder("Graphics.PostProcessing", std::pair{"Post processing", 1726}, diff --git a/code/lighting/lighting.cpp b/code/lighting/lighting.cpp index 327fac5da5c..ece939a7b9a 100644 --- a/code/lighting/lighting.cpp +++ b/code/lighting/lighting.cpp @@ -102,7 +102,11 @@ DCF(light,"Changes lighting parameters") } // used by In-Game Options menu +#ifndef USE_OPENGL_ES static bool DeferredLightingEnabled = true; +#else +static bool DeferredLightingEnabled = false; +#endif static void parse_deferred_lighting_func() { @@ -122,7 +126,11 @@ static auto DeferredLightingOption = options::OptionBuilder("Graphics.Defe .parser(parse_deferred_lighting_func) .finish(); +#ifndef USE_OPENGL_ES static bool DeferredCockpitLightingEnabled = true; +#else +static bool DeferredCockpitLightingEnabled = false; +#endif static void parse_deferredcockpit_lighting_func() { From 36eabde892ba6c17e56cb53202f4bb005ca7a056 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 6 Sep 2025 19:38:04 -0300 Subject: [PATCH 31/48] compile imgui with opengl es 3 on linux --- CMakeLists.txt | 6 +++++- freespace2/SDLGraphicsOperations.cpp | 4 ++++ lib/imgui/CMakeLists.txt | 6 ++++-- lib/opengl/gl/CMakeLists.txt | 6 +++++- 4 files changed, 18 insertions(+), 4 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 281b86ef677..dc4c8fe8123 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -146,9 +146,13 @@ endif() if(FSO_BUILD_WITH_OPENGL_ES) add_definitions(-DUSE_OPENGL_ES) + IF(FSO_BUILD_WITH_OPENXR) + MESSAGE(WARNING "FSO_BUILD_WITH_OPENXR is ON. But not supported on OpenGL ES for now - setting to OFF.") + SET(FSO_BUILD_WITH_OPENXR OFF CACHE BOOL "" FORCE) + endif() endif() -IF(NOT APPLE) +IF(NOT APPLE AND NOT ANDROID AND NOT FSO_BUILD_WITH_OPENGL_ES) SET(OPENXR_BUILD_DEFAULT ON) ELSE() SET(OPENXR_BUILD_DEFAULT OFF) diff --git a/freespace2/SDLGraphicsOperations.cpp b/freespace2/SDLGraphicsOperations.cpp index 9f1b3636018..a5532322fef 100644 --- a/freespace2/SDLGraphicsOperations.cpp +++ b/freespace2/SDLGraphicsOperations.cpp @@ -283,7 +283,11 @@ std::unique_ptr SDLGraphicsOperations::createOpenGLContext(os ImGui_ImplSDL2_InitForOpenGL(viewport->toSDLWindow(), ctx); + #ifndef USE_OPENGL_ES ImGui_ImplOpenGL3_Init(); + #else + ImGui_ImplOpenGL3_Init("#version 300 es"); + #endif return std::unique_ptr(new SDLOpenGLContext(ctx)); } diff --git a/lib/imgui/CMakeLists.txt b/lib/imgui/CMakeLists.txt index ca274ce06b3..c810f6a0a61 100644 --- a/lib/imgui/CMakeLists.txt +++ b/lib/imgui/CMakeLists.txt @@ -39,8 +39,10 @@ TARGET_LINK_LIBRARIES(imgui PUBLIC sdl2) target_link_libraries(imgui PUBLIC compiler) if(FSO_BUILD_WITH_OPENGL_ES) - # IMGUI needs to link against OpenGL ES 3 - if(ANDROID) + # IMGUI needs to link against OpenGL ES 3, the NDK already has it + # For Linux this adds a dependency: libgles2-mesa-dev + if(ANDROID OR MAKE_SYSTEM_NAME MATCHES "Linux") + add_definitions(-DIMGUI_IMPL_OPENGL_ES3) find_library(GLESv3_LIB GLESv3) target_link_libraries(imgui PRIVATE ${GLESv3_LIB}) endif() diff --git a/lib/opengl/gl/CMakeLists.txt b/lib/opengl/gl/CMakeLists.txt index 0560f5eb99e..fca4e79be47 100644 --- a/lib/opengl/gl/CMakeLists.txt +++ b/lib/opengl/gl/CMakeLists.txt @@ -55,7 +55,11 @@ elseif(CMAKE_SYSTEM_NAME MATCHES "Linux") "glad_glx/src/glad_glx.c") target_include_directories(glad_glx SYSTEM PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/glad_glx/include") set_target_properties(glad_glx PROPERTIES FOLDER "3rdparty") - target_link_libraries(glad_glx PUBLIC glad) + if(NOT FSO_BUILD_WITH_OPENGL_ES) + target_link_libraries(glad_glx PUBLIC glad) + else() + target_link_libraries(glad_glx PUBLIC glad_gles) + endif() suppress_warnings(glad_glx) # On Linux we need GLX in addition to OpenGL, so attach GLX to OGL if we're here From 9073a259026629e6de616b9064827b16fee0622c Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Mon, 8 Sep 2025 19:08:07 -0300 Subject: [PATCH 32/48] allow qtfred to run on opengl es --- qtfred/src/ui/QtGraphicsOperations.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/qtfred/src/ui/QtGraphicsOperations.cpp b/qtfred/src/ui/QtGraphicsOperations.cpp index 651c1e4b30b..2b74856a1d7 100644 --- a/qtfred/src/ui/QtGraphicsOperations.cpp +++ b/qtfred/src/ui/QtGraphicsOperations.cpp @@ -41,6 +41,7 @@ QSurfaceFormat getSurfaceFormat(const os::ViewPortProperties& viewProps, const o break; case os::OpenGLProfile::ES: format.setProfile(QSurfaceFormat::NoProfile); + format.setRenderableType(QSurfaceFormat::OpenGLES); break; } From a7f806708c15a9ff830993dfec02149858e99928 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Sat, 13 Sep 2025 16:48:22 -0300 Subject: [PATCH 33/48] improve es compatibility header and remove shader precision quantification --- code/graphics/opengl/es_compatibility.h | 96 +++++++++++++++++++---- code/graphics/opengl/gropengldeferred.cpp | 30 ++++++- code/graphics/opengl/gropengldraw.cpp | 17 ++++ code/graphics/opengl/gropenglshader.cpp | 10 +-- lib/opengl/gl/glad_es/include/glad/glad.h | 4 +- 5 files changed, 129 insertions(+), 28 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 097a3aa8f8e..8416388c8ba 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -5,10 +5,11 @@ #include #include //TODO/Good to have: -//-Message:GL_INVALID_OPERATION in glBlitFramebuffer(source and destination color buffer cannot be the same), this may not be easy to handle //-IMGUI crashes on windows + opengl es -//-limited color attachments to 4 in not a good way -//-GL_PROXY_TEXTURE_2D and GL_TEXTURE_COMPRESSED_IMAGE_SIZE +//-Deferred is broken +//-MSAA causes ASSERTION: "GL_state.ValidForFlip()" at gropengl.cpp:141 +//-The entire MSAA path is broken in ES on multiple places +//-GL_PROXY_TEXTURE_2D and GL_TEXTURE_COMPRESSED_IMAGE_SIZE solution //-glGetTexImage() //Stubs Enums, this does not exist on GLES and need to be handled @@ -134,7 +135,30 @@ static inline void convert_BGR_to_RGBA(const uint8_t* src, uint8_t* dst, size_t } } +// BGRA1555_REV -> RGB888 +static inline void convert_BGRA1555_REV_to_RGB888(const uint16_t* src, uint8_t* dstRGB8, size_t npx) +{ + for (size_t i = 0; i < npx; ++i) { + uint16_t s = src[i]; + uint8_t R5 = (s >> 10) & 0x1F; + uint8_t G5 = (s >> 5) & 0x1F; + uint8_t B5 = s & 0x1F; + + // expand 5 to 8 bits + uint8_t R = (R5 << 3) | (R5 >> 2); + uint8_t G = (G5 << 3) | (G5 >> 2); + uint8_t B = (B5 << 3) | (B5 >> 2); + + size_t o = 3 * i; + dstRGB8[o + 0] = R; + dstRGB8[o + 1] = G; + dstRGB8[o + 2] = B; + } +} +#ifdef glTexSubImage3D +#undef glTexSubImage3D +#endif static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint yoff, GLint zoff, GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, const void* data) { const size_t npx = size_t(w) * size_t(h) * size_t(d); @@ -150,9 +174,20 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint std::vector scratch(npx * 4); // RGBA8888 = 4 BPP convert_BGRA1555_REV_to_RGBA8888(reinterpret_cast(data), scratch.data(), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + glad_glTexSubImage3D(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; } + } else if (internalFormat == GL_RGB8) { + format = GL_RGB; + type = GL_UNSIGNED_BYTE; + if (data != nullptr) + { + std::vector scratch(npx * 3); // RGB888 = 3 BPP + convert_BGRA1555_REV_to_RGB888(reinterpret_cast(data), scratch.data(), npx); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glad_glTexSubImage3D(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + return; + } } else { format = GL_RGBA; type = GL_UNSIGNED_SHORT_5_5_5_1; @@ -162,7 +197,7 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint reinterpret_cast(scratch.data()), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + glad_glTexSubImage3D(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; } } @@ -177,7 +212,7 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint std::vector scratch(npx * 4); // RGBA8888 = 4 BPP convert_BGR_to_RGBA(static_cast(data), scratch.data(), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + glad_glTexSubImage3D(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; } } @@ -188,7 +223,7 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint std::vector scratch(npx * 3); // RGB888 = 3 BPP convert_BGR_to_RGB(static_cast(data), scratch.data(), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); + glad_glTexSubImage3D(target, level, xoff, yoff, zoff, w, h, d, format, type, scratch.data()); return; } } @@ -201,31 +236,62 @@ static inline void glTexSubImage3D(GLenum target, GLint level, GLint xoff, GLint std::vector scratch(npx * 4); convert_BGRA8888_to_RGBA8888(reinterpret_cast(data), scratch.data(), npx); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, GL_RGBA, type, scratch.data()); + glad_glTexSubImage3D(target, level, xoff, yoff, zoff, w, h, d, GL_RGBA, type, scratch.data()); return; } } - glTexSubImage3D_glad(target, level, xoff, yoff, zoff, w, h, d, format, type, data); + glad_glTexSubImage3D(target, level, xoff, yoff, zoff, w, h, d, format, type, data); } +#ifdef glTexImage2D +#undef glTexImage2D +#endif static inline void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data) { if (internalformat == GL_RGBA16F) { - glTexImage2D_glad(target, level, internalformat, width, height, border, GL_RGBA, GL_HALF_FLOAT, data); + glad_glTexImage2D(target, level, internalformat, width, height, border, GL_RGBA, GL_HALF_FLOAT, data); } else if (internalformat == GL_RGBA8) { - glTexImage2D_glad(target, level, internalformat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, data); + glad_glTexImage2D(target, level, internalformat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, data); } else if (internalformat == GL_DEPTH_COMPONENT24) { - glTexImage2D_glad(target, level, internalformat, width, height, border, format, GL_UNSIGNED_INT, data); + glad_glTexImage2D(target, level, internalformat, width, height, border, format, GL_UNSIGNED_INT, data); + } else { + glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, data); + } +} + +#ifdef glTexImage3D +#undef glTexImage3D +#endif +static inline void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data) +{ + if (internalformat == GL_DEPTH_COMPONENT24) { + glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, GL_UNSIGNED_INT, data); + } else if (type == GL_UNSIGNED_INT_8_8_8_8_REV) { + if (internalformat == GL_RGBA16F) { + glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, GL_HALF_FLOAT, data); + } if (internalformat == GL_RGBA32F) { + glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, GL_FLOAT, data); + } else { + glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, GL_UNSIGNED_BYTE, data); + } } else { - glTexImage2D_glad(target, level, internalformat, width, height, border, format, type, data); + glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, data); } } +#ifdef glReadPixels +#undef glReadPixels +#endif +static inline void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* data) +{ + if (type == GL_UNSIGNED_INT_8_8_8_8_REV) + type = GL_UNSIGNED_BYTE; + glad_glReadPixels(x, y, width, height, format, type, data); +} + inline void glDrawBuffer(GLenum data) { - if (data >= GL_COLOR_ATTACHMENT4) - return; //limit color attachments to 4 const GLenum buffer[] = { data }; glDrawBuffers(1, buffer); } diff --git a/code/graphics/opengl/gropengldeferred.cpp b/code/graphics/opengl/gropengldeferred.cpp index 2b1c6280c2a..beceebb9fea 100644 --- a/code/graphics/opengl/gropengldeferred.cpp +++ b/code/graphics/opengl/gropengldeferred.cpp @@ -88,10 +88,22 @@ void gr_opengl_deferred_lighting_begin(bool clearNonColorBufs) } else { // Copy the existing color data into the emissive part of the G-buffer since everything that already existed is // treated as emissive + #ifndef USE_OPENGL_ES glDrawBuffer(GL_COLOR_ATTACHMENT4); glReadBuffer(GL_COLOR_ATTACHMENT0); glBlitFramebuffer(0, 0, gr_screen.max_w, gr_screen.max_h, 0, 0, gr_screen.max_w, gr_screen.max_h, GL_COLOR_BUFFER_BIT, GL_NEAREST); - + #else + // one again ES does not consider GL_COLOR_ATTACHMENT4 as valid draw buffer + GLint prev_read_fbo = 0, prev_tex2d = 0; + glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo); + glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev_tex2d); + glBindFramebuffer(GL_READ_FRAMEBUFFER, Scene_framebuffer); + glReadBuffer(GL_COLOR_ATTACHMENT0); + glBindTexture(GL_TEXTURE_2D, Scene_emissive_texture); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, gr_screen.max_w, gr_screen.max_h); + glBindTexture(GL_TEXTURE_2D, prev_tex2d); + glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); + #endif } glDrawBuffers(6, buffers); @@ -231,8 +243,8 @@ void gr_opengl_deferred_lighting_finish() // GL_state.DepthMask(GL_FALSE); opengl_shader_set_current(gr_opengl_maybe_create_shader(SDR_TYPE_DEFERRED_LIGHTING, ENVMAP > 0 ? SDR_FLAG_ENV_MAP : 0)); - - // Render on top of the composite buffer texture + + #ifndef USE_OPENGL_ES glDrawBuffer(GL_COLOR_ATTACHMENT5); glReadBuffer(GL_COLOR_ATTACHMENT4); glBlitFramebuffer(0, @@ -245,6 +257,18 @@ void gr_opengl_deferred_lighting_finish() gr_screen.max_h, GL_COLOR_BUFFER_BIT, GL_NEAREST); + #else + //Another case of ES not considering GL_COLOR_ATTACHMENT5 as valid draw buffer + GLint prev_read_fbo = 0, prev_tex2d = 0; + glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo); + glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev_tex2d); + glBindFramebuffer(GL_READ_FRAMEBUFFER, Scene_framebuffer); + glReadBuffer(GL_COLOR_ATTACHMENT4); + glBindTexture(GL_TEXTURE_2D, Scene_composite_texture); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, gr_screen.max_w, gr_screen.max_h); + glBindTexture(GL_TEXTURE_2D, prev_tex2d); + glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); + #endif GL_state.Texture.Enable(0, GL_TEXTURE_2D, Scene_color_texture); GL_state.Texture.Enable(1, GL_TEXTURE_2D, Scene_normal_texture); diff --git a/code/graphics/opengl/gropengldraw.cpp b/code/graphics/opengl/gropengldraw.cpp index cdcc849a87a..25f1304bf79 100644 --- a/code/graphics/opengl/gropengldraw.cpp +++ b/code/graphics/opengl/gropengldraw.cpp @@ -809,11 +809,28 @@ void gr_opengl_copy_effect_texture() return; } + #ifndef USE_OPENGL_ES //Make sure we're reading from the up-to-date color texture glReadBuffer(GL_COLOR_ATTACHMENT0); glDrawBuffer(GL_COLOR_ATTACHMENT5); glBlitFramebuffer(0, 0, gr_screen.max_w, gr_screen.max_h, 0, 0, gr_screen.max_w, gr_screen.max_h, GL_COLOR_BUFFER_BIT, GL_NEAREST); glDrawBuffer(GL_COLOR_ATTACHMENT0); + #else + // For some reason, ES considers glDrawBuffer(GL_COLOR_ATTACHMENT5) as invalid here + // try to copy to Scene_composite_texture in an alternative way + // save states + GLint prev_read_fbo = 0, prev_tex2d = 0; + glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo); + glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev_tex2d); + // copy texture to scene_composite_texture + glBindFramebuffer(GL_READ_FRAMEBUFFER, Scene_framebuffer); + glReadBuffer(GL_COLOR_ATTACHMENT0); + glBindTexture(GL_TEXTURE_2D, Scene_composite_texture); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, gr_screen.max_w, gr_screen.max_h); + // restore states + glBindTexture(GL_TEXTURE_2D, prev_tex2d); + glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); + #endif } void gr_opengl_render_shield_impact(shield_material* material_info, diff --git a/code/graphics/opengl/gropenglshader.cpp b/code/graphics/opengl/gropenglshader.cpp index 7eb3b01b87e..dbc6a29e041 100644 --- a/code/graphics/opengl/gropenglshader.cpp +++ b/code/graphics/opengl/gropenglshader.cpp @@ -309,15 +309,9 @@ static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool #ifndef USE_OPENGL_ES sflags << "#version " << GLSL_version << " core\n"; #else - sflags << "#version " << GLSL_version << " es\n"; - sflags << "precision highp float;" << "\n"; - sflags << "precision highp int;" << "\n"; - sflags << "precision highp sampler2D;" << "\n"; - sflags << "precision highp sampler2DArray;" << "\n"; - sflags << "precision highp samplerCube;" << "\n"; - sflags << "precision highp samplerBuffer;" << "\n"; - + sflags << "#version " << GLSL_version << " es\n"; #endif + if (Detail.lighting < 3) { sflags << "#define FLAG_LIGHT_MODEL_BLINN_PHONG\n"; } diff --git a/lib/opengl/gl/glad_es/include/glad/glad.h b/lib/opengl/gl/glad_es/include/glad/glad.h index 610d2f184d9..550c4ad13bb 100644 --- a/lib/opengl/gl/glad_es/include/glad/glad.h +++ b/lib/opengl/gl/glad_es/include/glad/glad.h @@ -1469,7 +1469,7 @@ GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; #define glStencilOpSeparate glad_glStencilOpSeparate typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D_glad glad_glTexImage2D //Name was changed to handle glTexImage2D on es_compatibility.h +#define glTexImage2D glad_glTexImage2D typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; #define glTexParameterf glad_glTexParameterf @@ -1593,7 +1593,7 @@ GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; #define glTexImage3D glad_glTexImage3D typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D_glad glad_glTexSubImage3D // name changed to be handled on es_compatibility.h +#define glTexSubImage3D glad_glTexSubImage3D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_glCopyTexSubImage3D From 1197a191bd36746dd30f522b26131f714f8e0e81 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 17 Sep 2025 18:52:15 -0300 Subject: [PATCH 34/48] add compiler hints --- code/graphics/opengl/es_compatibility.h | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 8416388c8ba..22cdf45dade 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -52,6 +52,9 @@ #define glGetDebugMessageLogARB glGetDebugMessageLog #define glDepthRange glDepthRangef +struct ConvertedKey { int handle, mip, layer, fmt; }; +struct ConvertedTex { std::vector data; int w, h, fmt; }; + // Bring internalFormat info for glTexSubImage3D calls static inline GLint query_internalformat_3d(GLenum target, GLint level) { @@ -61,7 +64,7 @@ static inline GLint query_internalformat_3d(GLenum target, GLint level) } // BGRA 1_5_5_5_REV -> RGBA 5_5_5_1 -static inline void convert_BGRA1555_REV_to_RGBA5551(const uint16_t* src, uint16_t* dst, size_t npx) +static inline void convert_BGRA1555_REV_to_RGBA5551(const uint16_t* __restrict src, uint16_t* __restrict dst, size_t npx) { for (size_t i = 0; i < npx; i++) { const uint16_t s = src[i]; @@ -74,7 +77,7 @@ static inline void convert_BGRA1555_REV_to_RGBA5551(const uint16_t* src, uint16_ } // BGRA1555_REV -> RGBA8888 -static inline void convert_BGRA1555_REV_to_RGBA8888(const uint16_t* src, uint8_t* dstRGBA8, size_t npx) +static inline void convert_BGRA1555_REV_to_RGBA8888(const uint16_t* __restrict src, uint8_t* __restrict dstRGBA8, size_t npx) { for (size_t i = 0; i < npx; ++i) { uint16_t s = src[i]; @@ -95,7 +98,7 @@ static inline void convert_BGRA1555_REV_to_RGBA8888(const uint16_t* src, uint8_t } // BGR -> RGB -static inline void convert_BGR_to_RGB(const uint8_t* src, uint8_t* dst, size_t npx) +static inline void convert_BGR_to_RGB(const uint8_t* __restrict src, uint8_t* __restrict dst, size_t npx) { for (size_t i = 0, s = 0, t = 0; i < npx; ++i, s += 3, t += 3) { uint8_t b = src[s + 0]; @@ -108,7 +111,7 @@ static inline void convert_BGR_to_RGB(const uint8_t* src, uint8_t* dst, size_t n } // BGRA 8888 -> RGBA 8888 -static inline void convert_BGRA8888_to_RGBA8888(const uint8_t* src, uint8_t* dst, size_t npx) +static inline void convert_BGRA8888_to_RGBA8888(const uint8_t* __restrict src, uint8_t* __restrict dst, size_t npx) { for (size_t i = 0; i < npx; i++) { const uint8_t b = src[4 * i + 0]; @@ -123,7 +126,7 @@ static inline void convert_BGRA8888_to_RGBA8888(const uint8_t* src, uint8_t* dst } // BGR 3B -> RGBA 4B -static inline void convert_BGR_to_RGBA(const uint8_t* src, uint8_t* dst, size_t npx) +static inline void convert_BGR_to_RGBA(const uint8_t* __restrict src, uint8_t* __restrict dst, size_t npx) { for (size_t i = 0; i < npx; ++i) { const size_t s = i * 3; @@ -136,7 +139,7 @@ static inline void convert_BGR_to_RGBA(const uint8_t* src, uint8_t* dst, size_t } // BGRA1555_REV -> RGB888 -static inline void convert_BGRA1555_REV_to_RGB888(const uint16_t* src, uint8_t* dstRGB8, size_t npx) +static inline void convert_BGRA1555_REV_to_RGB888(const uint16_t* __restrict src, uint8_t* __restrict dstRGB8, size_t npx) { for (size_t i = 0; i < npx; ++i) { uint16_t s = src[i]; From f06070ed22defb7ce508788e30283a2db7c218cb Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 17 Sep 2025 20:17:36 -0300 Subject: [PATCH 35/48] Initial KTX1/ETC2 support --- code/bmpman/bm_internal.h | 19 +- code/bmpman/bmpman.cpp | 135 +++++++++-- code/bmpman/bmpman.h | 21 +- code/cfile/cfile.cpp | 18 +- code/graphics/opengl/gropengltexture.cpp | 53 ++++- code/ktxutils/ktxutils.cpp | 279 +++++++++++++++++++++++ code/ktxutils/ktxutils.h | 81 +++++++ code/source_groups.cmake | 6 + 8 files changed, 572 insertions(+), 40 deletions(-) create mode 100644 code/ktxutils/ktxutils.cpp create mode 100644 code/ktxutils/ktxutils.h diff --git a/code/bmpman/bm_internal.h b/code/bmpman/bm_internal.h index 90e338d230c..b5a0aa82605 100644 --- a/code/bmpman/bm_internal.h +++ b/code/bmpman/bm_internal.h @@ -70,7 +70,7 @@ struct bitmap_entry { // Stuff to keep track of usage ubyte preloaded; //!