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Make a custom Random class #18

@rushingseas8

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@rushingseas8
  • It would be nice for debugging to have a way to set the random seed (possibly in Generator)
  • Unity's Random can be called externally, meaning depending on it can result in inconsistent behavior
  • Propose adding a custom Random class that operates on System.Random under the hood, exposing a GetNext (or similar) method
  • Using this custom Random class will allow for easy comparison or switching underlying implementations

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enhancementNew feature or requestgenerationSomething related to Generation algos or interfacesgood first issueGood for newcomers

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