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enhancementNew feature or requestNew feature or requestgenerationSomething related to Generation algos or interfacesSomething related to Generation algos or interfacesgood first issueGood for newcomersGood for newcomers
Description
- It would be nice for debugging to have a way to set the random seed (possibly in Generator)
- Unity's Random can be called externally, meaning depending on it can result in inconsistent behavior
- Propose adding a custom Random class that operates on System.Random under the hood, exposing a GetNext (or similar) method
- Using this custom Random class will allow for easy comparison or switching underlying implementations
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enhancementNew feature or requestNew feature or requestgenerationSomething related to Generation algos or interfacesSomething related to Generation algos or interfacesgood first issueGood for newcomersGood for newcomers