@@ -40,28 +40,43 @@ struct ship_registry_entry;
4040// dynamic goals are not handled here.
4141
4242// defines for player issued goal priorities
43- # define PLAYER_PRIORITY_MIN 90
44- # define PLAYER_PRIORITY_SHIP 100
45- # define PLAYER_PRIORITY_WING 95
46- # define PLAYER_PRIORITY_SUPPORT_LOW 10
43+ constexpr int PLAYER_PRIORITY_MIN = 90 ;
44+ constexpr int PLAYER_PRIORITY_SHIP = 100 ;
45+ constexpr int PLAYER_PRIORITY_WING = 95 ;
46+ constexpr int PLAYER_PRIORITY_SUPPORT_LOW = 10 ;
4747
48- #define MAX_GOAL_PRIORITY 200
48+ constexpr int MAX_GOAL_PRIORITY = 200 ;
49+ constexpr int MIN_GOAL_PRIORITY = 1 ;
50+
51+
52+ // note: "purging" is not the same as "clearing" here
53+ // purging: any goal that no longer makes sense (i.e. is "invalid") in light of a new goal is removed
54+ // clearing: every goal is removed, including, ironically, the goal that caused the clearing
4955
50- // define for which goals cause other goals to get purged
5156// Goober5000 - okay, this seems really stupid. If any ship in the mission is assigned a goal
5257// in PURGE_GOALS_ALL_SHIPS, *every* other ship will have certain goals purged. So I added
5358// PURGE_GOALS_ONE_SHIP for goals which should only purge other goals in the one ship.
5459// Goober5000 - note that the new disable and disarm goals (AI_GOAL_DISABLE_SHIP_TACTICAL and
5560// AI_GOAL_DISARM_SHIP_TACTICAL) do not purge ANY goals, not even the ones in the one ship
56- [[nodiscard]] bool purge_goals_all_ships (ai_goal_mode ai_mode)
61+ [[nodiscard]] bool causes_invalid_goal_purge_all_ships (ai_goal_mode ai_mode)
5762{
5863 return ai_mode == AI_GOAL_IGNORE || ai_mode == AI_GOAL_DISABLE_SHIP || ai_mode == AI_GOAL_DISARM_SHIP;
5964}
60- [[nodiscard]] bool purge_goals_one_ship (ai_goal_mode ai_mode)
65+ [[nodiscard]] bool causes_invalid_goal_purge_one_ship (ai_goal_mode ai_mode)
6166{
6267 return ai_mode == AI_GOAL_IGNORE_NEW;
6368}
6469
70+ // function for which goals cause other goals to be cleared -- see comments above on purging vs clearing
71+ // NOTE: this function is only evaluated in ai_add_goal_sub_player() and ai_add_goal_sub_scripting(); for
72+ // ai_add_goal_sub_sexp(), the goal clearing is integrated into the logic of the relevant sexp operators
73+ [[nodiscard]] bool causes_goal_clearing (ai_goal_mode ai_mode)
74+ {
75+ return ((ai_mode == AI_GOAL_STAY_STILL && !The_mission.ai_profile ->flags [AI::Profile_Flags::Do_not_clear_goals_when_running_stay_still])
76+ || (ai_mode == AI_GOAL_FORM_ON_WING && !The_mission.ai_profile ->flags [AI::Profile_Flags::Do_not_clear_goals_when_running_form_on_wing])
77+ || (ai_mode == AI_GOAL_PLAY_DEAD));
78+ }
79+
6580// goals given from the player to other ships in the game are also handled in this
6681// code
6782
@@ -217,7 +232,8 @@ void ai_maybe_add_form_goal(wing* wingp)
217232 }
218233
219234 // need to add a form on my wing goal here. Ships are always forming on the player's wing.
220- // it is sufficient enough to check the first goal entry to see if it has a valid goal
235+ // it is sufficient enough to check the first goal entry to see if it has a valid goal.