< If set, then this was loaded from the lst file int preload_count; //!< how many times this gets used in game, for unlocking - ushort used_flags; //!< What flags it was accessed thru + uint used_flags; //!< What flags it was accessed thru int load_count; bitmap bm; //!< Bitmap info @@ -93,14 +93,15 @@ struct bitmap_slot { }; // image specific lock functions -void bm_lock_ani( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags ); -void bm_lock_dds( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags ); -void bm_lock_png( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags ); -void bm_lock_apng( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags ); -void bm_lock_jpg( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags ); -void bm_lock_pcx( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags ); -void bm_lock_tga( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags ); -void bm_lock_user( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags, bool convert = true ); +void bm_lock_ani( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags ); +void bm_lock_dds( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags ); +void bm_lock_png( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags ); +void bm_lock_apng( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags ); +void bm_lock_jpg( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags ); +void bm_lock_pcx( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags ); +void bm_lock_tga( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags ); +void bm_lock_user( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags, bool convert = true ); +void bm_lock_ktx1(int handle, bitmap_slot* bs, bitmap* bmp, int bpp, uint flags); const size_t BM_BLOCK_SIZE = 4096; diff --git a/code/bmpman/bmpman.cpp b/code/bmpman/bmpman.cpp index b5a3cde240f..b1eab603525 100644 --- a/code/bmpman/bmpman.cpp +++ b/code/bmpman/bmpman.cpp @@ -32,6 +32,7 @@ #include "tgautils/tgautils.h" #include "tracing/Monitor.h" #include "tracing/tracing.h" +#include "ktxutils/ktxutils.h" #include #include @@ -59,8 +60,8 @@ size_t bm_texture_ram = 0; int Bm_paging = 0; // Extension type lists -const BM_TYPE bm_type_list[] = { BM_TYPE_DDS, BM_TYPE_TGA, BM_TYPE_PNG, BM_TYPE_JPG, BM_TYPE_PCX }; -const char *bm_ext_list[] = { ".dds", ".tga", ".png", ".jpg", ".pcx" }; +const BM_TYPE bm_type_list[] = { BM_TYPE_DDS, BM_TYPE_TGA, BM_TYPE_PNG, BM_TYPE_JPG, BM_TYPE_PCX, BM_TYPE_KTX }; +const char* bm_ext_list[] = { ".dds", ".tga", ".png", ".jpg", ".pcx", ".ktx" }; const int BM_NUM_TYPES = sizeof(bm_type_list) / sizeof(bm_type_list[0]); const BM_TYPE bm_ani_type_list[] = { BM_TYPE_EFF, BM_TYPE_ANI, BM_TYPE_PNG }; @@ -205,7 +206,7 @@ void clear_bm_lookup_cache() { /** * Converts the bitmap referenced by bmp to the type specified by flags */ -static void bm_convert_format(bitmap *bmp, ushort flags); +static void bm_convert_format(bitmap *bmp, uint flags); /** * Frees a bitmap's data if it can @@ -639,7 +640,7 @@ int bm_create_3d(int bpp, int w, int h, int d, void* data) { return n; } -void bm_convert_format(bitmap *bmp, ushort flags) { +void bm_convert_format(bitmap *bmp, uint flags) { int idx; // no transparency for 24 bpp images @@ -901,7 +902,7 @@ void bm_get_frame_usage(int *ntotal, int *nnew) { #endif } -int bm_get_info(int handle, int *w, int * h, ushort* flags, int *nframes, int *fps) { +int bm_get_info(int handle, int *w, int * h, uint* flags, int *nframes, int *fps) { bitmap * bmp; if (!bm_inited) return -1; @@ -1055,6 +1056,18 @@ int bm_is_compressed(int num) { case BM_TYPE_CUBEMAP_DXT5: return DDS_CUBEMAP_DXT5; + case BM_TYPE_ETC2_RGB: + return KTX_ETC2_RGB; + + case BM_TYPE_ETC2_RGBA_EAC: + return KTX_ETC2_RGBA_EAC; + + case BM_TYPE_EAC_R11: + return KTX_EAC_R11; + + case BM_TYPE_EAC_RG11: + return KTX_EAC_RG11; + default: return 0; } @@ -1148,6 +1161,16 @@ static int bm_load_info(BM_TYPE type, const char *filename, CFILE *img_cfp, int return -1; } } + // its a KTX file + else if (type == BM_TYPE_KTX) { + int ktx_ct; + int ktx_error = ktx1_read_header(filename, img_cfp, w, h, bpp, &ktx_ct, mm_lvl, size); + if (ktx_error != KTX1_ERROR_NONE) { + mprintf(("ktx: could not open '%s'\n", filename)); + return -1; + } + *c_type = (BM_TYPE)ktx_ct; + } // if its a tga file else if (type == BM_TYPE_TGA) { int tga_error = targa_read_header(filename, img_cfp, w, h, bpp, NULL); @@ -1361,6 +1384,8 @@ bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int c_type = BM_TYPE_JPG; } else if (!stricmp(NOX("pcx"), ext)) { c_type = BM_TYPE_PCX; + } else if (!stricmp(NOX("ktx"), ext)) { + c_type = BM_TYPE_KTX; } else { mprintf(("BMPMAN: Unknown file type in EFF parse!\n")); return false; @@ -1390,7 +1415,7 @@ bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int /** * Lock an image files data into memory */ -static int bm_load_image_data(int handle, int bpp, ushort flags, bool nodebug) +static int bm_load_image_data(int handle, int bpp, uint flags, bool nodebug) { BM_TYPE c_type = BM_TYPE_NONE; int true_bpp; @@ -1482,6 +1507,10 @@ static int bm_load_image_data(int handle, int bpp, ushort flags, bool nodebug) bm_lock_user(handle, bs, bmp, true_bpp, flags, false); break; + case BM_TYPE_KTX: + bm_lock_ktx1(handle, bs, bmp, true_bpp, flags); + break; + default: Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type); return -1; @@ -1941,7 +1970,7 @@ int bm_load_sub_slow(const char *real_filename, const int num_ext, const char ** return -1; } -bitmap * bm_lock(int handle, int bpp, ushort flags, bool nodebug) { +bitmap * bm_lock(int handle, int bpp, uint flags, bool nodebug) { bitmap *bmp; Assertion(bm_inited, "bmpman must be initialized before this function can be called!"); @@ -2038,7 +2067,7 @@ bitmap * bm_lock(int handle, int bpp, ushort flags, bool nodebug) { return bmp; } -void bm_lock_ani(int /*handle*/, bitmap_slot *bs, bitmap* /*bmp*/, int bpp, ushort flags) { +void bm_lock_ani(int /*handle*/, bitmap_slot *bs, bitmap* /*bmp*/, int bpp, uint flags) { anim *the_anim; anim_instance *the_anim_instance; bitmap *bm; @@ -2164,7 +2193,7 @@ void bm_lock_ani(int /*handle*/, bitmap_slot *bs, bitmap* /*bmp*/, int bpp, usho } -void bm_lock_apng(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, ushort /*flags*/) { +void bm_lock_apng(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, uint /*flags*/) { auto be = &bs->entry; int first_frame = be->info.ani.first_frame; auto first_entry = bm_get_entry(first_frame); @@ -2214,7 +2243,7 @@ void bm_lock_apng(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, ushort } -void bm_lock_dds(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, ushort /*flags*/) { +void bm_lock_dds(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, uint /*flags*/) { ubyte *data = NULL; int error; ubyte dds_bpp = 0; @@ -2278,7 +2307,7 @@ void bm_lock_dds(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, ushort / #endif } -void bm_lock_jpg(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort /*flags*/) { +void bm_lock_jpg(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint /*flags*/) { ubyte *data = NULL; int d_size = 0; int jpg_error = JPEG_ERROR_INVALID; @@ -2325,7 +2354,7 @@ void bm_lock_jpg(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort /*fla #endif } -void bm_lock_pcx(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags) { +void bm_lock_pcx(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags) { ubyte *data; int pcx_error; char filename[MAX_FILENAME_LEN]; @@ -2370,7 +2399,7 @@ void bm_lock_pcx(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags bm_convert_format(bmp, flags); } -void bm_lock_png(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, ushort /*flags*/) { +void bm_lock_png(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, uint /*flags*/) { ubyte *data = NULL; //assume 32 bit - libpng should expand everything int d_size; @@ -2415,7 +2444,7 @@ void bm_lock_png(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, ushort / #endif } -void bm_lock_tga(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags) { +void bm_lock_tga(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags) { ubyte *data = NULL; int byte_size; char filename[MAX_FILENAME_LEN]; @@ -2474,7 +2503,7 @@ void bm_lock_tga(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags bm_convert_format(bmp, flags); } -void bm_lock_user(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags, bool convert) { +void bm_lock_user(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags, bool convert) { auto be = &bs->entry; // Unload any existing data @@ -2767,6 +2796,22 @@ void bm_page_in_texture(int bitmapnum, int nframes) { frame_entry->used_flags = BMP_TEX_CUBEMAP; continue; + case BM_TYPE_ETC2_RGB: + frame_entry->used_flags = BMP_TEX_ETC2_RGB; + continue; + + case BM_TYPE_ETC2_RGBA_EAC: + frame_entry->used_flags = BMP_TEX_ETC2_RGBA_EAC; + continue; + + case BM_TYPE_EAC_R11: + frame_entry->used_flags = BMP_TEX_EAC_R11; + continue; + + case BM_TYPE_EAC_RG11: + frame_entry->used_flags = BMP_TEX_EAC_RG11; + continue; + default: continue; } @@ -2812,6 +2857,22 @@ void bm_page_in_xparent_texture(int bitmapnum, int nframes) { entry->used_flags = BMP_TEX_CUBEMAP; continue; + case BM_TYPE_ETC2_RGB: + entry->used_flags = BMP_TEX_ETC2_RGB; + continue; + + case BM_TYPE_ETC2_RGBA_EAC: + entry->used_flags = BMP_TEX_ETC2_RGBA_EAC; + continue; + + case BM_TYPE_EAC_R11: + entry->used_flags = BMP_TEX_EAC_R11; + continue; + + case BM_TYPE_EAC_RG11: + entry->used_flags = BMP_TEX_EAC_RG11; + continue; + default: continue; } @@ -3432,3 +3493,47 @@ SDL_Surface* bm_to_sdl_surface(int handle) { return bitmapSurface; } + +// copied bm_lock_dds and adjusted for ktx. missing BIG_ENDIAN +void bm_lock_ktx1(int handle, bitmap_slot* bs, bitmap* bmp, int bpp, uint flags) +{ + (void)bpp; + (void)flags; + ubyte* data = nullptr; + ubyte ktx_bpp = 0; + int ktx_error = KTX1_ERROR_NONE; + char filename[MAX_FILENAME_LEN]; + + auto be = &bs->entry; + + bm_free_data(bs); + + Assert(be->mem_taken > 0); + Assert(&be->bm == bmp); + + data = (ubyte*)bm_malloc(handle, be->mem_taken); + if (!data) + return; + memset(data, 0, be->mem_taken); + + // make sure we are using the correct filename in the case of an EFF. + // this will populate filename[] whether it's EFF or not + EFF_FILENAME_CHECK; + + ktx_error = ktx1_read_bitmap(filename, data, &ktx_bpp, be->dir_type); + + if (ktx_error != KTX1_ERROR_NONE) + { + mprintf(("KTX: read_bitmap error=%d file='%s'\n", ktx_error, filename)); + bm_free_data(bs); + return; + } + + bmp->bpp = ktx_bpp; + bmp->data = (ptr_u)data; + bmp->flags = 0; + +#ifdef BMPMAN_NDEBUG + Assert(be->data_size > 0); +#endif +} \ No newline at end of file diff --git a/code/bmpman/bmpman.h b/code/bmpman/bmpman.h index 01a4f1b40d5..09c98816069 100644 --- a/code/bmpman/bmpman.h +++ b/code/bmpman/bmpman.h @@ -34,6 +34,7 @@ // Flag positions for bitmap.flags // ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ****** +// Update: type changed to 16-bit #define BMP_AABITMAP (1<<0) //!