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SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("./Assets"));
SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../Assets"));
SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../Assets"));
SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../../Assets"));
SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../DemosCommon/Assets"));
mainShader = new SSMainShaderProgram(); // before mscene
if (!mainShader.IsValid) {
throw new Exception ("Failed to build the main shader");
}open in visual studio. Compile all. Fine.
GDiviaAGGTest works fine
But all TestBench fails at this stage
=> throw new Exception
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