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It's not yet clear whether we'll have an FAQ section in the book and if yes, how we are going to structure it. One idea would be to have 100% of the information as part of the tutorial, and use the FAQ only to refer to different chapters and sections. This way, people reading the book from A-Z would not miss anything, and we don't have to duplicate content.
This issue tracks potential candidates for often-asked questions. Once more basic parts of the book are done, we can decide what to do with these. Very basic questions such as "how can I use Gd" or "how do I export an enum" should NOT be part of the FAQ, these should be covered in the tutorial.
Questions, by category
Classes and objects
- Can
inittake parameters? - How do I get a
Tfrom aGd<T>? - Can I attach Rust scripts to a node?
What do I do if one Rust class should be used by differently typed nodes in the tree? - How do I create a singleton?
- Can I store references/lifetimes in a
GodotClass? -
GDExtension entry point 'gdext_rust_init' not found in library
Typically indicates thatlib.rsis not compiled, or the cdylib is created in a different path.
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new-topicNew content added to the bookNew content added to the book