236+ // Note: Although the player didn't explicitly order this, it is treated as a player-issued order
221237 if (aip->goals [0 ].ai_mode == AI_GOAL_NONE) {
222238 // Need to have a more specific target in multi, or they may end up trying to target standalone placeholder.
223239 // So form on their team leader. In dogfight, all player-slot ai die, so just exclude.
@@ -605,8 +621,8 @@ void ai_goal_purge_all_invalid_goals(ai_goal *aigp)
605621 int i;
606622 ship_obj *sop;
607623
608- // only purge goals if a new goal is one of the types in next statement
609- if (!purge_goals_all_ships (aigp->ai_mode ))
624+ // only purge goals if a new goal is one of the types that require purging
625+ if (!causes_invalid_goal_purge_all_ships (aigp->ai_mode ))
610626 return ;
611627
612628 for (sop = GET_FIRST (&Ship_obj_list); sop != END_OF_LIST (&Ship_obj_list); sop = GET_NEXT (sop))
@@ -775,10 +791,8 @@ void ai_add_goal_sub_player(ai_goal_type type, ai_goal_mode mode, int submode, c
775791 aigp->target_name = ai_get_goal_target_name ( target_name, &aigp->target_name_index );
776792
777793 // set up the clear-goals flag for certain goals
778- if ((mode == AI_GOAL_STAY_STILL && !The_mission.ai_profile ->flags [AI::Profile_Flags::Do_not_clear_goals_when_running_stay_still])
779- || (mode == AI_GOAL_FORM_ON_WING && !The_mission.ai_profile ->flags [AI::Profile_Flags::Do_not_clear_goals_when_running_form_on_wing])
780- || (mode == AI_GOAL_PLAY_DEAD))
781- aigp->flags .set (AI::Goal_Flags::Clear_all_goals_first);
794+ if (causes_goal_clearing (mode))
795+ aigp->flags .set (AI::Goal_Flags::Clear_all_goals_first);
782796
783797 // also set up the override, since it's no longer done automatically in ai_mission_goal_achievable
784798 if (mode == AI_GOAL_FORM_ON_WING && !The_mission.ai_profile ->flags [AI::Profile_Flags::Do_not_set_override_when_assigning_form_on_wing])
@@ -813,22 +827,22 @@ void ai_add_goal_sub_player(ai_goal_type type, ai_goal_mode mode, int submode, c
813827// my new docking code. :)
814828int ai_goal_find_empty_slot ( ai_goal *goals, int active_goal )
815829{
816- int oldest_index = -1 , empty_index = -1 ;
830+ int oldest_index = -1 , first_empty_index = -1 ;
817831
818832 for ( int gindex = 0 ; gindex < MAX_AI_GOALS; gindex++ )
819833 {
820834 // get the index for the first unused goal
821835 if (goals[gindex].ai_mode == AI_GOAL_NONE)
822836 {
823- if (empty_index < 0 )
824- empty_index = gindex;
837+ if (first_empty_index < 0 )
838+ first_empty_index = gindex;
825839 }
826840 // if any goal needs to be purged when we add a goal, set the flag
827841 else if (goals[gindex].flags [AI::Goal_Flags::Purge_when_new_goal_added])
828842 goals[gindex].flags .set (AI::Goal_Flags::Purge);
829843
830- // if this is the active goal, don't consider it for pre-emption!!
831- if (gindex == active_goal)
844+ // if this is the active goal, and a real goal, don't consider it for pre-emption!!