< antialiased bitmap #define BMP_TEX_XPARENT (1<<1) //!< transparent texture #define BMP_TEX_OTHER (1<<2) //!< so we can identify all "normal" textures @@ -43,9 +44,14 @@ #define BMP_TEX_BC7 (1<<6) //!< BC7 compressed 8r8g8b8a (32bit) #define BMP_TEX_CUBEMAP (1<<7) //!< a texture made for cubic environment map #define BMP_MASK_BITMAP (1<<8) //!< a bitmap that will be used for masking mouse interaction. Typically not used in render operations +#define BMP_TEX_ETC2_RGB (1 << 9) +#define BMP_TEX_ETC2_RGBA_EAC (1 << 10) +#define BMP_TEX_EAC_R11 (1 << 11) +#define BMP_TEX_EAC_RG11 (1 << 12) // Combined flags -#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 | BMP_TEX_BC7 ) //!< Compressed textures +#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 | BMP_TEX_BC7 | BMP_TEX_ETC2_RGB |\ + BMP_TEX_ETC2_RGBA_EAC | BMP_TEX_EAC_R11 | BMP_TEX_EAC_RG11 ) //!< Compressed textures #define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER ) //!< Non-compressed textures #define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP ) //!< Any texture @@ -81,7 +87,12 @@ enum BM_TYPE BM_TYPE_CUBEMAP_DXT3, //!< 32-bit cubemap (compressed cubemap surface) BM_TYPE_CUBEMAP_DXT5, //!< 32-bit cubemap (compressed cubemap surface) - BM_TYPE_3D //!< 3D in-memory + BM_TYPE_3D, //!< 3D in-memory + BM_TYPE_KTX, //!< generic identifier for KTX + BM_TYPE_ETC2_RGB, //!< 24 bit without alpha + BM_TYPE_ETC2_RGBA_EAC, //!< 32 bit with alpha + BM_TYPE_EAC_R11, //!< BC4 equivalent + BM_TYPE_EAC_RG11 //!< BC5 equivalent }; /** @@ -96,7 +107,7 @@ struct bitmap short rowsize; //!< What you need to add to go to next row int bpp; //!< Requested bitdepth of each pixel. ( 7, 8, 15, 16, 24, 32) int true_bpp; //!< The image's actual bitdepth - ushort flags; //!< Various texture type flags. @see BMPMAN_CONSTANTS + uint flags; //!< Various texture type flags. @see BMPMAN_CONSTANTS ptr_u data; //!< Pointer to data, or maybe offset into VRAM. ubyte *palette; /**< @brief Pointer to this bitmap's palette (if it has one). * @details If BMP_NO_PALETTE_MAP flag is cleared, this palette just points to the screen palette. (gr_palette) @@ -344,7 +355,7 @@ int bm_load_either(const char *filename, int *nframes = NULL, int *fps = NULL, i * @returns A pointer to the bitmap that's valid until bm_unlock is called if successful, or * @returns NULL if unsuccessful */ -bitmap* bm_lock(int handle, int bpp, ushort flags, bool nodebug = false); +bitmap* bm_lock(int handle, int bpp, uint flags, bool nodebug = false); /** * @brief Returns the image type of the given bitmap handle @@ -387,7 +398,7 @@ int bm_is_valid(int handle); * @returns The handle to the first frame on success, or * @returns -1 on failure */ -int bm_get_info(int handle, int *w = nullptr, int * h = nullptr, ushort* flags = nullptr, int *nframes = nullptr, int *fps = nullptr); +int bm_get_info(int handle, int *w = nullptr, int * h = nullptr, uint* flags = nullptr, int *nframes = nullptr, int *fps = nullptr); /** * @brief Gets 3D info on the bitmap indexed by handle. diff --git a/code/cfile/cfile.cpp b/code/cfile/cfile.cpp index 30a6f8155f9..e461e1f7723 100644 --- a/code/cfile/cfile.cpp +++ b/code/cfile/cfile.cpp @@ -52,7 +52,7 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = { // Root must be index 1!! { CF_TYPE_ROOT, "", ".mve .ogg", CF_TYPE_ROOT }, { CF_TYPE_DATA, "data", ".cfg .txt", CF_TYPE_ROOT }, - { CF_TYPE_MAPS, "data" DIR_SEPARATOR_STR "maps", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA }, + { CF_TYPE_MAPS, "data" DIR_SEPARATOR_STR "maps", ".pcx .ani .eff .tga .jpg .png .dds .ktx", CF_TYPE_DATA }, { CF_TYPE_TEXT, "data" DIR_SEPARATOR_STR "text", ".txt .net", CF_TYPE_DATA }, { CF_TYPE_MODELS, "data" DIR_SEPARATOR_STR "models", ".pof", CF_TYPE_DATA }, { CF_TYPE_TABLES, "data" DIR_SEPARATOR_STR "tables", ".tbl .tbm .lua", CF_TYPE_DATA }, @@ -66,23 +66,23 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = { { CF_TYPE_VOICE_TRAINING, "data" DIR_SEPARATOR_STR "voice" DIR_SEPARATOR_STR "training", ".wav .ogg", CF_TYPE_VOICE }, { CF_TYPE_MUSIC, "data" DIR_SEPARATOR_STR "music", ".wav .ogg", CF_TYPE_DATA }, { CF_TYPE_MOVIES, "data" DIR_SEPARATOR_STR "movies", ".mve .msb .ogg .mp4 .srt .webm .png",CF_TYPE_DATA }, - { CF_TYPE_INTERFACE, "data" DIR_SEPARATOR_STR "interface", ".pcx .ani .dds .tga .eff .png .jpg .rml .rcss", CF_TYPE_DATA }, + { CF_TYPE_INTERFACE, "data" DIR_SEPARATOR_STR "interface", ".pcx .ani .dds .tga .eff .png .jpg .rml .rcss .ktx", CF_TYPE_DATA }, { CF_TYPE_FONT, "data" DIR_SEPARATOR_STR "fonts", ".vf .ttf .otf", CF_TYPE_DATA }, - { CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .png .dds .sdr .vert .frag .glsl", CF_TYPE_DATA }, - { CF_TYPE_HUD, "data" DIR_SEPARATOR_STR "hud", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA }, + { CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .png .dds .sdr .vert .frag .glsl .ktx", CF_TYPE_DATA }, + { CF_TYPE_HUD, "data" DIR_SEPARATOR_STR "hud", ".pcx .ani .eff .tga .jpg .png .dds .ktx", CF_TYPE_DATA }, { CF_TYPE_PLAYERS, "data" DIR_SEPARATOR_STR "players", ".hcf", /* DON'T add pilot files here!! */ CF_TYPE_DATA }, - { CF_TYPE_PLAYER_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "images", ".pcx .png .dds", CF_TYPE_PLAYERS }, - { CF_TYPE_SQUAD_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "squads", ".pcx .png .dds", CF_TYPE_PLAYERS }, + { CF_TYPE_PLAYER_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "images", ".pcx .png .dds .ktx", CF_TYPE_PLAYERS }, + { CF_TYPE_SQUAD_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "squads", ".pcx .png .dds .ktx", CF_TYPE_PLAYERS }, { CF_TYPE_SINGLE_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "single", ".pl2 .cs2 .plr .csg .css .json", CF_TYPE_PLAYERS }, { CF_TYPE_MULTI_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "multi", ".plr .json", CF_TYPE_PLAYERS }, { CF_TYPE_PLAYER_BINDS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "presets", ".json", CF_TYPE_PLAYERS }, { CF_TYPE_CACHE, "data" DIR_SEPARATOR_STR "cache", ".clr .tmp .bx", CF_TYPE_DATA }, //clr=cached color - { CF_TYPE_MULTI_CACHE, "data" DIR_SEPARATOR_STR "multidata", ".pcx .png .jpg .dds .fs2 .txt", CF_TYPE_DATA }, + { CF_TYPE_MULTI_CACHE, "data" DIR_SEPARATOR_STR "multidata", ".pcx .png .jpg .dds .fs2 .txt .ktx", CF_TYPE_DATA }, { CF_TYPE_MISSIONS, "data" DIR_SEPARATOR_STR "missions", ".fs2 .fc2 .ntl .ssv", CF_TYPE_DATA }, { CF_TYPE_CONFIG, "data" DIR_SEPARATOR_STR "config", ".cfg .tbl .tbm .xml .csv", CF_TYPE_DATA }, { CF_TYPE_DEMOS, "data" DIR_SEPARATOR_STR "demos", ".fsd", CF_TYPE_DATA }, - { CF_TYPE_CBANIMS, "data" DIR_SEPARATOR_STR "cbanims", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA }, - { CF_TYPE_INTEL_ANIMS, "data" DIR_SEPARATOR_STR "intelanims", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA }, + { CF_TYPE_CBANIMS, "data" DIR_SEPARATOR_STR "cbanims", ".pcx .ani .eff .tga .jpg .png .dds .ktx", CF_TYPE_DATA }, + { CF_TYPE_INTEL_ANIMS, "data" DIR_SEPARATOR_STR "intelanims", ".pcx .ani .eff .tga .jpg .png .dds .ktx", CF_TYPE_DATA }, { CF_TYPE_SCRIPTS, "data" DIR_SEPARATOR_STR "scripts", ".lua .lc .fnl", CF_TYPE_DATA }, { CF_TYPE_FICTION, "data" DIR_SEPARATOR_STR "fiction", ".txt", CF_TYPE_DATA }, { CF_TYPE_FREDDOCS, "data" DIR_SEPARATOR_STR "freddocs", ".html", CF_TYPE_DATA } diff --git a/code/graphics/opengl/gropengltexture.cpp b/code/graphics/opengl/gropengltexture.cpp index 5ba11eb2bb1..3a556b2e06d 100644 --- a/code/graphics/opengl/gropengltexture.cpp +++ b/code/graphics/opengl/gropengltexture.cpp @@ -24,6 +24,7 @@ #include "math/vecmat.h" #include "options/Option.h" #include "osapi/osregistry.h" +#include #ifdef USE_OPENGL_ES #include "es_compatibility.h" #endif @@ -419,7 +420,8 @@ static int opengl_texture_set_level(int bitmap_handle, int bitmap_type, int bmap // check for compressed image types auto block_size = 0; - switch (bm_is_compressed(bitmap_handle)) { + auto bm_handle = bm_is_compressed(bitmap_handle); + switch (bm_handle) { case DDS_DXT1: case DDS_CUBEMAP_DXT1: intFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; @@ -442,6 +444,20 @@ static int opengl_texture_set_level(int bitmap_handle, int bitmap_type, int bmap intFormat = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; block_size = 16; break; + + case KTX_ETC2_RGB: + case KTX_ETC2_RGBA_EAC: + case KTX_EAC_R11: + case KTX_EAC_RG11: + case KTX_ETC2_SRGB: + case KTX_ETC2_SRGBA_EAC: + case KTX_ETC2_RGB_A1: + case KTX_ETC2_SRGB_A1: + case KTX_EAC_R11_SNORM: + case KTX_EAC_RG11_SNORM: + intFormat = ktx_map_ktx_type_to_gl_internal(bm_handle); + block_size = ktx_etc_block_bytes(intFormat); + break; } if (bitmap_type == TCACHE_TYPE_CUBEMAP) { @@ -740,7 +756,8 @@ static GLenum opengl_get_internal_format(int handle, int bitmap_type, int bpp) { auto byte_mult = (bpp >> 3); // check for compressed image types - switch ( bm_is_compressed(handle) ) { + auto bm_handle = bm_is_compressed(handle); + switch (bm_handle) { case DDS_DXT1: case DDS_CUBEMAP_DXT1: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; @@ -757,6 +774,18 @@ static GLenum opengl_get_internal_format(int handle, int bitmap_type, int bpp) { case DDS_BC7: return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; + case KTX_ETC2_RGB: + case KTX_ETC2_RGBA_EAC: + case KTX_EAC_R11: + case KTX_EAC_RG11: + case KTX_ETC2_SRGB: + case KTX_ETC2_SRGBA_EAC: + case KTX_ETC2_RGB_A1: + case KTX_ETC2_SRGB_A1: + case KTX_EAC_R11_SNORM: + case KTX_EAC_RG11_SNORM: + return ktx_map_ktx_type_to_gl_internal(bm_handle); + default: // Not compressed break; @@ -844,6 +873,26 @@ void opengl_determine_bpp_and_flags(int bitmap_handle, int bitmap_type, ushort& flags |= BMP_TEX_CUBEMAP; break; + case KTX_ETC2_RGB: + bpp = 24; + flags |= BMP_TEX_ETC2_RGB; + break; + + case KTX_ETC2_RGBA_EAC: + bpp = 32; + flags |= BMP_TEX_ETC2_RGBA_EAC; + break; + + case KTX_EAC_R11: + bpp = 8; + flags |= BMP_TEX_EAC_R11; + break; + + case KTX_EAC_RG11: + bpp = 16; + flags |= BMP_TEX_EAC_RG11; + break; + default: Assert( 0 ); break; diff --git a/code/ktxutils/ktxutils.cpp b/code/ktxutils/ktxutils.cpp new file mode 100644 index 00000000000..f16a1b217c0 --- /dev/null +++ b/code/ktxutils/ktxutils.cpp @@ -0,0 +1,279 @@ +#include "ktxutils.h" +#include "bmpman/bmpman.h" +#include "cfile/cfile.h" +#include +//KTX1 Spec definition https://registry.khronos.org/KTX/specs/1.0/ktxspec.v1.html +//ETC2 formats spec https://registry.khronos.org/DataFormat/specs/1.4/dataformat.1.4.inline.html#ETC2 + +static const uint8_t KTX_ID[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' }; + +// copied from ddsutils +static inline int is_power_of_two(int w, int h) +{ + return ((w && !