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@opstic opstic commented Nov 17, 2025

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Depends on grovesNL/glow#352.

Description
Enables using the GL_EXT_multisampled_render_to_texture extension when available. It enables direct multisampled rendering into a single sampled texture without needing an extra resolve operation. Saving bandwidth for mobile devices.

Testing
Tested with a mobile app and looking at graphics traces/output to make sure the resolve operation is skipped and multisampling is still applied correctly.

Squash or Rebase?
Squash

Checklist

  • Run cargo fmt.
  • Run taplo format.
  • Run cargo clippy --tests. If applicable, add:
    • --target wasm32-unknown-unknown
  • Run cargo xtask test to run tests.
  • If this contains user-facing changes, add a CHANGELOG.md entry.

@Wumpf Wumpf self-requested a review December 7, 2025 16:06
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Thanks! Looks all good to me, but we'll ofc have to wait for the glow update here. Also, it's still missing a changelog entry.

@grovesNL could you please have a look?

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2 participants