845+ if (gindex == active_goal && goals[gindex]. ai_mode != AI_GOAL_NONE )
832846 continue ;
833847
834848 // store the index of the oldest goal
@@ -839,8 +853,8 @@ int ai_goal_find_empty_slot( ai_goal *goals, int active_goal )
839853 }
840854
841855 // try to use the first empty slot
842- if (empty_index >= 0 )
843- return empty_index ;
856+ if (first_empty_index >= 0 )
857+ return first_empty_index ;
844858
845859 // if we didn't find an empty slot, use the oldest goal's slot
846860 return oldest_index;
@@ -875,10 +889,8 @@ void ai_add_goal_sub_scripting(ai_goal_type type, ai_goal_mode mode, int submode
875889 aigp->target_name = ai_get_goal_target_name ( target_name, &aigp->target_name_index );
876890
877891 // set up the clear-goals flag for certain goals
878- if ((mode == AI_GOAL_STAY_STILL && !The_mission.ai_profile ->flags [AI::Profile_Flags::Do_not_clear_goals_when_running_stay_still])
879- || (mode == AI_GOAL_FORM_ON_WING && !The_mission.ai_profile ->flags [AI::Profile_Flags::Do_not_clear_goals_when_running_form_on_wing])
880- || (mode == AI_GOAL_PLAY_DEAD))
881- aigp->flags .set (AI::Goal_Flags::Clear_all_goals_first);
892+ if (causes_goal_clearing (mode))
893+ aigp->flags .set (AI::Goal_Flags::Clear_all_goals_first);
882894
883895 // also set up the override, since it's no longer done automatically in ai_mission_goal_achievable
884896 if (mode == AI_GOAL_FORM_ON_WING && !The_mission.ai_profile ->flags [AI::Profile_Flags::Do_not_set_override_when_assigning_form_on_wing])
@@ -887,6 +899,15 @@ void ai_add_goal_sub_scripting(ai_goal_type type, ai_goal_mode mode, int submode
887899 aigp->priority = priority;
888900 aigp->int_data = int_data;
889901 aigp->float_data = float_data;
902+
903+ // range check
904+ if ( aigp->priority > MAX_GOAL_PRIORITY ) {
905+ nprintf ((" AI" , " bashing scripting priority of goal %d from %d to %d.\n " , mode, aigp->priority , MAX_GOAL_PRIORITY));
906+ aigp->priority = MAX_GOAL_PRIORITY;
907+ } else if ( aigp->priority < MIN_GOAL_PRIORITY ) {
908+ nprintf ((" AI" , " bashing scripting priority of goal %d from %d to %d.\n " , mode, aigp->priority , MIN_GOAL_PRIORITY));
909+ aigp->priority = MIN_GOAL_PRIORITY;
910+ }
890911}
891912
892913void ai_add_ship_goal_scripting (ai_goal_mode mode, int submode, int priority, const char *shipname, ai_info *aip, int int_data, float float_data)
@@ -1267,6 +1288,9 @@ void ai_add_goal_sub_sexp( int sexp, ai_goal_type type, ai_info *aip, ai_goal *a
12671288 } else if ( aigp->priority > MAX_GOAL_PRIORITY ) {
12681289 nprintf ((" AI" , " bashing add-goal sexpression priority of goal %s from %d to %d.\n " , Sexp_nodes[CAR (sexp)].text , aigp->priority , MAX_GOAL_PRIORITY));
12691290 aigp->priority = MAX_GOAL_PRIORITY;
1291+ } else if ( aigp->priority < MIN_GOAL_PRIORITY ) {
1292+ nprintf ((" AI" , " bashing add-goal sexpression priority of goal %s from %d to %d.\n " , Sexp_nodes[CAR (sexp)].text , aigp->priority , MIN_GOAL_PRIORITY));
1293+ aigp->priority = MIN_GOAL_PRIORITY;
12701294 }
12711295
12721296 // Goober5000 - we now have an extra optional chase argument to allow chasing our own team
@@ -1379,6 +1403,11 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp, bool &remove_more )
13791403 nprintf ((" AI" , " bashing remove-goal sexpression priority of goal %s from %d to %d.\n " , Sexp_nodes[CAR (sexp)].text , _priority, MAX_GOAL_PRIORITY));
13801404 _priority = MAX_GOAL_PRIORITY;
13811405 }
