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test: Replace WaitForEndOfFrame with null
WaitForEndOfFrame is not supported in Unity Editor batchmode
1 parent 0e9ffc4 commit 8de2072

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2 files changed

+6
-6
lines changed

2 files changed

+6
-6
lines changed

Packages/mygamedevtools-scene-loader/Tests/Runtime/LoadingBehaviorTests.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ public IEnumerator AutomaticTriggers()
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Assert.AreEqual(LoadingState.WaitingToStart, progress.State);
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32-
yield return new WaitForEndOfFrame();
32+
yield return null;
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Assert.AreEqual(LoadingState.Loading, progress.State);
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@@ -51,15 +51,15 @@ public IEnumerator ManualTriggers()
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Assert.AreEqual(LoadingState.WaitingToStart, progress.State);
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54-
yield return new WaitForEndOfFrame();
54+
yield return null;
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Assert.AreEqual(LoadingState.WaitingToStart, progress.State);
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progress.SetState(LoadingState.Loading);
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progress.Report(1);
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progress.SetState(LoadingState.TargetSceneLoaded);
6161

62-
yield return new WaitForEndOfFrame();
62+
yield return null;
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Assert.AreEqual(LoadingState.TargetSceneLoaded, progress.State);
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progress.SetState(LoadingState.TransitionComplete);

Packages/mygamedevtools-scene-loader/Tests/Runtime/LoadingFeedbackTests.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -43,7 +43,7 @@ public IEnumerator SliderFeedback()
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var slider = feedbackSlider.GetComponent<Slider>();
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Assert.AreEqual(0, slider.value);
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46-
yield return new WaitForEndOfFrame();
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yield return null;
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_progress.Report(.5f);
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@@ -59,7 +59,7 @@ public IEnumerator TextFeedback()
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var text = feedbackText.GetComponent<Text>();
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Assert.AreEqual("0", text.text);
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62-
yield return new WaitForEndOfFrame();
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yield return null;
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_progress.Report(.5f);
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@@ -76,7 +76,7 @@ public IEnumerator TextMeshFeedback()
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var text = feedbackText.GetComponent<TextMeshProUGUI>();
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Assert.AreEqual("0", text.text);
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79-
yield return new WaitForEndOfFrame();
79+
yield return null;
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_progress.Report(.5f);
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