(w & (w - 1))) && (h && !(h & (h - 1)))); +} + +// BPB ETC/EAC +uint32_t ktx_etc_block_bytes(GLenum internal_format) +{ + switch (internal_format) + { + case GL_COMPRESSED_RGB8_ETC2: + case GL_COMPRESSED_SRGB8_ETC2: + case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: + case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: + case GL_COMPRESSED_R11_EAC: + case GL_COMPRESSED_SIGNED_R11_EAC: + return 8; + + case GL_COMPRESSED_RGBA8_ETC2_EAC: + case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: + case GL_COMPRESSED_RG11_EAC: + case GL_COMPRESSED_SIGNED_RG11_EAC: + return 16; + + default: + return 0; + } +} + + +int ktx_map_ktx_type_to_gl_internal(unsigned int ktx_format) +{ + switch (ktx_format) + { + case KTX_ETC2_RGB: + return GL_COMPRESSED_RGB8_ETC2; + case KTX_ETC2_RGBA_EAC: + return GL_COMPRESSED_RGBA8_ETC2_EAC; + case KTX_EAC_R11: + return GL_COMPRESSED_R11_EAC; + case KTX_EAC_RG11: + return GL_COMPRESSED_RG11_EAC; + case KTX_ETC2_SRGB: + return GL_COMPRESSED_SRGB8_ETC2; + case KTX_ETC2_SRGBA_EAC: + return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; + case KTX_ETC2_RGB_A1: + return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; + case KTX_ETC2_SRGB_A1: + return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; + case KTX_EAC_R11_SNORM: + return GL_COMPRESSED_SIGNED_R11_EAC; + case KTX_EAC_RG11_SNORM: + return GL_COMPRESSED_SIGNED_RG11_EAC; + + default: return 0; + } +} + +int ktx_map_gl_internal_to_bm(GLenum internal_format) +{ + switch (internal_format) + { + case GL_COMPRESSED_RGB8_ETC2: + case GL_COMPRESSED_SRGB8_ETC2: + case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: + case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: + return BM_TYPE_ETC2_RGB; + + case GL_COMPRESSED_RGBA8_ETC2_EAC: + case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: + return BM_TYPE_ETC2_RGBA_EAC; + + case GL_COMPRESSED_R11_EAC: + case GL_COMPRESSED_SIGNED_R11_EAC: + return BM_TYPE_EAC_R11; + + case GL_COMPRESSED_RG11_EAC: + case GL_COMPRESSED_SIGNED_RG11_EAC: + return BM_TYPE_EAC_RG11; + + default: + return BM_TYPE_NONE; + } +} + +int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* bpp, int* c_type, int* mip_levels, size_t* total_size) +{ + CFILE* cf; + char real_name[MAX_FILENAME_LEN]; + if (img_cfp == NULL) { + // this better not happen.. ever + Assert(filename != NULL); + + // make sure there is an extension + strcpy_s(real_name, filename); + char* p = strchr(real_name, '.'); + if (p) { + *p = 0; + } + strcat_s(real_name, ".ktx"); + + // try to open the file + cf = cfopen(real_name, "rb"); + + // file not found + if (cf == NULL) + return KTX1_ERROR_INVALID_FILENAME; + } else { + cf = img_cfp; + } + + KTX1_Header hdr{}; + if (cfread(&hdr, 1, sizeof(hdr), cf) != sizeof(hdr)) { + if (!img_cfp) + cfclose(cf); + mprintf(("ktx: read header error, parse header error. File: file='%s'\n", filename)); + return KTX1_ERROR_BAD_HEADER; + } + + if (memcmp(hdr.identifier, KTX_ID, 12) != 0 || hdr.endianness != 0x04030201) { + if (!img_cfp) + cfclose(cf); + mprintf(("ktx: read header error, parse header error. File: file='%s'\n", filename)); + return KTX1_ERROR_BAD_HEADER; + } + + // Only 2D no arrays or cubemaps + if (hdr.pixelHeight == 0 || hdr.pixelWidth == 0 || hdr.numberOfFaces > 1 || hdr.numberOfArrayElements > 0 || + (hdr.pixelDepth > 1)) { + if (!img_cfp) + cfclose(cf); + mprintf(("ktx: read header error, only 2D textures are supported. File: file='%s'\n", filename)); + return KTX1_ERROR_UNSUPPORTED; + } + + const bool isCompressed = (hdr.glType == 0 && hdr.glFormat == 0); + if (!isCompressed) { + //uncompressed + if (!img_cfp) + cfclose(cf); + mprintf(("ktx: read header error, unsupported texture format on file: file='%s'\n", filename)); + return KTX1_ERROR_INVALID_FORMAT; + } + + const uint32_t fmt = hdr.glInternalFormat; + const uint32_t blockBytes = ktx_etc_block_bytes(fmt); + const int bm_ct = ktx_map_gl_internal_to_bm(fmt); + if (blockBytes == 0 || bm_ct == BM_TYPE_NONE) { + if (!img_cfp) + cfclose(cf); + mprintf(("ktx: read header error, unsupported texture format on file: file='%s'\n", filename)); + return KTX1_ERROR_INVALID_FORMAT; + } + + // skip metadata + cfseek(cf, (int)hdr.bytesOfKeyValueData, CF_SEEK_CUR); + + // calculate max size + uint32_t W = hdr.pixelWidth, H = hdr.pixelHeight; + const uint32_t mips = std::max(1u, hdr.numberOfMipmapLevels); + size_t total = 0; + for (uint32_t level = 0; level < mips; ++level) { + uint32_t imageSize = 0; + cfread(&imageSize, 1, sizeof(imageSize), cf); + total += imageSize; + cfseek(cf, (int)imageSize, CF_SEEK_CUR); + uint32_t pad = ((-(int)imageSize) & 3); + if (pad) + cfseek(cf, (int)pad, CF_SEEK_CUR); + + W = std::max(1u, W >> 1); + H = std::max(1u, H >> 1); + } + + if (w) + *w = (int)hdr.pixelWidth; + if (h) + *h = (int)hdr.pixelHeight; + if (c_type) + *c_type = bm_ct; + if (bpp) + { + switch (bm_ct) + { + case BM_TYPE_ETC2_RGB: + *bpp = 24; + break; + case BM_TYPE_ETC2_RGBA_EAC: + *bpp = 32; + break; + case BM_TYPE_EAC_R11: + *bpp = 8; + break; + case BM_TYPE_EAC_RG11: + *bpp = 16; + break; + default: + *bpp = 0; + break; + } + } + if (mip_levels) + *mip_levels = (int)mips; + if (total_size) + *total_size = total; + + if (!img_cfp) + cfclose(cf); + return KTX1_ERROR_NONE; +} + +int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp, int cf_type) +{ + CFILE* cf; + char real_name[MAX_FILENAME_LEN]; + // this better not happen.. ever + Assert(filename != NULL); + + // make sure there is an extension + strcpy_s(real_name, filename); + char* p = strchr(real_name, '.'); + if (p) { + *p = 0; + } + strcat_s(real_name, ".ktx"); + + // try to open the file + cf = cfopen(real_name, "rb"); + + // file not found + if (cf == NULL) + return KTX1_ERROR_INVALID_FILENAME; + + KTX1_Header hdr{}; + int rc = KTX1_ERROR_NONE; + if (cfread(&hdr, 1, sizeof(hdr), cf) != sizeof(hdr) || memcmp(hdr.identifier, KTX_ID, 12) != 0) + { + rc = KTX1_ERROR_BAD_HEADER; + } + if (hdr.glType != 0 || hdr.glFormat != 0) + { + rc = KTX1_ERROR_INVALID_FORMAT; + } + + if (rc == KTX1_ERROR_NONE) + { + cfseek(cf, (int)hdr.bytesOfKeyValueData, CF_SEEK_CUR); + + const uint32_t mips = std::max(1u, hdr.numberOfMipmapLevels); + size_t offset = 0; + for (uint32_t level = 0; level < mips; ++level) + { + uint32_t image_size = 0; + cfread(&image_size, 1, sizeof(image_size), cf); + cfread(dst + offset, 1, image_size, cf); + offset += image_size; + uint32_t pad = ((-(int)image_size) & 3); // 4 byte padding + if (pad) + cfseek(cf, (int)pad, CF_SEEK_CUR); + } + + if (out_bpp) + *out_bpp = 0; + } + + cfclose(cf); + return rc; +} \ No newline at end of file diff --git a/code/ktxutils/ktxutils.h b/code/ktxutils/ktxutils.h new file mode 100644 index 00000000000..7df91b4103b --- /dev/null +++ b/code/ktxutils/ktxutils.h @@ -0,0 +1,81 @@ +#pragma once +#include "globalincs/pstypes.h" +#include "cfile/cfile.h" +#include + +// ETC2 types +#define KTX_ETC2_RGB 101 +#define KTX_ETC2_RGBA_EAC 102 +#define KTX_EAC_R11 103 +#define KTX_EAC_RG11 104 +#define KTX_ETC2_SRGB 105 +#define KTX_ETC2_SRGBA_EAC 106 +#define KTX_ETC2_RGB_A1 107 +#define KTX_ETC2_SRGB_A1 108 +#define KTX_EAC_R11_SNORM 109 +#define KTX_EAC_RG11_SNORM 110 + +// GLenum definitions, ETC2 is guarranted on ES 3.2, but in desktop GL it is supported from 4.3 +// glad loader is GL 3.2 and these definitions are not there. But these will work if the GPU is GL 4.3 +// https://www.sidefx.com/docs/hdk/glcorearb_8h_source.html +#ifndef GL_COMPRESSED_RGB8_ETC2 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#endif +#ifndef GL_COMPRESSED_SRGB8_ETC2 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#endif +#ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#endif +#ifndef GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#endif +#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#endif +#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#endif +#ifndef GL_COMPRESSED_R11_EAC +#define GL_COMPRESSED_R11_EAC 0x9270 +#endif +#ifndef GL_COMPRESSED_SIGNED_R11_EAC +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#endif +#ifndef GL_COMPRESSED_RG11_EAC +#define GL_COMPRESSED_RG11_EAC 0x9272 +#endif +#ifndef GL_COMPRESSED_SIGNED_RG11_EAC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#endif + +enum KTX1_Error { + KTX1_ERROR_NONE = 0, + KTX1_ERROR_INVALID_FILENAME, + KTX1_ERROR_BAD_HEADER, + KTX1_ERROR_UNSUPPORTED, + KTX1_ERROR_INVALID_FORMAT +}; + +struct KTX1_Header { + uint8_t identifier[12]; + uint32_t endianness; // 0x04030201 little + uint32_t glType; + uint32_t glTypeSize; + uint32_t glFormat; + uint32_t glInternalFormat; + uint32_t glBaseInternalFormat; + uint32_t pixelWidth, pixelHeight, pixelDepth; + uint32_t numberOfArrayElements; + uint32_t numberOfFaces; + uint32_t numberOfMipmapLevels; + uint32_t bytesOfKeyValueData; +}; + +int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* bpp, int* c_type, int* mip_levels, size_t* total_size); + +int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp, int cf_type); + +int ktx_map_ktx_type_to_gl_internal(unsigned int ktx_format); + +uint32_t ktx_etc_block_bytes(GLenum internal_format); \ No newline at end of file diff --git a/code/source_groups.cmake b/code/source_groups.cmake index 1c0eaaf2cd7..8284a0101d6 100644 --- a/code/source_groups.cmake +++ b/code/source_groups.cmake @@ -1755,3 +1755,9 @@ add_file_folder("Windows Stubs" windows_stub/config.h windows_stub/stubs.cpp ) + +# ktx utils files +add_file_folder("ktxutils" + ktxutils/ktxutils.cpp + ktxutils/ktxutils.h +) From 531495725cddb5e98292f4679866456608f54aba Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 17 Sep 2025 20:38:54 -0300 Subject: [PATCH 36/48] Conditional glad include --- code/ktxutils/ktxutils.cpp | 1 - code/ktxutils/ktxutils.h | 2 ++ 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/code/ktxutils/ktxutils.cpp b/code/ktxutils/ktxutils.cpp index f16a1b217c0..ce3dbb9d462 100644 --- a/code/ktxutils/ktxutils.cpp +++ b/code/ktxutils/ktxutils.cpp @@ -1,7 +1,6 @@ #include "ktxutils.h" #include "bmpman/bmpman.h" #include "cfile/cfile.h" -#include //KTX1 Spec definition https://registry.khronos.org/KTX/specs/1.0/ktxspec.v1.html //ETC2 formats spec https://registry.khronos.org/DataFormat/specs/1.4/dataformat.1.4.inline.html#ETC2 diff --git a/code/ktxutils/ktxutils.h b/code/ktxutils/ktxutils.h index 7df91b4103b..6260cec8199 100644 --- a/code/ktxutils/ktxutils.h +++ b/code/ktxutils/ktxutils.h @@ -1,7 +1,9 @@ #pragma once #include "globalincs/pstypes.h" #include "cfile/cfile.h" +#ifdef WITH_OPENGL #include +#endif // ETC2 types #define KTX_ETC2_RGB 101 From b53a9958b85dde9c526eec8909dd06edd27cfcac Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 17 Sep 2025 20:40:24 -0300 Subject: [PATCH 37/48] remove unused function --- code/ktxutils/ktxutils.