1406+ else if (_priority < MIN_GOAL_PRIORITY)
1407+ {
1408+ nprintf ((" AI" , " bashing remove-goal sexpression priority of goal %s from %d to %d.\n " , Sexp_nodes[CAR (sexp)].text , _priority, MIN_GOAL_PRIORITY));
1409+ _priority = MIN_GOAL_PRIORITY;
1410+ }
13821411
13831412 if (n >= 0 )
13841413 {
@@ -1497,7 +1526,7 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp, bool &remove_more )
14971526 goalmode = (op == OP_AI_IGNORE) ? AI_GOAL_IGNORE : AI_GOAL_IGNORE_NEW;
14981527 break ;
14991528 case OP_AI_FORM_ON_WING:
1500- priority = eval_priority_et_seq (- 1 , 99 );
1529+ priority = eval_priority_et_seq (CDDR (node), The_mission. ai_profile -> default_form_on_wing_priority );
15011530 goalmode = AI_GOAL_FORM_ON_WING;
15021531 break ;
15031532 case OP_AI_FLY_TO_SHIP:
@@ -2035,11 +2064,11 @@ ai_achievability ai_mission_goal_achievable( int objnum, ai_goal *aigp )
20352064 // Goober5000 - see note at PURGE_GOALS_ALL_SHIPS... this is bizarre
20362065 if ((status == SHIP_STATUS_ARRIVED) && !(aigp->flags [AI::Goal_Flags::Goals_purged]))
20372066 {
2038- if (purge_goals_all_ships (aigp->ai_mode )) {
2067+ if (causes_invalid_goal_purge_all_ships (aigp->ai_mode )) {
20392068 ai_goal_purge_all_invalid_goals (aigp);
20402069 aigp->flags .set (AI::Goal_Flags::Goals_purged);
20412070 }
2042- else if (purge_goals_one_ship (aigp->ai_mode )) {
2071+ else if (causes_invalid_goal_purge_one_ship (aigp->ai_mode )) {
20432072 ai_goal_purge_invalid_goals (aigp, aip->goals , aip, -1 );
20442073 aigp->flags .set (AI::Goal_Flags::Goals_purged);
20452074 }
@@ -2396,7 +2425,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
23962425 object *objp = &Objects[objnum];
23972426 object *other_obj;
23982427 ai_goal *current_goal;
2399- int wingnum, shipnum ;
2428+ int wingnum;
24002429 int original_signature;
24012430
24022431/* if (!stricmp(Ships[objp->instance].ship_name, "gtt comet")) {
@@ -2471,12 +2500,14 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
24712500 }
24722501
24732502
2474- // save the current goal (if any) first, in case it's wiped out by the next action
2475- int current_goal_ai_mode = current_goal->ai_mode ;
2476- auto current_goal_target_name = current_goal->target_name ;
2477- auto current_goal_target_ship = current_goal_target_name ? ship_registry_get (current_goal_target_name) : nullptr ;
2503+ std::unique_ptr<ai_goal> current_goal_backup;
2504+ auto current_goal_target_ship = current_goal->target_name ? ship_registry_get (current_goal->target_name ) : nullptr ;
24782505
24792506 if (current_goal->flags [AI::Goal_Flags::Clear_all_goals_first]) {
2507+ // save the current goal before we wipe it out by clearing everything
2508+ current_goal_backup.reset (new ai_goal (*current_goal));
2509+ current_goal = current_goal_backup.get ();
2510+
24802511 // stay-still, form-on-wing, and play-dead all clear their goals here...
24812512 //
24822513 // clear out the object's goals. Seems to me that if a ship is staying still for a purpose
@@ -2491,10 +2522,10 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
24912522 ai_clear_ship_goals (aip);
24922523 }
24932524
2494- switch ( current_goal_ai_mode ) {
2525+ switch ( current_goal-> ai_mode ) {
24952526
24962527 case AI_GOAL_CHASE:
2497- if (current_goal_target_name ) {
2528+ if (current_goal-> target_name ) {
24982529 Assert (current_goal_target_ship && current_goal_target_ship->has_objp ()); // shouldn't get here if this is false!!!!
