fix(fuzz): use 64-bit mask instead of 65-bit in uint/int strategies #12738
+2
−2
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The
mask64variable was defined as(1 << 65) - 1which produces a 65-bit mask, not 64-bit as intended. The variable name clearly indicates a 64-bit mask was expected.Fixed by changing to
(1u128 << 64) - 1.This doesn't change runtime behavior since
as u64truncates anyway, but now the code matches its intent.