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/code/ktxutils/ktxutils.cpp b/code/ktxutils/ktxutils.cpp index ce3dbb9d462..08c11217258 100644 --- a/code/ktxutils/ktxutils.cpp +++ b/code/ktxutils/ktxutils.cpp @@ -6,12 +6,6 @@ static const uint8_t KTX_ID[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' }; -// copied from ddsutils -static inline int is_power_of_two(int w, int h) -{ - return ((w && !(w & (w - 1))) && (h && !(h & (h - 1)))); -} - // BPB ETC/EAC uint32_t ktx_etc_block_bytes(GLenum internal_format) { From 7f427b83b9d5699077a26e7b6ea1d2c1a34efba2 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 17 Sep 2025 22:55:54 -0300 Subject: [PATCH 38/48] define glenum for non opengl build --- code/ktxutils/ktxutils.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/ktxutils/ktxutils.h b/code/ktxutils/ktxutils.h index 6260cec8199..eaadffa8618 100644 --- a/code/ktxutils/ktxutils.h +++ b/code/ktxutils/ktxutils.h @@ -3,6 +3,8 @@ #include "cfile/cfile.h" #ifdef WITH_OPENGL #include +#else +#define GLenum int #endif // ETC2 types From 69a65c889649e7f5dae38a289751b12a9c806696 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 17 Sep 2025 23:39:14 -0300 Subject: [PATCH 39/48] remove unused param --- code/bmpman/bmpman.cpp | 2 +- code/ktxutils/ktxutils.cpp | 2 +- code/ktxutils/ktxutils.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/bmpman/bmpman.cpp b/code/bmpman/bmpman.cpp index b1eab603525..16643a0ab16 100644 --- a/code/bmpman/bmpman.cpp +++ b/code/bmpman/bmpman.cpp @@ -3520,7 +3520,7 @@ void bm_lock_ktx1(int handle, bitmap_slot* bs, bitmap* bmp, int bpp, uint flags) // this will populate filename[] whether it's EFF or not EFF_FILENAME_CHECK; - ktx_error = ktx1_read_bitmap(filename, data, &ktx_bpp, be->dir_type); + ktx_error = ktx1_read_bitmap(filename, data, &ktx_bpp); if (ktx_error != KTX1_ERROR_NONE) { diff --git a/code/ktxutils/ktxutils.cpp b/code/ktxutils/ktxutils.cpp index 08c11217258..d92ca0dbe76 100644 --- a/code/ktxutils/ktxutils.cpp +++ b/code/ktxutils/ktxutils.cpp @@ -213,7 +213,7 @@ int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* return KTX1_ERROR_NONE; } -int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp, int cf_type) +int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp) { CFILE* cf; char real_name[MAX_FILENAME_LEN]; diff --git a/code/ktxutils/ktxutils.h b/code/ktxutils/ktxutils.h index eaadffa8618..da9b05e7ce2 100644 --- a/code/ktxutils/ktxutils.h +++ b/code/ktxutils/ktxutils.h @@ -78,7 +78,7 @@ struct KTX1_Header { int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* bpp, int* c_type, int* mip_levels, size_t* total_size); -int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp, int cf_type); +int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp); int ktx_map_ktx_type_to_gl_internal(unsigned int ktx_format); From 589131b4ed6a081e6c0ec4a1f54ce810c8c8b863 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 18 Sep 2025 00:15:16 -0300 Subject: [PATCH 40/48] fix qtbuild --- qtfred/src/ui/util/ImageRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qtfred/src/ui/util/ImageRenderer.cpp b/qtfred/src/ui/util/ImageRenderer.cpp index 15350038e1e..8659eefd8c4 100644 --- a/qtfred/src/ui/util/ImageRenderer.cpp +++ b/qtfred/src/ui/util/ImageRenderer.cpp @@ -23,7 +23,7 @@ bool loadHandleToQImage(int bmHandle, QImage& outImage, QString* outError) } int w = 0, h = 0; - ushort flags = 0; + uint flags = 0; int nframes = 0, fps = 0; // Use the returned handle (first frame if this is an animation.. TODO: Handle animations. Will be useful for Heads) From b91bcca2c7d546c18e877c8a2e1ff6ae00deef79 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 18 Sep 2025 07:54:22 -0300 Subject: [PATCH 41/48] change ktx format to enum --- code/graphics/opengl/gropengltexture.cpp | 4 ++-- code/ktxutils/ktxutils.cpp | 6 ++--- code/ktxutils/ktxutils.h | 28 ++++++++++++------------ 3 files changed, 19 insertions(+), 19 deletions(-) diff --git a/code/graphics/opengl/gropengltexture.cpp b/code/graphics/opengl/gropengltexture.cpp index 3a556b2e06d..64a7e28c02b 100644 --- a/code/graphics/opengl/gropengltexture.cpp +++ b/code/graphics/opengl/gropengltexture.cpp @@ -455,7 +455,7 @@ static int opengl_texture_set_level(int bitmap_handle, int bitmap_type, int bmap case KTX_ETC2_SRGB_A1: case KTX_EAC_R11_SNORM: case KTX_EAC_RG11_SNORM: - intFormat = ktx_map_ktx_type_to_gl_internal(bm_handle); + intFormat = ktx_map_ktx_format_to_gl_internal(bm_handle); block_size = ktx_etc_block_bytes(intFormat); break; } @@ -784,7 +784,7 @@ static GLenum opengl_get_internal_format(int handle, int bitmap_type, int bpp) { case KTX_ETC2_SRGB_A1: case KTX_EAC_R11_SNORM: case KTX_EAC_RG11_SNORM: - return ktx_map_ktx_type_to_gl_internal(bm_handle); + return ktx_map_ktx_format_to_gl_internal(bm_handle); default: // Not compressed diff --git a/code/ktxutils/ktxutils.cpp b/code/ktxutils/ktxutils.cpp index d92ca0dbe76..a76dbdd0d3f 100644 --- a/code/ktxutils/ktxutils.cpp +++ b/code/ktxutils/ktxutils.cpp @@ -7,7 +7,7 @@ static const uint8_t KTX_ID[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' }; // BPB ETC/EAC -uint32_t ktx_etc_block_bytes(GLenum internal_format) +uint32_t ktx_etc_block_bytes(const int internal_format) { switch (internal_format) { @@ -31,7 +31,7 @@ uint32_t ktx_etc_block_bytes(GLenum internal_format) } -int ktx_map_ktx_type_to_gl_internal(unsigned int ktx_format) +int ktx_map_ktx_format_to_gl_internal(const int ktx_format) { switch (ktx_format) { @@ -60,7 +60,7 @@ int ktx_map_ktx_type_to_gl_internal(unsigned int ktx_format) } } -int ktx_map_gl_internal_to_bm(GLenum internal_format) +int ktx_map_gl_internal_to_bm(const int internal_format) { switch (internal_format) { diff --git a/code/ktxutils/ktxutils.h b/code/ktxutils/ktxutils.h index da9b05e7ce2..0ae9d4a3e3f 100644 --- a/code/ktxutils/ktxutils.h +++ b/code/ktxutils/ktxutils.h @@ -3,21 +3,21 @@ #include "cfile/cfile.h" #ifdef WITH_OPENGL #include -#else -#define GLenum int #endif // ETC2 types -#define KTX_ETC2_RGB 101 -#define KTX_ETC2_RGBA_EAC 102 -#define KTX_EAC_R11 103 -#define KTX_EAC_RG11 104 -#define KTX_ETC2_SRGB 105 -#define KTX_ETC2_SRGBA_EAC 106 -#define KTX_ETC2_RGB_A1 107 -#define KTX_ETC2_SRGB_A1 108 -#define KTX_EAC_R11_SNORM 109 -#define KTX_EAC_RG11_SNORM 110 +enum KTX_Format { + KTX_ETC2_RGB = 100, + KTX_ETC2_RGBA_EAC, + KTX_EAC_R11, + KTX_EAC_RG11, + KTX_ETC2_SRGB, + KTX_ETC2_SRGBA_EAC, + KTX_ETC2_RGB_A1, + KTX_ETC2_SRGB_A1, + KTX_EAC_R11_SNORM, + KTX_EAC_RG11_SNORM +}; // GLenum definitions, ETC2 is guarranted on ES 3.2, but in desktop GL it is supported from 4.3 // glad loader is GL 3.2 and these definitions are not there. But these will work if the GPU is GL 4.3 @@ -80,6 +80,6 @@ int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp); -int ktx_map_ktx_type_to_gl_internal(unsigned int ktx_format); +int ktx_map_ktx_format_to_gl_internal(const int ktx_format); -uint32_t ktx_etc_block_bytes(GLenum internal_format); \ No newline at end of file +uint32_t ktx_etc_block_bytes(const int internal_format); \ No newline at end of file From 85773231e7e422d5d41183990c6b1bf3c741eeed Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 18 Sep 2025 18:50:33 -0300 Subject: [PATCH 42/48] use nullptr --- code/ktxutils/ktxutils.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/ktxutils/ktxutils.cpp b/code/ktxutils/ktxutils.cpp index a76dbdd0d3f..740ea707931 100644 --- a/code/ktxutils/ktxutils.cpp +++ b/code/ktxutils/ktxutils.cpp @@ -91,9 +91,9 @@ int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* { CFILE* cf; char real_name[MAX_FILENAME_LEN]; - if (img_cfp == NULL) { + if (img_cfp == nullptr) { // this better not happen.. ever - Assert(filename != NULL); + Assert(filename != nullptr); // make sure there is an extension strcpy_s(real_name, filename); @@ -107,7 +107,7 @@ int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* cf = cfopen(real_name, "rb"); // file not found - if (cf == NULL) + if (cf == nullptr) return KTX1_ERROR_INVALID_FILENAME; } else { cf = img_cfp; @@ -218,7 +218,7 @@ int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp) CFILE* cf; char real_name[MAX_FILENAME_LEN]; // this better not happen.. ever - Assert(filename != NULL); + Assert(filename != nullptr); // make sure there is an extension strcpy_s(real_name, filename); @@ -232,7 +232,7 @@ int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp) cf = cfopen(real_name, "rb"); // file not found - if (cf == NULL) + if (cf == nullptr) return KTX1_ERROR_INVALID_FILENAME; KTX1_Header hdr{}; From 42b66dbda905d5e0378051fb2306c65ac4c94981 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 18 Sep 2025 18:52:08 -0300 Subject: [PATCH 43/48] remove unused structs --- code/graphics/opengl/es_compatibility.