24992530 other_obj = current_goal_target_ship->objp ();
25002531 } else
@@ -2527,7 +2558,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
25272558 break ;
25282559
25292560 case AI_GOAL_GUARD_WING:
2530- wingnum = wing_name_lookup ( current_goal_target_name );
2561+ wingnum = wing_name_lookup ( current_goal-> target_name );
25312562 Assert (wingnum != -1 ); // shouldn't get here if this is false!!!!
25322563 ai_set_guard_wing (objp, wingnum);
25332564 aip->submode_start_time = Missiontime;
@@ -2536,7 +2567,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
25362567 case AI_GOAL_WAYPOINTS: // do nothing for waypoints
25372568 case AI_GOAL_WAYPOINTS_ONCE: {
25382569 int flags = 0 ;
2539- if (current_goal_ai_mode == AI_GOAL_WAYPOINTS)
2570+ if (current_goal-> ai_mode == AI_GOAL_WAYPOINTS)
25402571 flags |= WPF_REPEAT;
25412572 if (current_goal->flags [AI::Goal_Flags::Waypoints_in_reverse])
25422573 flags |= WPF_BACKTRACK;
@@ -2561,7 +2592,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
25612592 // goal cannot continue. Spit out a warning and remove the goal.
25622593
25632594 // Goober5000 - do we have a specific ship to undock from?
2564- if (current_goal_target_name )
2595+ if (current_goal-> target_name )
25652596 {
25662597 // hmm, perhaps he was destroyed
25672598 if (!current_goal_target_ship || !current_goal_target_ship->has_objp ())
@@ -2630,7 +2661,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
26302661 ai_set_attack_subsystem ( objp, current_goal->ai_submode ); // submode stored the subsystem type
26312662
26322663 // don't protect-ship for tactical goals
2633- if (current_goal_ai_mode != AI_GOAL_DESTROY_SUBSYSTEM && current_goal_ai_mode != AI_GOAL_DISABLE_SHIP_TACTICAL && current_goal_ai_mode != AI_GOAL_DISARM_SHIP_TACTICAL) {
2664+ if (current_goal-> ai_mode != AI_GOAL_DESTROY_SUBSYSTEM && current_goal-> ai_mode != AI_GOAL_DISABLE_SHIP_TACTICAL && current_goal-> ai_mode != AI_GOAL_DISARM_SHIP_TACTICAL) {
26342665 if (aip->target_objnum != -1 ) {
26352666 int class_type = Ship_info[current_goal_target_ship->shipp ()->ship_info_index ].class_type ;
26362667 // Only protect if _not_ a capital ship. We don't want the Lucifer accidentally getting protected.
@@ -2645,7 +2676,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
26452676 }
26462677
26472678 case AI_GOAL_CHASE_WING:
2648- wingnum = wing_name_lookup ( current_goal_target_name );
2679+ wingnum = wing_name_lookup ( current_goal-> target_name );
26492680 Assertion ( wingnum >= 0 , " The target of AI_GOAL_CHASE_WING must refer to a valid wing!" );
26502681 ai_attack_wing (objp, wingnum);
26512682 break ;
@@ -2657,7 +2688,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
26572688 // chase-ship-class is chase-any but restricted to a subset of ships
26582689 case AI_GOAL_CHASE_SHIP_CLASS:
26592690 {
2660- int ship_info_index = ship_info_lookup (current_goal_target_name );
2691+ int ship_info_index = ship_info_lookup (current_goal-> target_name );
26612692 Assertion (ship_info_index >= 0 , " The target of AI_GOAL_CHASE_SHIP_CLASS must refer to a valid ship class!" );
26622693 ai_attack_object (objp, nullptr , ship_info_index);
26632694 break ;
@@ -2734,7 +2765,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
27342765 break ;
27352766
27362767 default :
2737- UNREACHABLE (" unsupported goal of %d found in ai_process_mission_orders. Please report to the SCP" , current_goal_ai_mode );
2768+ UNREACHABLE (" unsupported goal of %d found in ai_process_mission_orders. Please report to the SCP" , current_goal-> ai_mode );
27382769 break ;
27392770 }
27402771
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