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This repository was archived by the owner on Nov 12, 2024. It is now read-only.
This repository was archived by the owner on Nov 12, 2024. It is now read-only.

Can kaboom physics handle many moving objects? #780

@peratik

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@peratik

Hi

We have an kaboom instance, when we add more than 30 moving balls, it shows some unexpected behavior's:

  • some collisions bypassed randomly.
  • fps reduces and it gets laggy

Also when we multiply moving values to dt() it completely breaks.

Please advice.

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