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index 22cdf45dade..abc173efe29 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -52,9 +52,6 @@ #define glGetDebugMessageLogARB glGetDebugMessageLog #define glDepthRange glDepthRangef -struct ConvertedKey { int handle, mip, layer, fmt; }; -struct ConvertedTex { std::vector data; int w, h, fmt; }; - // Bring internalFormat info for glTexSubImage3D calls static inline GLint query_internalformat_3d(GLenum target, GLint level) { From ca6b8a70db28dbaf74e9af88243a032f9e2f6218 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Fri, 19 Sep 2025 21:15:01 -0300 Subject: [PATCH 44/48] ktx: support the same etc2 formats available in amd compressonator --- code/bmpman/bmpman.cpp | 48 ++++++++++++----------- code/bmpman/bmpman.h | 27 +++++++------ code/graphics/opengl/gropengltexture.cpp | 30 +++++---------- code/ktxutils/ktxutils.cpp | 49 ++++++++++-------------- code/ktxutils/ktxutils.h | 18 +-------- 5 files changed, 73 insertions(+), 99 deletions(-) diff --git a/code/bmpman/bmpman.cpp b/code/bmpman/bmpman.cpp index 16643a0ab16..0c0743d03e3 100644 --- a/code/bmpman/bmpman.cpp +++ b/code/bmpman/bmpman.cpp @@ -1059,14 +1059,20 @@ int bm_is_compressed(int num) { case BM_TYPE_ETC2_RGB: return KTX_ETC2_RGB; + case BM_TYPE_ETC2_SRGB: + return KTX_ETC2_SRGB; + case BM_TYPE_ETC2_RGBA_EAC: return KTX_ETC2_RGBA_EAC; - case BM_TYPE_EAC_R11: - return KTX_EAC_R11; + case BM_TYPE_ETC2_SRGBA_EAC: + return KTX_ETC2_SRGBA_EAC; + + case BM_TYPE_ETC2_RGBA1: + return KTX_ETC2_RGB_A1; - case BM_TYPE_EAC_RG11: - return KTX_EAC_RG11; + case BM_TYPE_ETC2_SRGBA1: + return KTX_ETC2_SRGB_A1; default: return 0; @@ -2797,19 +2803,18 @@ void bm_page_in_texture(int bitmapnum, int nframes) { continue; case BM_TYPE_ETC2_RGB: - frame_entry->used_flags = BMP_TEX_ETC2_RGB; - continue; - - case BM_TYPE_ETC2_RGBA_EAC: - frame_entry->used_flags = BMP_TEX_ETC2_RGBA_EAC; + case BM_TYPE_ETC2_SRGB: + frame_entry->used_flags = BMP_TEX_ETC2_RGB8; continue; - case BM_TYPE_EAC_R11: - frame_entry->used_flags = BMP_TEX_EAC_R11; + case BM_TYPE_ETC2_RGBA1: + case BM_TYPE_ETC2_SRGBA1: + frame_entry->used_flags = BMP_TEX_ETC2_RGBA1; continue; - case BM_TYPE_EAC_RG11: - frame_entry->used_flags = BMP_TEX_EAC_RG11; + case BM_TYPE_ETC2_RGBA_EAC: + case BM_TYPE_ETC2_SRGBA_EAC: + frame_entry->used_flags = BMP_TEX_ETC2_RGBA8; continue; default: @@ -2858,19 +2863,18 @@ void bm_page_in_xparent_texture(int bitmapnum, int nframes) { continue; case BM_TYPE_ETC2_RGB: - entry->used_flags = BMP_TEX_ETC2_RGB; + case BM_TYPE_ETC2_SRGB: + entry->used_flags = BMP_TEX_ETC2_RGB8; continue; - case BM_TYPE_ETC2_RGBA_EAC: - entry->used_flags = BMP_TEX_ETC2_RGBA_EAC; + case BM_TYPE_ETC2_RGBA1: + case BM_TYPE_ETC2_SRGBA1: + entry->used_flags = BMP_TEX_ETC2_RGBA1; continue; - case BM_TYPE_EAC_R11: - entry->used_flags = BMP_TEX_EAC_R11; - continue; - - case BM_TYPE_EAC_RG11: - entry->used_flags = BMP_TEX_EAC_RG11; + case BM_TYPE_ETC2_RGBA_EAC: + case BM_TYPE_ETC2_SRGBA_EAC: + entry->used_flags = BMP_TEX_ETC2_RGBA8; continue; default: diff --git a/code/bmpman/bmpman.h b/code/bmpman/bmpman.h index 09c98816069..a5979b220a5 100644 --- a/code/bmpman/bmpman.h +++ b/code/bmpman/bmpman.h @@ -34,7 +34,7 @@ // Flag positions for bitmap.flags // ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ****** -// Update: type changed to 16-bit +// Update: bitmap.flags type changed to 16-bit #define BMP_AABITMAP (1<<0) //!< antialiased bitmap #define BMP_TEX_XPARENT (1<<1) //!< transparent texture #define BMP_TEX_OTHER (1<<2) //!< so we can identify all "normal" textures @@ -44,14 +44,14 @@ #define BMP_TEX_BC7 (1<<6) //!< BC7 compressed 8r8g8b8a (32bit) #define BMP_TEX_CUBEMAP (1<<7) //!< a texture made for cubic environment map #define BMP_MASK_BITMAP (1<<8) //!< a bitmap that will be used for masking mouse interaction. Typically not used in render operations -#define BMP_TEX_ETC2_RGB (1 << 9) -#define BMP_TEX_ETC2_RGBA_EAC (1 << 10) -#define BMP_TEX_EAC_R11 (1 << 11) -#define BMP_TEX_EAC_RG11 (1 << 12) +#define BMP_TEX_ETC2_RGB8 (1 << 9) //!< ETC2 RGB compressed (24bit, no alpha) +#define BMP_TEX_ETC2_RGBA1 (1 << 10) //!< ETC2 RGBA1 compressed (24bit, 1 alpha) +#define BMP_TEX_ETC2_RGBA8 (1 << 11) //!< ETC2 RGBA8 compressed (32bit, 8 alpha) + // Combined flags -#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 | BMP_TEX_BC7 | BMP_TEX_ETC2_RGB |\ - BMP_TEX_ETC2_RGBA_EAC | BMP_TEX_EAC_R11 | BMP_TEX_EAC_RG11 ) //!< Compressed textures +#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 | BMP_TEX_BC7 | BMP_TEX_ETC2_RGB8 |\ + BMP_TEX_ETC2_RGBA1 | BMP_TEX_ETC2_RGBA8 ) //!< Compressed textures #define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER ) //!< Non-compressed textures #define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP ) //!< Any texture @@ -88,11 +88,14 @@ enum BM_TYPE BM_TYPE_CUBEMAP_DXT5, //!< 32-bit cubemap (compressed cubemap surface) BM_TYPE_3D, //!< 3D in-memory - BM_TYPE_KTX, //!< generic identifier for KTX - BM_TYPE_ETC2_RGB, //!< 24 bit without alpha - BM_TYPE_ETC2_RGBA_EAC, //!< 32 bit with alpha - BM_TYPE_EAC_R11, //!< BC4 equivalent - BM_TYPE_EAC_RG11 //!< BC5 equivalent + + BM_TYPE_KTX, //!< generic identifier for KTX1 + BM_TYPE_ETC2_RGB, //!< 24 bit, no alpha + BM_TYPE_ETC2_SRGB, //!< 24 bit, no alpha, signed + BM_TYPE_ETC2_RGBA1, //!< 24 bit, 1 bit alpha + BM_TYPE_ETC2_SRGBA1, //!< 24 bit, 1 bit alpha, signed + BM_TYPE_ETC2_RGBA_EAC, //!< 32 bit, 8 bit alpha + BM_TYPE_ETC2_SRGBA_EAC //!< 32 bit, 8 bit alpha, signed }; /** diff --git a/code/graphics/opengl/gropengltexture.cpp b/code/graphics/opengl/gropengltexture.cpp index 64a7e28c02b..00bb598bb8f 100644 --- a/code/graphics/opengl/gropengltexture.cpp +++ b/code/graphics/opengl/gropengltexture.cpp @@ -447,14 +447,10 @@ static int opengl_texture_set_level(int bitmap_handle, int bitmap_type, int bmap case KTX_ETC2_RGB: case KTX_ETC2_RGBA_EAC: - case KTX_EAC_R11: - case KTX_EAC_RG11: case KTX_ETC2_SRGB: case KTX_ETC2_SRGBA_EAC: case KTX_ETC2_RGB_A1: case KTX_ETC2_SRGB_A1: - case KTX_EAC_R11_SNORM: - case KTX_EAC_RG11_SNORM: intFormat = ktx_map_ktx_format_to_gl_internal(bm_handle); block_size = ktx_etc_block_bytes(intFormat); break; @@ -776,14 +772,10 @@ static GLenum opengl_get_internal_format(int handle, int bitmap_type, int bpp) { case KTX_ETC2_RGB: case KTX_ETC2_RGBA_EAC: - case KTX_EAC_R11: - case KTX_EAC_RG11: case KTX_ETC2_SRGB: case KTX_ETC2_SRGBA_EAC: case KTX_ETC2_RGB_A1: case KTX_ETC2_SRGB_A1: - case KTX_EAC_R11_SNORM: - case KTX_EAC_RG11_SNORM: return ktx_map_ktx_format_to_gl_internal(bm_handle); default: @@ -874,23 +866,21 @@ void opengl_determine_bpp_and_flags(int bitmap_handle, int bitmap_type, ushort& break; case KTX_ETC2_RGB: + case KTX_ETC2_SRGB: bpp = 24; - flags |= BMP_TEX_ETC2_RGB; + flags |= BMP_TEX_ETC2_RGB8; break; - case KTX_ETC2_RGBA_EAC: - bpp = 32; - flags |= BMP_TEX_ETC2_RGBA_EAC; - break; - - case KTX_EAC_R11: - bpp = 8; - flags |= BMP_TEX_EAC_R11; + case KTX_ETC2_RGB_A1: + case KTX_ETC2_SRGB_A1: + bpp = 24; + flags |= BMP_TEX_ETC2_RGBA1; break; - case KTX_EAC_RG11: - bpp = 16; - flags |= BMP_TEX_EAC_RG11; + case KTX_ETC2_RGBA_EAC: + case KTX_ETC2_SRGBA_EAC: + bpp = 32; + flags |= BMP_TEX_ETC2_RGBA8; break; default: diff --git a/code/ktxutils/ktxutils.cpp b/code/ktxutils/ktxutils.cpp index 740ea707931..c54fcd04fd9 100644 --- a/code/ktxutils/ktxutils.cpp +++ b/code/ktxutils/ktxutils.cpp @@ -3,6 +3,13 @@ #include "cfile/cfile.h" //KTX1 Spec definition https://registry.khronos.org/KTX/specs/1.0/ktxspec.v1.html //ETC2 formats spec https://registry.khronos.org/DataFormat/specs/1.4/dataformat.1.4.inline.html#ETC2 +/* + KTX 1 Parser - Format supported by Etc2Comp and AMD Compressonator + ETC2 support for the formats supported by AMD compressonator and their signed alternatives: + ETC2_RGB / ETC2_SRGB -> 24 bit no alpha + ETC2_RGBA1 / ETC2_SRGBA1 -> 24 bit with 1 bit punchthrough alpha + ETC2_RGBA / ETC2_SRGBA -> 32 bit with 8 bit alpha +*/ static const uint8_t KTX_ID[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' }; @@ -15,14 +22,10 @@ uint32_t ktx_etc_block_bytes(const int internal_format) case GL_COMPRESSED_SRGB8_ETC2: case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: - case GL_COMPRESSED_R11_EAC: - case GL_COMPRESSED_SIGNED_R11_EAC: return 8; case GL_COMPRESSED_RGBA8_ETC2_EAC: case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: - case GL_COMPRESSED_RG11_EAC: - case GL_COMPRESSED_SIGNED_RG11_EAC: return 16; default: @@ -39,10 +42,6 @@ int ktx_map_ktx_format_to_gl_internal(const int ktx_format) return GL_COMPRESSED_RGB8_ETC2; case KTX_ETC2_RGBA_EAC: return GL_COMPRESSED_RGBA8_ETC2_EAC; - case KTX_EAC_R11: - return GL_COMPRESSED_R11_EAC; - case KTX_EAC_RG11: - return GL_COMPRESSED_RG11_EAC; case KTX_ETC2_SRGB: return GL_COMPRESSED_SRGB8_ETC2; case KTX_ETC2_SRGBA_EAC: @@ -51,10 +50,6 @@ int ktx_map_ktx_format_to_gl_internal(const int ktx_format) return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; case KTX_ETC2_SRGB_A1: return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; - case KTX_EAC_R11_SNORM: - return GL_COMPRESSED_SIGNED_R11_EAC; - case KTX_EAC_RG11_SNORM: - return GL_COMPRESSED_SIGNED_RG11_EAC; default: return 0; } @@ -65,22 +60,19 @@ int ktx_map_gl_internal_to_bm(const int internal_format) switch (internal_format) { case GL_COMPRESSED_RGB8_ETC2: + return BM_TYPE_ETC2_RGB; case GL_COMPRESSED_SRGB8_ETC2: + return BM_TYPE_ETC2_SRGB; + case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: + return BM_TYPE_ETC2_RGBA1; case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: - return BM_TYPE_ETC2_RGB; + return BM_TYPE_ETC2_SRGBA1; case GL_COMPRESSED_RGBA8_ETC2_EAC: - case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return BM_TYPE_ETC2_RGBA_EAC; - - case GL_COMPRESSED_R11_EAC: - case GL_COMPRESSED_SIGNED_R11_EAC: - return BM_TYPE_EAC_R11; - - case GL_COMPRESSED_RG11_EAC: - case GL_COMPRESSED_SIGNED_RG11_EAC: - return BM_TYPE_EAC_RG11; + case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: + return BM_TYPE_ETC2_SRGBA_EAC; default: return BM_TYPE_NONE; @@ -91,6 +83,7 @@ int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* { CFILE* cf; char real_name[MAX_FILENAME_LEN]; + //copied from ddsutils if (img_cfp == nullptr) { // this better not happen.. ever Assert(filename != nullptr); @@ -187,17 +180,16 @@ int ktx1_read_header(const char* filename, CFILE* img_cfp, int* w, int* h, int* switch (bm_ct) { case BM_TYPE_ETC2_RGB: + case BM_TYPE_ETC2_SRGB: + case BM_TYPE_ETC2_RGBA1: + case BM_TYPE_ETC2_SRGBA1: *bpp = 24; break; case BM_TYPE_ETC2_RGBA_EAC: + case BM_TYPE_ETC2_SRGBA_EAC: *bpp = 32; break; - case BM_TYPE_EAC_R11: - *bpp = 8; - break; - case BM_TYPE_EAC_RG11: - *bpp = 16; - break; + default: *bpp = 0; break; @@ -217,6 +209,7 @@ int ktx1_read_bitmap(const char* filename, ubyte* dst, ubyte* out_bpp) { CFILE* cf; char real_name[MAX_FILENAME_LEN]; + // copied from ddsutils // this better not happen.. ever Assert(filename != nullptr); diff --git a/code/ktxutils/ktxutils.h b/code/ktxutils/ktxutils.h index 0ae9d4a3e3f..eb04bfe849c 100644 --- a/code/ktxutils/ktxutils.h +++ b/code/ktxutils/ktxutils.h @@ -9,14 +9,10 @@ enum KTX_Format { KTX_ETC2_RGB = 100, KTX_ETC2_RGBA_EAC, - KTX_EAC_R11, - KTX_EAC_RG11, KTX_ETC2_SRGB, KTX_ETC2_SRGBA_EAC, KTX_ETC2_RGB_A1, - KTX_ETC2_SRGB_A1, - KTX_EAC_R11_SNORM, - KTX_EAC_RG11_SNORM + KTX_ETC2_SRGB_A1 }; // GLenum definitions, ETC2 is guarranted on ES 3.2, but in desktop GL it is supported from 4.3 @@ -40,18 +36,6 @@ enum KTX_Format { #ifndef GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #endif -#ifndef GL_COMPRESSED_R11_EAC -#define GL_COMPRESSED_R11_EAC 0x9270 -#endif -#ifndef GL_COMPRESSED_SIGNED_R11_EAC -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#endif -#ifndef GL_COMPRESSED_RG11_EAC -#define GL_COMPRESSED_RG11_EAC 0x9272 -#endif -#ifndef GL_COMPRESSED_SIGNED_RG11_EAC -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#endif enum KTX1_Error { KTX1_ERROR_NONE = 0, From d33423137130c3c4e927264547558d797f946eca Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Tue, 23 Sep 2025 23:57:26 -0300 Subject: [PATCH 45/48] android tts: determine jni company/appname in runtime --- code/sound/speech.cpp | 44 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 43 insertions(+), 1 deletion(-) diff --git a/code/sound/speech.cpp b/code/sound/speech.cpp index ceaa7324788..c331dc3634d 100644 --- a/code/sound/speech.cpp +++ b/code/sound/speech.cpp @@ -87,11 +87,53 @@ bool android_tts_init() { mprintf(("Speech : Init JNI TTSManager...\n")); env = (JNIEnv*)SDL_AndroidGetJNIEnv(); + if (env == nullptr) { mprintf(("Speech : Unable to get JNI environment!\n")); return false; } - tts_manager = env->FindClass("com/shivansps/fsowrapper/tts/TTSManager"); + + jobject activity = (jobject)SDL_AndroidGetActivity(); + + if (activity == nullptr) { + mprintf(("Speech : Unable to get SDL Android activity!\n")); + return false; + } + + jclass activity_class = env->GetObjectClass(activity); + + if (activity_class == nullptr) { + mprintf(("Speech : Unable to get SDL Android activity class!\n")); + return false; + } + + jmethodID pkg_name_method = env->GetMethodID(activity_class, "getPackageName", "()Ljava/lang/String;"); + + if (pkg_name_method == nullptr) { + mprintf(("Speech : Unable to get JNI pkg name method!\n")); + return false; + } + + jstring pkg = (jstring)env->CallObjectMethod(activity, pkg_name_method); + + if (pkg == nullptr) { + mprintf(("Speech : Unable to get JNI pkg!\n")); + return false; + } + + const char* pkg_chars = env->GetStringUTFChars(pkg, nullptr); + SCP_string tts_cls_name = pkg_chars; + for (char& c : tts_cls_name) + { + if (c == '.') + c = '/'; + } + tts_cls_name += "/tts/TTSManager"; + + mprintf(("Speech : Try TTSManager class path: %s\n", tts_cls_name.c_str())); + tts_manager = env->FindClass(tts_cls_name.c_str()); + env->ReleaseStringUTFChars(pkg, pkg_chars); + if (tts_manager == nullptr) { mprintf(("Speech : Unable to find the TTSManager class!\n")); return false; From 369f772f9bee0487035604f336b677db3506ba80 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Wed, 24 Sep 2025 19:52:38 -0300 Subject: [PATCH 46/48] Fix imgui crashing on windows with gles, use angle lib --- code/graphics/opengl/es_compatibility.h | 1 - lib/imgui/CMakeLists.txt | 15 +++++++++++++++ 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index abc173efe29..b5eb1f446ae 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -5,7 +5,6 @@ #include #include //TODO/Good to have: -//-IMGUI crashes on windows + opengl es //-Deferred is broken //-MSAA causes ASSERTION: "GL_state.ValidForFlip()" at gropengl.cpp:141 //-The entire MSAA path is broken in ES on multiple places diff --git a/lib/imgui/CMakeLists.txt b/lib/imgui/CMakeLists.txt index c810f6a0a61..69a52850f28 100644 --- a/lib/imgui/CMakeLists.txt +++ b/lib/imgui/CMakeLists.txt @@ -45,6 +45,21 @@ if(FSO_BUILD_WITH_OPENGL_ES) add_definitions(-DIMGUI_IMPL_OPENGL_ES3) find_library(GLESv3_LIB GLESv3) target_link_libraries(imgui PRIVATE ${GLESv3_LIB}) + elseif(WIN32) + # Windows, optional Angle, without Angle it will compile and run, but it will crash if you use imgui + set(ANGLE_ROOT "" CACHE PATH "Folder with ANGLE include/ and lib/") + if(ANGLE_ROOT AND EXISTS "${ANGLE_ROOT}") + find_path(angle_include NAMES GLES3/gl3.h HINTS "${ANGLE_ROOT}/include" NO_DEFAULT_PATH) + find_library(angle_gles2 NAMES libGLESv2.dll.lib HINTS "${ANGLE_ROOT}/lib" NO_DEFAULT_PATH) + if(angle_include AND angle_gles2) + message(STATUS "ANGLE found on: ${ANGLE_ROOT}") + target_include_directories(imgui PRIVATE "${angle_include}") + target_link_libraries(imgui PRIVATE "${angle_gles2}") + add_definitions(-DIMGUI_IMPL_OPENGL_ES3) + else() + message(WARNING "ANGLE lib is needed to use imgui with the OpenGL ES backend. Without it FSO will compile and run, but imgui will crash. Please specify a path to a prebuilt version of the ANGLE using ANGLE_ROOT") + endif() + endif() endif() endif() From 6c2a9e5bfd5c4da1e263e5a445b9c596c70de056 Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Thu, 23 Oct 2025 19:32:45 -0300 Subject: [PATCH 47/48] Do not use MSAA under OpenGL ES, at least for now MSAA will need an alternative path for GL ES using GL_EXT_multisampled_render_to_texture and GL_EXT_multisampled_render_to_texture2 --- code/graphics/opengl/es_compatibility.h | 7 ++++--- code/graphics/opengl/gropengldraw.cpp | 9 +++++++-- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/code/graphics/opengl/es_compatibility.h b/code/graphics/opengl/es_compatibility.h index b5eb1f446ae..f0b5e25f462 100644 --- a/code/graphics/opengl/es_compatibility.h +++ b/code/graphics/opengl/es_compatibility.h @@ -24,9 +24,10 @@ #define GLAD_GL_ARB_timer_query 0 #define GL_DOUBLE 0x140A #define GL_TIMESTAMP 1 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x1CCC -#define GL_UNSIGNED_INT_8_8_8_8_REV 0xBAAA -#define GL_BGR 0x2CCA +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_BGR 0x80E0 +#define GL_MULTISAMPLE 0x809D //Enums #define GL_CLIP_DISTANCE0 GL_CLIP_DISTANCE0_EXT // GL_EXT_clip_cull_distance diff --git a/code/graphics/opengl/gropengldraw.cpp b/code/graphics/opengl/gropengldraw.cpp index 25f1304bf79..d0d9267f5f6 100644 --- a/code/graphics/opengl/gropengldraw.cpp +++ b/code/graphics/opengl/gropengldraw.cpp @@ -353,10 +353,15 @@ void opengl_setup_scene_textures() return; } +#ifdef USE_OPENGL_ES + if (Cmdline_msaa_enabled > 0) { + Cmdline_msaa_enabled = 0; + Warning(LOCATION, "MSAA is not currently supported under OpenGL ES. Disabling MSAA."); + } +#endif + if (Cmdline_msaa_enabled > 0) { - #ifndef USE_OPENGL_ES glEnable(GL_MULTISAMPLE); - #endif // Make sure our MSAA setting are valid int maxSamples; From 41840fa1eef4878ea7365a791080c974d09cefca Mon Sep 17 00:00:00 2001 From: Salvador Cipolla Date: Tue, 9 Dec 2025 23:01:19 -0300 Subject: [PATCH 48/48] revert color_attachment_4/5 fbo workarounds --- code/graphics/opengl/gropengldeferred.cpp | 26 ----------------------- code/graphics/opengl/gropengldraw.cpp | 17 --------------- 2 files changed, 43 deletions(-) diff --git a/code/graphics/opengl/gropengldeferred.cpp b/code/graphics/opengl/gropengldeferred.cpp index beceebb9fea..cece25030ba 100644 --- a/code/graphics/opengl/gropengldeferred.cpp +++ b/code/graphics/opengl/gropengldeferred.cpp @@ -88,22 +88,9 @@ void gr_opengl_deferred_lighting_begin(bool clearNonColorBufs) } else { // Copy the existing color data into the emissive part of the G-buffer since everything that already existed is // treated as emissive - #ifndef USE_OPENGL_ES glDrawBuffer(GL_COLOR_ATTACHMENT4); glReadBuffer(GL_COLOR_ATTACHMENT0); glBlitFramebuffer(0, 0, gr_screen.max_w, gr_screen.max_h, 0, 0, gr_screen.max_w, gr_screen.max_h, GL_COLOR_BUFFER_BIT, GL_NEAREST); - #else - // one again ES does not consider GL_COLOR_ATTACHMENT4 as valid draw buffer - GLint prev_read_fbo = 0, prev_tex2d = 0; - glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev_tex2d); - glBindFramebuffer(GL_READ_FRAMEBUFFER, Scene_framebuffer); - glReadBuffer(GL_COLOR_ATTACHMENT0); - glBindTexture(GL_TEXTURE_2D, Scene_emissive_texture); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, gr_screen.max_w, gr_screen.max_h); - glBindTexture(GL_TEXTURE_2D, prev_tex2d); - glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); - #endif } glDrawBuffers(6, buffers); @@ -244,7 +231,6 @@ void gr_opengl_deferred_lighting_finish() opengl_shader_set_current(gr_opengl_maybe_create_shader(SDR_TYPE_DEFERRED_LIGHTING, ENVMAP > 0 ? SDR_FLAG_ENV_MAP : 0)); - #ifndef USE_OPENGL_ES glDrawBuffer(GL_COLOR_ATTACHMENT5); glReadBuffer(GL_COLOR_ATTACHMENT4); glBlitFramebuffer(0, @@ -257,18 +243,6 @@ void gr_opengl_deferred_lighting_finish() gr_screen.max_h, GL_COLOR_BUFFER_BIT, GL_NEAREST); - #else - //Another case of ES not considering GL_COLOR_ATTACHMENT5 as valid draw buffer - GLint prev_read_fbo = 0, prev_tex2d = 0; - glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev_tex2d); - glBindFramebuffer(GL_READ_FRAMEBUFFER, Scene_framebuffer); - glReadBuffer(GL_COLOR_ATTACHMENT4); - glBindTexture(GL_TEXTURE_2D, Scene_composite_texture); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, gr_screen.max_w, gr_screen.max_h); - glBindTexture(GL_TEXTURE_2D, prev_tex2d); - glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); - #endif GL_state.Texture.Enable(0, GL_TEXTURE_2D, Scene_color_texture); GL_state.Texture.Enable(1, GL_TEXTURE_2D, Scene_normal_texture); diff --git a/code/graphics/opengl/gropengldraw.cpp b/code/graphics/opengl/gropengldraw.cpp index d0d9267f5f6..c1930b25489 100644 --- a/code/graphics/opengl/gropengldraw.cpp +++ b/code/graphics/opengl/gropengldraw.cpp @@ -814,28 +814,11 @@ void gr_opengl_copy_effect_texture() return; } - #ifndef USE_OPENGL_ES //Make sure we're reading from the up-to-date color texture glReadBuffer(GL_COLOR_ATTACHMENT0); glDrawBuffer(GL_COLOR_ATTACHMENT5); glBlitFramebuffer(0, 0, gr_screen.max_w, gr_screen.max_h, 0, 0, gr_screen.max_w, gr_screen.max_h, GL_COLOR_BUFFER_BIT, GL_NEAREST); glDrawBuffer(GL_COLOR_ATTACHMENT0); - #else - // For some reason, ES considers glDrawBuffer(GL_COLOR_ATTACHMENT5) as invalid here - // try to copy to Scene_composite_texture in an alternative way - // save states - GLint prev_read_fbo = 0, prev_tex2d = 0; - glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev_tex2d); - // copy texture to scene_composite_texture - glBindFramebuffer(GL_READ_FRAMEBUFFER, Scene_framebuffer); - glReadBuffer(GL_COLOR_ATTACHMENT0); - glBindTexture(GL_TEXTURE_2D, Scene_composite_texture); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, gr_screen.max_w, gr_screen.max_h); - // restore states - glBindTexture(GL_TEXTURE_2D, prev_tex2d); - glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); - #endif } void gr_opengl_render_shield_impact(shield_material* material_info,